LightBlaster. Ranged Weapon Attack: +1 to hit, range 100/400 ft., 1 target. Hit: 2 (1d6 - 1) fire damage.
Flame Thrower. all creatures in a 60 foot cone must make a dexterity saving throw, taking 12 (3d8) fire damage on a failed save, or half as much on a successful one. additionally, flammable objects in the cone are lit on fire.
This item appears to be a sword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure energy to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the lightsaber.
You gain a +3 bonus to attack and damage rolls made with this weapon, which deals and additional 2d8 radiant damage on a hit.
The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
This item appears to be a sword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure energy to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the lightsaber.
You gain a +3 bonus to attack and damage rolls made with this weapon, which deals 3d8 for damage instead of its normal damage.
The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
of the 3d8, it should be 1d8 fire, 1d8 slashing, and 1d8 radiant.
This item appears to be a sword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure energy to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the lightsaber.
You gain a +3 bonus to attack and damage rolls made with this weapon, which deals 3d8 for damage instead of its normal damage.
The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
of the 3d8, it should be 1d8 fire, 1d8 slashing, and 1d8 radiant.
That's a bit too much. I'll do the slashing, though.
Rollback Post to RevisionRollBack
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
This item appears to be a sword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure energy to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the lightsaber.
You gain a +3 bonus to attack and damage rolls made with this weapon, which deals 3d8 radiant damage instead of its normal damage.
The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
Maybe make it uncommon or rare.
Let's say this is in the Old Republic era. So that means lightsabers are more common.
Rollback Post to RevisionRollBack
I am part of the Cult of Grammar. Respect us. Or we will find the slightest mistake in your grammar, and never let you forget it. Clones would have saved Star Wars, and Kylo Ren sucks. MAKE THE EMPIRE GREAT AGAIN!!! I am a stormtrooper, and the Skywalker family is made of nothing but idiots who are insane. Cough Anakin and Luke Skywalker Cough
This item appears to be a sword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure energy to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the lightsaber.
You gain a +3 bonus to attack and damage rolls made with this weapon, which deals 3d8 radiant damage instead of its normal damage.
The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
Maybe make it uncommon or rare.
Let's say this is in the Old Republic era. So that means lightsabers are more common.
Rarity is based on how powerful it is, not how rare it is. Which is somewhat confusing.
Rollback Post to RevisionRollBack
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
This item appears to be a sword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure energy to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the lightsaber.
You gain a +3 bonus to attack and damage rolls made with this weapon, which deals 3d8 radiant damage instead of its normal damage.
The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
Maybe make it uncommon or rare.
Let's say this is in the Old Republic era. So that means lightsabers are more common.
But they can only be made by jedi and the only way to get one is to kill one.
This item appears to be a sword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure energy to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the lightsaber.
You gain a +3 bonus to attack and damage rolls made with this weapon, which deals 3d8 radiant damage instead of its normal damage.
The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
Maybe make it uncommon or rare.
Let's say this is in the Old Republic era. So that means lightsabers are more common.
Rarity is based on how powerful it is, not how rare it is. Which is somewhat confusing.
Wait um hold up, It's just rarer item tend to be more powerful because of the difficulty and skill of crafting powerful items.
Multi Attack. the death trooper makes 2 heavy blaster attacks.
HeavyBlaster. Ranged Weapon Attack: +1 to hit, range 100/400 ft., 1 target. Hit: 10 (2d10 - 1) fire damage.
Grenade (2/day). the death trooper chooses a point within 30 feet of it. all creature in a 15 foot sphere centered on that point must make a DC 14 dex save, taking 26 (4d12) fire damage on a failed save, or half as mush on a successful one. additionally, all flammable objects in the sphere are lit on fire.
Multi Attack. the death trooper makes 2 heavy blaster attacks.
HeavyBlaster. Ranged Weapon Attack: +1 to hit, range 100/400 ft., 1 target. Hit: 10 (2d10 - 1) fire damage.
Grenade (2/day). the death trooper chooses a point within 30 feet of it. all creature in a 15 foot sphere centered on that point must make a DC 14 dex save, taking 26 (4d12) fire damage on a failed save, or half as mush on a successful one. additionally, all flammable objects in the sphere are lit on fire.
Wait, where are those to hit and damage bonuses coming from? It should be +5 to hit and 14 (2d10 + 3) damage.
Rollback Post to RevisionRollBack
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
Keen Smell. The womp rat has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Bite.Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
Those things are pretty big.
Maybe make it a bit bigger?
Rollback Post to RevisionRollBack
I am part of the Cult of Grammar. Respect us. Or we will find the slightest mistake in your grammar, and never let you forget it. Clones would have saved Star Wars, and Kylo Ren sucks. MAKE THE EMPIRE GREAT AGAIN!!! I am a stormtrooper, and the Skywalker family is made of nothing but idiots who are insane. Cough Anakin and Luke Skywalker Cough
Multi Attack. The death trooper makes two heavy blaster attacks.
HeavyBlaster. Ranged Weapon Attack: +5 to hit, range 100/400 ft., 1 target. Hit: 14 (2d10 + 3) fire damage.
