er... i meant violet, but somehow i thought violet was named alice? for some reason? Alright, so in the battle in Xanmes dimension, I first cast a teleport spell on the totem, forcing everyone who didn't resist it earlier to chase after it. Then, my wand now charged with multiple elemental powers, through a process i don't quite understand but which works by attacking people you don't like repeatedly, I take a different stance, feet planted on the ground, and stab the staff into it. each filament of color wrapped around this iron stave glows brighter, and in sequence, 5 events happen. First, the yellow fillaments dim, and a yellow sphere with an unstable flashing purple aura appears, leaping to AliceViolet and electrocuting her, then leaping to the dragon and striking it, then to the berserker. next,the blue fades, and storm clouds manifest in the air above us, corrugating around Violet and whichever other Xanmes-end person is nearest to me, obscuring their vision and weakening their defences. Then, I cast teleport, appearing right in front of Violet, stance still the same, and the grey loses its glow. air currents swirl from the top of my staff, and around Violet, violent-ly tossing them into the air and holding them there, vulnerable. then, I teleport back towards my allies and the red fillaments go dark,heatless flames bursting from the ground and wrapping around everyone, granting them temporarilly increased damage output. then, before the wind prison on violet can fade, i teleport up to them and fire a bolt of force, sending them flying (still helpless) at least 15 meters away. where they colide with the ground and take damage. Lastly, I levitate into the air, holding my staff up high, and as the green desaturates, I slam my staff's but into the floor, sending tremors quaking through the ground, knocking Xanmes' minions off balance but somehow not affecting my allies. ------------------------------------------------------------------------------------------------------ My clone, the one who was fighting the homunculus, is wary of the falling stability of his soul (a cost of using the white papers, though stability gradually restores with time), but as long as he doesn't die, or at least, all of the me's don't die, he should be fine. so he takes out another white scroll and casts from it- leaving the homunculus there for now- and arrives in the port town whos name i forget. there are the golem reinforcements who want Xanmas death for break house. he sends them a telepathing message on Xanmes' location, and they all climb on his head. what? no, this is perfectly reasonable. then, my clone (still with the mana cost of his (40 meter or less) teleport spell at 0) spams the 40-meter variant of teleport. this very quickly moves him along, at a rate of roughly 120 meters per second. soon enough, he arrives at the lab, and the 10 golems disembark. this makes sense in context i swear. anyway, he engages in mental warfare with Xanmes, giving impulses for plausible but disadvantagous courses of action, using that same staff he's had for a while. A ROUND OR TWO AGO, which was somehow missed:
so... he didn't get hurt. that doesn't really affect the rest of the action, so i assume I managed to create the shamanic rift. JOEClone2: been terrible knowing you, Xan'. The clone flicks their hand, sending the corrupt staff flying into the air. at the same time, their other hand shoots to the left, where a tear forms again for a moment. back comes their hand, holding a gnarled, ancient looking stave. as the corrupt one reaches eye level, he knocks it forwards with a burst of magic, into another tear, which seems to have formed faster this time. a bolt of cyan light then fires out from the stave, colliding with Xanmes' shield in a shower of sparks, and with deft hand movements, the clone twirls their new staff. the focal point of the magic leaves behind a glowing line, a perfect circle, as it spins. the sparks near Xanmes spin as well, the same way. a sphere around him, just barely larger then his barrier. 8 mana goes into the spell, and each glowing spark triples in size, blocking off all Xanmes' view. a teleportation, and in an instant, a square of blue powder is carved and sprinkled around the shamanic rift. the clone catches the spinning staff and raises the staff to the sky, drawing magic from the nature and surrounding world. and then, the staff's focal point dims. meanwhile, the sphere around Xanmes becomes... a strange distortion, as if the area within it does not exist, things reach the edge and appear on the other end. the shamanic rift disappears as well, though in its place is pure blackness, and the powder around it is glowing fiercely. Xanmes, on the other hand, sees the shaman's realm around him in all directions, as though already inside. because he is already inside. grey of varying shades stretches out everywhere, and green blobs roam the ground. wat does he du.
