The 127th floor is filled with makeshift elevators. You must create an elevator to proceed to the next floor. If your elevator is too well made, you will die. If your elevator isn't well made enough, you will also die. You will also die if you attempt to use an elevator that someone else has built. Each person has to individually build their own elevator.
Floor 129 acts specifically as a counterbalance to every previous floor. It is accessed by climbing the stairs from the previous floor.
Soft light shines through the windows, illuminating at the center, on what appears to be a small animal. It is in fact, a cat. When petting the cat, you feel at peace. Its name is Gus. Gus' smooth fur changes to fit the preferences of the target in question. Gus is the best cat... Nay. The perfect cat. With Gus, you forget your troubles, you just feel... peaceful.
Floor 130's scenery depends on whether or not you brought Gus with you. If you did, Gus' magic makes it a paradise of happiness and love. It has a TV screen, friends, and many dogs and cats.
If you didn't, you are pushed into a chair and you see a TV screen with what could've been. You can get out of the chair, but only to get Gus.
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Cat cult is strong. Grammar cult is strong. Ni cult is strong. Sedge cult is strong. All cults are strong.
MilestoGo_24, Bubbub25 and SpeedyTabaxi_CatsForLife may or may not be my friends. Cynophobia almost definitely is.
Floor 132 is a room where you must complete the Tomb of Horrors without taking a single point of damage. If you do, You must restart. If you try more than 9 times you die.
On floor 133, you must DM the tomb of horrors. You can only proceed when the PCs complete it without taking any damage. There are no set amount of times you can do this. You will however die if you try to go easy on the players. After the players have beaten tomb of horror without taking damage, they will ascend to floor 133 ,and fill the roll as DM after you have go to the next floor.
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"We are what we repeatedy do. Excellence, then, is not an act, but a habit." - Aristotle.
The classy class clown passes cracked black brass glasses in class. (try saying that really fast.)
On floor 134, you must answer a trivia quiz on the contents of floor 128. If you get full marks on you first try then you may go on to the next floor. If not - 'You're Trapped'!
Floor 140 is a portal room with portals to many video games. You have to go into one and beat the game in the best ending to continue. Dying in-game does not equal dying in real life, but every time you die in-game you have to restart the game from the beginning.
Rollback Post to RevisionRollBack
Cat cult is strong. Grammar cult is strong. Ni cult is strong. Sedge cult is strong. All cults are strong.
MilestoGo_24, Bubbub25 and SpeedyTabaxi_CatsForLife may or may not be my friends. Cynophobia almost definitely is.
floor 142 is an ordinary room with a balcony. There you can see your house...in ruins...because you were looking at every floor instead of defending your homeland from barbarians...
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Rogue Shadow, the DM (and occasional) PC with schemes of inventive thinking
floor 143 is... Nothing... Absolutely nothing... It's a void, darkness, no-existent. Why are you here... Will you ever get out? Your only hope is to plug in the light and look for a ladder.
On the 146th floor you must perform sanchin, seiuchin, and seisan . All three of these are names of forms found within Goju Ryu Karate. You will be harshly judged by 5 martial artists. three 3rd dans, two 5th dans ,and one 7th dan. When you make a mistake you will be hit, and told to start over. If you continue to repeat the same mistakes over and over, you will be forced to do pushups. You may not advance to the 147th floor until you the judges are all pleased. They are very critical, and expect you to be nearly perfect. Also when your practicing sanchin, they will perform shime on you, what's shime? That's when they hit you. They will hit you repeatedly while you perform sanchin. Being hit will not be an excuse to mess up, and you are expected to perform the form slowly. Good luck! Hajime(begin)!
Rollback Post to RevisionRollBack
"We are what we repeatedy do. Excellence, then, is not an act, but a habit." - Aristotle.
The classy class clown passes cracked black brass glasses in class. (try saying that really fast.)
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The 127th floor is filled with makeshift elevators. You must create an elevator to proceed to the next floor. If your elevator is too well made, you will die. If your elevator isn't well made enough, you will also die. You will also die if you attempt to use an elevator that someone else has built. Each person has to individually build their own elevator.
"We are what we repeatedy do. Excellence, then, is not an act, but a habit." - Aristotle.
The classy class clown passes cracked black brass glasses in class.
(try saying that really fast.)
128) On this floor you must watch every episode of this TV programme:
I think it's appropriate.
Chilling kinda vibe.
Floor 129 acts specifically as a counterbalance to every previous floor. It is accessed by climbing the stairs from the previous floor.
Soft light shines through the windows, illuminating at the center, on what appears to be a small animal. It is in fact, a cat. When petting the cat, you feel at peace. Its name is Gus. Gus' smooth fur changes to fit the preferences of the target in question. Gus is the best cat... Nay. The perfect cat. With Gus, you forget your troubles, you just feel... peaceful.