Grenade (2/day). The death trooper chooses a point within 30 feet of it. Each creature in a 15-foot-radius sphere centered on that point must make a DC 14 Dexterity saving throw, taking 26 (4d12) fire damage on a failed save, or half as much on a successful one. Flammable objects within the sphere that aren't being worn or carried ignite.
Wait, where are those to hit and damage bonuses coming from? It should be +5 to hit and 14 (2d10 + 3) damage.
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
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I think we should say any lawful alignment and give them the proficiency of a soldier.
Black Lives Matter
Count as high as you can before Nikoli_Goodfellow Posts!
Extended Signature, The Best Paradox, We all knew it.
I participate in the Level 20 Gladiator Arena with several champions they are all in my extended signature Win Streak: 0 Total Wins: 19 Total Loses: 6
I don't know, i'm just making random monsters, that we may or may not use
Light Blaster. Ranged Weapon Attack: +1 to hit, range 100/400 ft., 1 target. Hit: 2 (1d6 - 1) fire damage.
Flame Thrower. all creatures in a 60 foot cone must make a dexterity saving throw, taking 12 (3d8) fire damage on a failed save, or half as much on a successful one. additionally, flammable objects in the cone are lit on fire.
I am an average mathematics enjoyer.
>Extended Signature<
Which is?
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
It's actually Kinda nice collaborating on homebrew.
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
A lightsaber:
Lightsaber
This item appears to be a sword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure energy to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the lightsaber.
You gain a +3 bonus to attack and damage rolls made with this weapon, which deals and additional 2d8 radiant damage on a hit.
The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
ikr! homebrwing is very favorite part of dnd, but this is so much more fun than normal homebrewing!
I am an average mathematics enjoyer.
>Extended Signature<
of the 3d8, it should be 1d8 fire, 1d8 slashing, and 1d8 radiant.
I am an average mathematics enjoyer.
>Extended Signature<
That's a bit too much. I'll do the slashing, though.
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
I think it was intimidation and perception.
Black Lives Matter
Count as high as you can before Nikoli_Goodfellow Posts!
Extended Signature, The Best Paradox, We all knew it.
I participate in the Level 20 Gladiator Arena with several champions they are all in my extended signature Win Streak: 0 Total Wins: 19 Total Loses: 6
Maybe make it uncommon or rare.
Let's say this is in the Old Republic era. So that means lightsabers are more common.
I am part of the Cult of Grammar. Respect us. Or we will find the slightest mistake in your grammar, and never let you forget it.
Clones would have saved Star Wars, and Kylo Ren sucks.
MAKE THE EMPIRE GREAT AGAIN!!! I am a stormtrooper, and the Skywalker family is made of nothing but idiots who are insane. Cough Anakin and Luke Skywalker Cough
Don't even TRY to argue with me about Star Wars.
Rarity is based on how powerful it is, not how rare it is. Which is somewhat confusing.
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
Womp Rat ( Basically just a rat but bigger. )
Keen Smell. The womp rat has advantage on Wisdom (Perception) checks that rely on smell.
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
But they can only be made by jedi and the only way to get one is to kill one.
Black Lives Matter
Count as high as you can before Nikoli_Goodfellow Posts!
Extended Signature, The Best Paradox, We all knew it.
I participate in the Level 20 Gladiator Arena with several champions they are all in my extended signature Win Streak: 0 Total Wins: 19 Total Loses: 6
Wait um hold up, It's just rarer item tend to be more powerful because of the difficulty and skill of crafting powerful items.
Black Lives Matter
Count as high as you can before Nikoli_Goodfellow Posts!
Extended Signature, The Best Paradox, We all knew it.
I participate in the Level 20 Gladiator Arena with several champions they are all in my extended signature Win Streak: 0 Total Wins: 19 Total Loses: 6
Multi Attack. the death trooper makes 2 heavy blaster attacks.
Heavy Blaster. Ranged Weapon Attack: +1 to hit, range 100/400 ft., 1 target. Hit: 10 (2d10 - 1) fire damage.
Grenade (2/day). the death trooper chooses a point within 30 feet of it. all creature in a 15 foot sphere centered on that point must make a DC 14 dex save, taking 26 (4d12) fire damage on a failed save, or half as mush on a successful one. additionally, all flammable objects in the sphere are lit on fire.
I am an average mathematics enjoyer.
>Extended Signature<
Is anyone else confused how warlock also has the background?
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
Wait, where are those to hit and damage bonuses coming from? It should be +5 to hit and 14 (2d10 + 3) damage.
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
I made some edits.
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
Those things are pretty big.
Maybe make it a bit bigger?
I am part of the Cult of Grammar. Respect us. Or we will find the slightest mistake in your grammar, and never let you forget it.
Clones would have saved Star Wars, and Kylo Ren sucks.
MAKE THE EMPIRE GREAT AGAIN!!! I am a stormtrooper, and the Skywalker family is made of nothing but idiots who are insane. Cough Anakin and Luke Skywalker Cough
Don't even TRY to argue with me about Star Wars.
I fixed it for you.
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.