If this didn't work, my second clone manipulates gravity in an effort to draw Xanmes through the rift normally, right until clone1 arrives, at which point he acts to make it more and more tactically advantageous to enter or move towards this rift.
both of my clones smile in synch. the first clone twirls his staff in his hand, and as he does so, says, extremely quickly, somehow still in a formal tone: Clone1: Iwouldliketoduel. the other clone doesn't move, but says Clone2: Iaccept. the instant the 'accept' is done, a massive wave of light crashes through clone 2, pulverizing it. as soon as clone2 is fully dead, it reappears, entirely unharmed, standing upright, and in fact, fully revitalized. Clone1 has won the duel! (0.23 seconds) then, Clone1 quickly casts a heal spell on himself, and Clone2 notices I'm starting to run out of options from World W.... Except for one. revealing Xanmes can't have 'disappeared for a split second and returned', because he was never really gone! hm? I'm contradicting myself? I lied, and instead stated what Xanmes would think. ok so you see the cyan dot thingy created a spherical portal. one end, in the main world, the other end, in the shaman's decaying realm. Xanmes was inside the main-world section, but since he was also inside the sphere, the space around him linked to the shaman dimension. i might not have been able to teleport him directly, but if he travels through willingly, nothing's exactly Stopping me.... so any attempt at cross-realm teleportation would have failed (since he's already in the realm he's trying to go to) (convincing him the realm was impenetrable), and he wouldn't choose 'teleport 4 meters left' when he thinks there's nothing special 4 meters left. Anyway, after that Clone2 takes off his spimster wicket,(which controls a rare but uninteresting ailment known as spontaneous duplication) causing his spontaneous duplication to go crazy (it's been suppressed for so long, you see.). the duplicates can't do much, but there's no way of telling which one is the original, because the original is randomly teleported to a new location whenever there are no duplicates and a new one is created. this distracts Xanmes.
sorry about the trapping thingy. Isn't wooby sort-of doing a lot of actions per turn? he's controlling a lot of people, i'm controlling 3 people. where's the difference? that i'm having more specific actions for the people? or is it something else?
I had my fight action in the same post as i brought up the previously-unnoticed main-world action. "Alright, so in the battle in Xanmes dimension, I first cast a teleport spell on the totem, forcing everyone who didn't resist it earlier to chase after it. Then, my wand now charged with multiple elemental powers, through a process i don't quite understand but which works by attacking people you don't like repeatedly, I take a different stance, feet planted on the ground, and stab the staff into it. each filament of color wrapped around this iron stave glows brighter, and in sequence, 5 events happen. First, the yellow fillaments dim, and a yellow sphere with an unstable flashing purple aura appears, leaping to AliceViolet and electrocuting her, then leaping to the dragon and striking it, then to the berserker. next,the blue fades, and storm clouds manifest in the air above us, corrugating around Violet and whichever other Xanmes-minion-y person is nearest to me, obscuring their vision and weakening their defences. Then, I cast teleport, appearing right in front of Violet, stance still the same, and the grey loses its glow. air currents swirl from the top of my staff, and around Violet, violent-ly tossing them into the air and holding them there, vulnerable. then, I teleport back towards my allies and the red fillaments go dark,heatless flames bursting from the ground and wrapping around everyone, granting them temporarilly increased damage output. then, before the wind prison on violet can fade, i teleport up to them and fire a bolt of force, sending them flying (still helpless) at least 15 meters away, where they colide with the ground and take damage. Lastly, I levitate into the air, holding my staff up high, and as the green desaturates, I slam my staff's butt into the floor, sending tremors quaking through the ground, knocking Xanmes' minions off balance but somehow not affecting my allies."
the grey fillaments which-did-nothing-i-guess-i-was-doing-too-many-things? dim now instead, levitating the Barbarian into the air. As long as he is attacked before his initiative turn, he will take increased damage from said hit.
also: "Four Minions of Xanmes killed! One remains. He will be rendered venerable when the remaining four are killed!" uh..... is it one or four? i think it's supposed to be one. also, i think the word you're looking for is vulnerable as opposed to venerable.
