dune, the vvitch, alien(s), SCP, Conan, predator, cabin in the woods, bioshock, pizza tower, devil may cry, hollow knight, deltarune/Undertale, fallout, rain world, gorn, Monty Python and the Holy Grail, terminator, ihnmaims, the last of us
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Goobertio the Endurant, dark lord of dad jokes, wielder of a thousand alts, creator of ASCII art, champion cheese devourer.
Now that that's out of the way, I'm a sensitive short foodie that loves Fallout, the Dover Demon, cryptids in general, propaganda posters, and you. For more my extended sig, go here.
*there were some other suggestions if you want to put them*
*Cuphead, TADC, gaslight district, TOH, and some others*
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Pronouns: Any/All
About Me: Godless monster in human form bent on extending their natural life to unnatural extremes /general of the goose horde /holder of the evil storyteller badge of no honor /king of madness /The FBI/ The Archmage of I CAST...!
Goobertio the Endurant, dark lord of dad jokes, wielder of a thousand alts, creator of ASCII art, champion cheese devourer.
Now that that's out of the way, I'm a sensitive short foodie that loves Fallout, the Dover Demon, cryptids in general, propaganda posters, and you. For more my extended sig, go here.
The most important factors in making a decision to do an adventure in a non-D&D IP are (1) whether your players would have fun with the setting, (2) player familiarity with the setting, (3) difficulty of adapting the setting to D&D, and (4) depth of the setting’s lore as compared to the size of the adventure you are going to run. Many of those are questions that can really only be answered by an individual DM deciding for their group, not via an internet poll.
To take a few examples from your list to illustrate the kind of thought process to apply:
Dune is a popular series right now, so it likely hits the first point of being something players might want to explore. For the second point, even if they have only seen the films, that gives them sufficient familiarity with the setting to get something out of it. For the fourth, the base novel Dune has a lot of lore that can be built on… and there are (frankly terrible and devaluing to the original) sequels with more information to build on.
Where you run into a problem is point three. D&D heavily relies on spells and magic items - and while Dune is arguably more a fantasy novel than a science fiction one, and there are some elements of magic, its combat system is not magically based (intentionally so, to add a bit of a foil to all the mysticism in the rest of the series). This is likely a world another game would be better suited to adapt.
Holy Grail is another one that likely fails at point 3, but for very different reasons. It is one that has the fantasy elements baked in, and some “magical” weapons established in the film. But Holy Grail is a vibe of Python’s surrealist humor. Adapting that humor, without just quoting the lines from the film, will be difficult to do. When adapting an IP, you want to actually make something new your players can explore - and Holy Grail really more lends itself to retracing the same ground.
Conan, on the other hand, likely hits a lot of the right vibes, so you can assume point one is likely satisfied - which makes sense, since the 1930s novels and stories are a major influence on D&D. On point two, most players may not have a deep familiarity with the underlying books, but they might have seen the movies and, even if not, might have a generic understanding from basic pop culture knowledge. The setting would not be hard to adapt - again, D&D was a partial adaptation of it in the first place. Finally, there are a number of great writings set in that universe, giving lots of different things to work with. There even is an official Conan D&D adventure published in 1984 and a Red Sonja adventure from 1986, both set in the Hyborian Age.
That kind of thought process is what I would go through when deciding which IP to use - you should do the same for any you are interested in, basing the conclusions not on internet polls, but on your target audience.
It's for a forum with a cruise that goes to different universes.
Rollback Post to RevisionRollBack
Goobertio the Endurant, dark lord of dad jokes, wielder of a thousand alts, creator of ASCII art, champion cheese devourer.
Now that that's out of the way, I'm a sensitive short foodie that loves Fallout, the Dover Demon, cryptids in general, propaganda posters, and you. For more my extended sig, go here.
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Best choice for multiversal DND adventure?
dune, the vvitch, alien(s), SCP, Conan, predator, cabin in the woods, bioshock, pizza tower, devil may cry, hollow knight, deltarune/Undertale, fallout, rain world, gorn, Monty Python and the Holy Grail, terminator, ihnmaims, the last of us
Goobertio the Endurant, dark lord of dad jokes, wielder of a thousand alts, creator of ASCII art, champion cheese devourer.
Now that that's out of the way, I'm a sensitive short foodie that loves Fallout, the Dover Demon, cryptids in general, propaganda posters, and you. For more my extended sig, go here.
*there were some other suggestions if you want to put them*
*Cuphead, TADC, gaslight district, TOH, and some others*
Pronouns: Any/All
About Me: Godless monster in human form bent on extending their natural life to unnatural extremes /general of the goose horde /holder of the evil storyteller badge of no honor /king of madness /The FBI/ The Archmage of I CAST...!
Alignment: Neutral Evil
Currently rampaging through life
I can't edit the poll.
Goobertio the Endurant, dark lord of dad jokes, wielder of a thousand alts, creator of ASCII art, champion cheese devourer.
Now that that's out of the way, I'm a sensitive short foodie that loves Fallout, the Dover Demon, cryptids in general, propaganda posters, and you. For more my extended sig, go here.
The most important factors in making a decision to do an adventure in a non-D&D IP are (1) whether your players would have fun with the setting, (2) player familiarity with the setting, (3) difficulty of adapting the setting to D&D, and (4) depth of the setting’s lore as compared to the size of the adventure you are going to run. Many of those are questions that can really only be answered by an individual DM deciding for their group, not via an internet poll.
To take a few examples from your list to illustrate the kind of thought process to apply:
Dune is a popular series right now, so it likely hits the first point of being something players might want to explore. For the second point, even if they have only seen the films, that gives them sufficient familiarity with the setting to get something out of it. For the fourth, the base novel Dune has a lot of lore that can be built on… and there are (frankly terrible and devaluing to the original) sequels with more information to build on.
Where you run into a problem is point three. D&D heavily relies on spells and magic items - and while Dune is arguably more a fantasy novel than a science fiction one, and there are some elements of magic, its combat system is not magically based (intentionally so, to add a bit of a foil to all the mysticism in the rest of the series). This is likely a world another game would be better suited to adapt.
Holy Grail is another one that likely fails at point 3, but for very different reasons. It is one that has the fantasy elements baked in, and some “magical” weapons established in the film. But Holy Grail is a vibe of Python’s surrealist humor. Adapting that humor, without just quoting the lines from the film, will be difficult to do. When adapting an IP, you want to actually make something new your players can explore - and Holy Grail really more lends itself to retracing the same ground.
Conan, on the other hand, likely hits a lot of the right vibes, so you can assume point one is likely satisfied - which makes sense, since the 1930s novels and stories are a major influence on D&D. On point two, most players may not have a deep familiarity with the underlying books, but they might have seen the movies and, even if not, might have a generic understanding from basic pop culture knowledge. The setting would not be hard to adapt - again, D&D was a partial adaptation of it in the first place. Finally, there are a number of great writings set in that universe, giving lots of different things to work with. There even is an official Conan D&D adventure published in 1984 and a Red Sonja adventure from 1986, both set in the Hyborian Age.
That kind of thought process is what I would go through when deciding which IP to use - you should do the same for any you are interested in, basing the conclusions not on internet polls, but on your target audience.
It's for a forum with a cruise that goes to different universes.
Goobertio the Endurant, dark lord of dad jokes, wielder of a thousand alts, creator of ASCII art, champion cheese devourer.
Now that that's out of the way, I'm a sensitive short foodie that loves Fallout, the Dover Demon, cryptids in general, propaganda posters, and you. For more my extended sig, go here.