I have no personality.
Floor 130's scenery depends on whether or not you brought Gus with you. If you did, Gus' magic makes it a paradise of happiness and love. It has a TV screen, friends, and many dogs and cats.
If you didn't, you are pushed into a chair and you see a TV screen with what could've been. You can get out of the chair, but only to get Gus.
Cat cult is strong. Grammar cult is strong. Ni cult is strong. Sedge cult is strong. All cults are strong.
MilestoGo_24, Bubbub25 and SpeedyTabaxi_CatsForLife may or may not be my friends. Cynophobia almost definitely is.
Pronouns are she/her.
Here, have a thing I made.
131 is an empty room. how sad
Rogue Shadow, the DM (and occasional) PC with schemes of inventive thinking
Floor 132 is a room where you must complete the Tomb of Horrors without taking a single point of damage. If you do, You must restart. If you try more than 9 times you die.
On floor 133, you must DM the tomb of horrors. You can only proceed when the PCs complete it without taking any damage. There are no set amount of times you can do this. You will however die if you try to go easy on the players. After the players have beaten tomb of horror without taking damage, they will ascend to floor 133 ,and fill the roll as DM after you have go to the next floor.
"We are what we repeatedy do. Excellence, then, is not an act, but a habit." - Aristotle.
The classy class clown passes cracked black brass glasses in class.
(try saying that really fast.)
On floor 134, you must answer a trivia quiz on the contents of floor 128. If you get full marks on you first try then you may go on to the next floor. If not - 'You're Trapped'!
Chilling kinda vibe.
On floor 135, you get a lot of money (subject to change), as long as you won the quiz from just below.
Characters:
Borin, mountain dwarf cleric (knowledge) (inactive)
Varis Ilphelkiir, high elf bard (swords) (inactive)
Reckoner, warforged fighter (eldritch knight) (inactive)
Archduke Gerald, half-orc warlock (pact of the fire elemental) (inactive)
Kurak of Yini Chai, changeling sorcerer (blue draconic bloodline) (active)
On floor 136, you find a gelatinous cube that enters the elevator.
I Love Gelatinous Cubes
And Gelatinous Humanoids.
I am a full supporter of the LGBTQ+ community.
Black Lives matter
Dont forget your mask!
On floor 137 you find various cube pellets (like slug pellets) scattered on the floor because we don't want any cubes in here.
Chilling kinda vibe.
floor 138 is...
An inaccurate spoiler for the next room
Rogue Shadow, the DM (and occasional) PC with schemes of inventive thinking
The next floor is a place where you must get 100% on a SPaG test to continue.
Chilling kinda vibe.
Floor 140 is a portal room with portals to many video games. You have to go into one and beat the game in the best ending to continue. Dying in-game does not equal dying in real life, but every time you die in-game you have to restart the game from the beginning.
Cat cult is strong. Grammar cult is strong. Ni cult is strong. Sedge cult is strong. All cults are strong.
MilestoGo_24, Bubbub25 and SpeedyTabaxi_CatsForLife may or may not be my friends. Cynophobia almost definitely is.
Pronouns are she/her.
Here, have a thing I made.
Floor 141 is an accurate recreation of Ready Player One where you must complete the quest for the Egg to open the next elevator.
Chilling kinda vibe.
floor 142 is an ordinary room with a balcony. There you can see your house...in ruins...because you were looking at every floor instead of defending your homeland from barbarians...
Rogue Shadow, the DM (and occasional) PC with schemes of inventive thinking
floor 143 is... Nothing... Absolutely nothing... It's a void, darkness, no-existent. Why are you here... Will you ever get out? Your only hope is to plug in the light and look for a ladder.
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
floor 144 is the ceiling of floor 143
Next floor is...
Rogue Shadow, the DM (and occasional) PC with schemes of inventive thinking
Floor 145 is filled with the group Aerosmith playing the song "Loving in an elevator".......... with the volume pumped at MAX.
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk
On the 146th floor you must perform sanchin, seiuchin, and seisan . All three of these are names of forms found within Goju Ryu Karate. You will be harshly judged by 5 martial artists. three 3rd dans, two 5th dans ,and one 7th dan. When you make a mistake you will be hit, and told to start over. If you continue to repeat the same mistakes over and over, you will be forced to do pushups. You may not advance to the 147th floor until you the judges are all pleased. They are very critical, and expect you to be nearly perfect. Also when your practicing sanchin, they will perform shime on you, what's shime? That's when they hit you. They will hit you repeatedly while you perform sanchin. Being hit will not be an excuse to mess up, and you are expected to perform the form slowly. Good luck! Hajime(begin)!
"We are what we repeatedy do. Excellence, then, is not an act, but a habit." - Aristotle.
The classy class clown passes cracked black brass glasses in class.
(try saying that really fast.)