Uhhhh I'm too lazy to make a full thing. We all swoosh back and explode berserker with ranged attacks. Sally and bill heal themselves, Todd and Riley healing them as well.
so... did the part with the duel and the spimster wicket happen or nah? you never really addressed it. I'm going to assume it happened. Clone 1 turns and walks away from Xanmes. step. step. step. step. then he decides walking is boring and speeds up. step. step step. step stepstep stepstepstep stepstepstepstepstepstep. Then, my clone rests his hand on the bar, in a relaxed sort of way. what bar? one of the many bars of the cage, the cage the nanotech started building, the one made of ice steel. "not content with just that, my clone walks over to the intuitive nanotech control city center, and molds some of the maleable material- the one representing ice steel- into a cage above us. the nanotech jumps into action, creating an array to make staying here increasingly unconfortable for Xanmes." He never broke the cage, and by now, it's practically complete. Clone1 steps back from the bar, and fires a bolt of ice at this bar of the cage. synergizing with the affinity of the steel, tiny ice crystals pop up along the surface of the bar, starting to grow. not waiting to see this, my clone has already walked to the next bar, and fires another bolt. using the momentum of this one, he backflips towards the third bar, his feet flying through distorted blank space, replacing his armor with another, which accelerates his magic and motion. skating along with the rockets keeping him off the ground, he pelts every bar with beams of cold light, the ice growing from each subsequent bar even faster as he gets into the swing of things. before long, and entire base of the dome has solid ice surrounding each bar, sealing the holes. But Xanmes can fly. this is not enough, not nearly enough. he stops turning, and goes straight instead, then jumps as he nears his constructed wall of ice. the ever-adaptive boots retract several of the rockets, and thin blades extend in their place. now, he litterally skates up his wall, corkscrewing upwards as he continues to fire bolt after bolt, continuing as much as he can for this action and not stopping at any point.
Meanwhile, Clone 2. he goes straight for Xanmes, and swings his staff at him, charged with flickering rainbow light. normally, Xanmes would block it, but he's too busy charging his laser. then, he kicks him in the face. yep, my clone kicks the angry god of distorted shadowy stuff in the face. he uses this as a platform to push off, then with a sweep of his staff resummons those sluggishness-inducing items, launching them all towards Xanmes. either he can't charge because he's deflecting them, or his charging slows down as they slow his energy.
Meanwhile Meanwhile, Me. the green filaments on my staff dim, and the earth shakes the ground around the berserker turns into spikes, and then the ground beneath him, too. each spike extends, squerering him, then disintegrating, leaving open wounds, before the ground smooths out again.
my clone replies by casting meteor, sending a meteor of pure ice magic cascading from the sky towards Xanmes, then thinking /Class My clone vanishes, and the cloaked archer from before appears. after waiting just long enough for the meteor to knock Xanmes aside a little... /Class my clone appears, and the cloaked one vanishes. Xanmes moved a bit, so my clones leg does not reappear inside him. he immediately teleports away, then starts flinging those energy-drain items at Xanmes.
What about Todd, sally, and Sebastian?
"Ignorance is bliss, and you look absolutely miserable."
er... i meant violet, but somehow i thought violet was named alice? for some reason?
Alright, so in the battle in Xanmes dimension, I first cast a teleport spell on the totem, forcing everyone who didn't resist it earlier to chase after it.
Then, my wand now charged with multiple elemental powers, through a process i don't quite understand but which works by attacking people you don't like repeatedly, I take a different stance, feet planted on the ground, and stab the staff into it. each filament of color wrapped around this iron stave glows brighter, and in sequence, 5 events happen.
First, the yellow fillaments dim, and a yellow sphere with an unstable flashing purple aura appears, leaping to
AliceViolet and electrocuting her, then leaping to the dragon and striking it, then to the berserker.next,the blue fades, and storm clouds manifest in the air above us, corrugating around Violet and whichever other Xanmes-end person is nearest to me, obscuring their vision and weakening their defences.
Then, I cast teleport, appearing right in front of Violet, stance still the same, and the grey loses its glow. air currents swirl from the top of my staff, and around Violet, violent-ly tossing them into the air and holding them there, vulnerable. then, I teleport back towards my allies and the red fillaments go dark,heatless flames bursting from the ground and wrapping around everyone, granting them temporarilly increased damage output. then, before the wind prison on violet can fade, i teleport up to them and fire a bolt of force, sending them flying (still helpless) at least 15 meters away. where they colide with the ground and take damage.
Lastly, I levitate into the air, holding my staff up high, and as the green desaturates, I slam my staff's but into the floor, sending tremors quaking through the ground, knocking Xanmes' minions off balance but somehow not affecting my allies.
