From the kitchen comes a loud clatter and Roondar, the brewer, groans, "Oh, no..."
A massive, colorful, patchwork balloon floats overhead, and a gnome girl leaps out. As she falls she calls out, "Introducing!" ... She reaches the end of an elastic rope, springs up, and falls again. "The Magical!" ... She springs up... "Mystery Tour!" She shouts as she drops a handful of leaflets that float down among the crowd.
(I've decided to create an opportunity to obtain additional magic items, with specific limits for the number of items of any rarity carried. If you currently carry more than your allotted Total, due to collection of Spell Scrolls, you may not gain tokens from Roondra's Magical Mystery Tour, or you may relieve yourselves of superfluous scrolls at any time should you win her prize.)
A wooden shack attached to a brightly colored lopsided balloon sits outside the arena where Roondra has landed. She stands inside by a white wheel with thin wedges painted in rainbow colors with the word "Winner!", printed within them in common. As the wheel spins pegs on the perimeter pass an arrow producing a satisfying clacking sound.
Once every 24 hours (real-time) any contender from the arena may pay a fee based on their arena rank (level) to spin the wheel. Roll 1d20. On a 20 you win. You may take a prize token appropriate for your level. (See table below.)
No character may carry a number of magic items or prize tokens equal to their level. (Excluding Common quality items and those which are temporarily magical, such as those under the effect of Magic Weapon). You also may not have more magic items or tokens of specific qualities than you are permitted by the table below. (Sorry if that was confusing feel free to ask if you have any questions.)
See the table below for cost per spin and magic item limits:
"Not quite the sort of game I'm used to playing. But why not. I'll bite."Mazara pays the 21 gp for his rank and goes for a spin. "Father only knows I could use some luck..." He mutters a little less cheery under breath.