------------------------------------------------------------------------------------------------------
My clone, the one who was fighting the homunculus, is wary of the falling stability of his soul (a cost of using the white papers, though stability gradually restores with time), but as long as he doesn't die, or at least, all of the me's don't die, he should be fine. so he takes out another white scroll and casts from it- leaving the homunculus there for now- and arrives in the port town whos name i forget. there are the golem reinforcements who want Xanmas death for break house. he sends them a telepathing message on Xanmes' location, and they all climb on his head.
what? no, this is perfectly reasonable.
then, my clone (still with the mana cost of his (40 meter or less) teleport spell at 0) spams the 40-meter variant of teleport. this very quickly moves him along, at a rate of roughly 120 meters per second. soon enough, he arrives at the lab, and the 10 golems disembark.
this makes sense in context i swear.
anyway, he engages in mental warfare with Xanmes, giving impulses for plausible but disadvantagous courses of action, using that same staff he's had for a while.
A ROUND OR TWO AGO, which was somehow missed:
If this didn't work, my second clone manipulates gravity in an effort to draw Xanmes through the rift normally, right until clone1 arrives, at which point he acts to make it more and more tactically advantageous to enter or move towards this rift.
both of my clones smile in synch.
the first clone twirls his staff in his hand, and as he does so, says, extremely quickly, somehow still in a formal tone:
Clone1: Iwouldliketoduel.
the other clone doesn't move, but says
Clone2: Iaccept.
the instant the 'accept' is done, a massive wave of light crashes through clone 2, pulverizing it.
as soon as clone2 is fully dead, it reappears, entirely unharmed, standing upright, and in fact, fully revitalized.
Clone1 has won the duel! (0.23 seconds)
then, Clone1 quickly casts a heal spell on himself, and Clone2 notices I'm starting to run out of options from World W.... Except for one. revealing Xanmes can't have 'disappeared for a split second and returned', because he was never really gone!
hm? I'm contradicting myself?
I lied, and instead stated what Xanmes would think.
ok so you see the cyan dot thingy created a spherical portal. one end, in the main world, the other end, in the shaman's decaying realm. Xanmes was inside the main-world section, but since he was also inside the sphere, the space around him linked to the shaman dimension. i might not have been able to teleport him directly, but if he travels through willingly, nothing's exactly Stopping me....
so any attempt at cross-realm teleportation would have failed (since he's already in the realm he's trying to go to) (convincing him the realm was impenetrable), and he wouldn't choose 'teleport 4 meters left' when he thinks there's nothing special 4 meters left.
Anyway, after that Clone2 takes off his spimster wicket,(which controls a rare but uninteresting ailment known as spontaneous duplication) causing his spontaneous duplication to go crazy (it's been suppressed for so long, you see.). the duplicates can't do much, but there's no way of telling which one is the original, because the original is randomly teleported to a new location whenever there are no duplicates and a new one is created.
this distracts Xanmes.
I don't have time to describe everyone's actions right now. Essentially: Stab violet.
"Ignorance is bliss, and you look absolutely miserable."
sorry about the trapping thingy.
Isn't wooby sort-of doing a lot of actions per turn? he's controlling a lot of people, i'm controlling 3 people. where's the difference? that i'm having more specific actions for the people? or is it something else?
I had my fight action in the same post as i brought up the previously-unnoticed main-world action.
"Alright, so in the battle in Xanmes dimension, I first cast a teleport spell on the totem, forcing everyone who didn't resist it earlier to chase after it.
Then, my wand now charged with multiple elemental powers, through a process i don't quite understand but which works by attacking people you don't like repeatedly, I take a different stance, feet planted on the ground, and stab the staff into it. each filament of color wrapped around this iron stave glows brighter, and in sequence, 5 events happen.
First, the yellow fillaments dim, and a yellow sphere with an unstable flashing purple aura appears, leaping to
AliceViolet and electrocuting her, then leaping to the dragon and striking it, then to the berserker.next,the blue fades, and storm clouds manifest in the air above us, corrugating around Violet and whichever other Xanmes-minion-y person is nearest to me, obscuring their vision and weakening their defences.
Then, I cast teleport, appearing right in front of Violet, stance still the same, and the grey loses its glow. air currents swirl from the top of my staff, and around Violet, violent-ly tossing them into the air and holding them there, vulnerable. then, I teleport back towards my allies and the red fillaments go dark,heatless flames bursting from the ground and wrapping around everyone, granting them temporarilly increased damage output. then, before the wind prison on violet can fade, i teleport up to them and fire a bolt of force, sending them flying (still helpless) at least 15 meters away, where they colide with the ground and take damage.
Lastly, I levitate into the air, holding my staff up high, and as the green desaturates, I slam my staff's butt into the floor, sending tremors quaking through the ground, knocking Xanmes' minions off balance but somehow not affecting my allies."
the grey fillaments which-did-nothing-i-guess-i-was-doing-too-many-things? dim now instead, levitating the Barbarian into the air. As long as he is attacked before his initiative turn, he will take increased damage from said hit.
also: "Four Minions of Xanmes killed! One remains. He will be rendered venerable when the remaining four are killed!"
uh..... is it one or four? i think it's supposed to be one. also, i think the word you're looking for is vulnerable as opposed to venerable.
Uhhhh I'm too lazy to make a full thing. We all swoosh back and explode berserker with ranged attacks. Sally and bill heal themselves, Todd and Riley healing them as well.
"Ignorance is bliss, and you look absolutely miserable."
so... did the part with the duel and the spimster wicket happen or nah? you never really addressed it.
I'm going to assume it happened.
Clone 1 turns and walks away from Xanmes. step. step. step. step.
then he decides walking is boring and speeds up. step. step step. step stepstep stepstepstep stepstepstepstepstepstep.
Then, my clone rests his hand on the bar, in a relaxed sort of way.
what bar?
one of the many bars of the cage, the cage the nanotech started building, the one made of ice steel.
"not content with just that, my clone walks over to the intuitive nanotech control city center, and molds some of the maleable material- the one representing ice steel- into a cage above us. the nanotech jumps into action, creating an array to make staying here increasingly unconfortable for Xanmes."
He never broke the cage, and by now, it's practically complete. Clone1 steps back from the bar, and fires a bolt of ice at this bar of the cage. synergizing with the affinity of the steel, tiny ice crystals pop up along the surface of the bar, starting to grow. not waiting to see this, my clone has already walked to the next bar, and fires another bolt. using the momentum of this one, he backflips towards the third bar, his feet flying through distorted blank space, replacing his armor with another, which accelerates his magic and motion. skating along with the rockets keeping him off the ground, he pelts every bar with beams of cold light, the ice growing from each subsequent bar even faster as he gets into the swing of things. before long, and entire base of the dome has solid ice surrounding each bar, sealing the holes.
But Xanmes can fly. this is not enough, not nearly enough.
he stops turning, and goes straight instead, then jumps as he nears his constructed wall of ice. the ever-adaptive boots retract several of the rockets, and thin blades extend in their place. now, he litterally skates up his wall, corkscrewing upwards as he continues to fire bolt after bolt, continuing as much as he can for this action and not stopping at any point.
Meanwhile, Clone 2.
he goes straight for Xanmes, and swings his staff at him, charged with flickering rainbow light. normally, Xanmes would block it, but he's too busy charging his laser. then, he kicks him in the face.
yep, my clone kicks the angry god of distorted shadowy stuff in the face. he uses this as a platform to push off, then with a sweep of his staff resummons those sluggishness-inducing items, launching them all towards Xanmes. either he can't charge because he's deflecting them, or his charging slows down as they slow his energy.
Meanwhile Meanwhile, Me. the green filaments on my staff dim, and the earth shakes the ground around the berserker turns into spikes, and then the ground beneath him, too. each spike extends, squerering him, then disintegrating, leaving open wounds, before the ground smooths out again.
my clone replies by casting meteor, sending a meteor of pure ice magic cascading from the sky towards Xanmes, then thinking
/Class
My clone vanishes, and the cloaked archer from before appears. after waiting just long enough for the meteor to knock Xanmes aside a little...
/Class
my clone appears, and the cloaked one vanishes. Xanmes moved a bit, so my clones leg does not reappear inside him. he immediately teleports away, then starts flinging those energy-drain items at Xanmes.
Sry I haven't posted recently. KEEL BURBARIUN DED!!!
"Ignorance is bliss, and you look absolutely miserable."