On the 167th room there's a Mimic, a wooly chair, and a chimney. The Chimney has a brass fence just to avoid anyone being burnt. The wooly chair smells like if a hundred of undead Sprites rested there. And the Mimic is looking at you, with an insane vicious tongue, and starts approaching at you. The room have also bricks on the floor with tesselated paints.
168) this room is home to a mind flayer named Philip. The only way to get to the next floor is to ask Philip what he likes for dinner. He will tell you he likes roast chicken with brains as a side. he will then let you go to the next floor
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I am a noob DM and almost always a player. I love cats and want to be a super DM. Also I think that ostriches are cool.
p.s. teiflings make good wizards and the DMs guide is super helpful. So is the player's handbook.
Floor 169 is a giant swimming pool 100 feet long, 60 feet wide, and 50 feet deep. A 10 foot long platform of concrete lies between the elevator and the pool, spanning the width of the room. Another platform mirrors it on the opposite side of the pool. The other elevator is on the opposite side of the pool. You must swim across the pool to get to it.
A torpid giant shark lurks in the pool. The shark will attempt to swallow you whole before you get to the other side. Should you manage to reach the other platform before the shark eats you, the shark will no longer attack you and you are free to ascend to the next floor. Should the shark eat you before you cross the pool, the shark instantly transforms back into its humanoid form and teleports to the elevator that leads up. They can then go up to the next floor. You then turn into the shark, and must eat the next humanoid that attempt to swim across if you want to continue onward.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
On the 170th floor you are met with a giant chess board. Once you step onto the chess board, the king will instantly disappear, and you will teleport in the king's place. The other side will move first. You must command your chess pieces to move about. If you lose, then you die. (This is basically the chess game from Harry Potter, except don't get to pick what place you go to). Once you win the game, you are allowed to proceed to the next floor.
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"We are what we repeatedy do. Excellence, then, is not an act, but a habit." - Aristotle.
The classy class clown passes cracked black brass glasses in class. (try saying that really fast.)
Floor 172 is an illusion. There is actually no room 172; it is an illusion created by the aforementioned Philip the mind flayer. Throwing roast chicken with brains as a side into the door will teleport you to room 173. Room 172 seems to be identical to room 1.
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All hail the great and mighty platypus.
Resisting is simply standing in front of the tide and pushing at it. Even if you endure at first, you will eventually break down. Adapting, by contrast, is turning into a fish.
-me
Rangers are not underpowered. They’re just exploration-oriented.
In room 173 of our wonderful journey is a graveyard of everyone possibly 'lost' on the previous floors. This graveyard expands to meet the space required for the graves. You get here by finding the body of one of the 'lost' people that have yet to have been discovered. You leave by exiting the gate, which will teleport you to room one.
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Want a place to roleplay in your spare time? Here:Lord'sRestInn
Please don't hide your imperfections, if one part is beautiful, it all is.
Floor 175 is an empty room with nothing but a mannequin (Holy Carp I spelled that right the first time), it turns into the person the visitor loves the most and offers them words of encouragement on how well they are doing climbing the tower.
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Want a place to roleplay in your spare time? Here:Lord'sRestInn
Please don't hide your imperfections, if one part is beautiful, it all is.
If you enter floor 183, you get endlessly trapped browsing the forums.
Floor 184 has no windows and only exists because a stupid wizard named greg cast a Wish spell and made it exist. Before this happened, there was no floor 184. The room is filled with spellbooks and mimics disguised as couches. The only way to get there is by casting Fireball into Elevator 9 and then backflipping into the flames(requires a dex score of 15).
Of course, floor 184 is the official floor of the ninja club.
Floor 185, however, is a very important room. It is of course, the floor with the most beds. The floor is near completely filled with beds, and the most important part, lightly glowing spirits that you can only see as your worst nightmare. This is very important. This floor alone keeps the hotel from falling from a 0.1 star hotel to a 0 star hotel.
Disclaimer: Underfan8 is not to be held responsible for any of the following events happening as a result of talking to Underfan8, touching Underfan8, or even just seeing Underfan8: The rise of Tiamat, resurrection of vecna, pissed of genies, a complete and udder power change in the blood war, or a fate worse than a fate worse than total annihilation. Exist with Underfan8 at you own risk.
On the 167th room there's a Mimic, a wooly chair, and a chimney. The Chimney has a brass fence just to avoid anyone being burnt. The wooly chair smells like if a hundred of undead Sprites rested there. And the Mimic is looking at you, with an insane vicious tongue, and starts approaching at you. The room have also bricks on the floor with tesselated paints.
What do you gonna do then ???
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk
168) this room is home to a mind flayer named Philip. The only way to get to the next floor is to ask Philip what he likes for dinner. He will tell you he likes roast chicken with brains as a side. he will then let you go to the next floor
I am a noob DM and almost always a player. I love cats and want to be a super DM. Also I think that ostriches are cool.
p.s. teiflings make good wizards and the DMs guide is super helpful. So is the player's handbook.
Floor 169 is a giant swimming pool 100 feet long, 60 feet wide, and 50 feet deep. A 10 foot long platform of concrete lies between the elevator and the pool, spanning the width of the room. Another platform mirrors it on the opposite side of the pool. The other elevator is on the opposite side of the pool. You must swim across the pool to get to it.
A torpid giant shark lurks in the pool. The shark will attempt to swallow you whole before you get to the other side. Should you manage to reach the other platform before the shark eats you, the shark will no longer attack you and you are free to ascend to the next floor. Should the shark eat you before you cross the pool, the shark instantly transforms back into its humanoid form and teleports to the elevator that leads up. They can then go up to the next floor. You then turn into the shark, and must eat the next humanoid that attempt to swim across if you want to continue onward.
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
On the 170th floor you are met with a giant chess board. Once you step onto the chess board, the king will instantly disappear, and you will teleport in the king's place. The other side will move first. You must command your chess pieces to move about. If you lose, then you die. (This is basically the chess game from Harry Potter, except don't get to pick what place you go to). Once you win the game, you are allowed to proceed to the next floor.
"We are what we repeatedy do. Excellence, then, is not an act, but a habit." - Aristotle.
The classy class clown passes cracked black brass glasses in class.
(try saying that really fast.)
On floor 171 you will find a pool and a bar with the best drinks you can find! enjoy
Floor 172 is an illusion. There is actually no room 172; it is an illusion created by the aforementioned Philip the mind flayer. Throwing roast chicken with brains as a side into the door will teleport you to room 173.
Room 172 seems to be identical to room 1.
All hail the great and mighty platypus.
Resisting is simply standing in front of the tide and pushing at it. Even if you endure at first, you will eventually break down. Adapting, by contrast, is turning into a fish.
-me
Rangers are not underpowered. They’re just exploration-oriented.
My homebrew setting: https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/94809-wakai-a-setting-inspired-by-japanese-folklore-and
This account is kinda old and I haven’t used it in a while
In room 173 of our wonderful journey is a graveyard of everyone possibly 'lost' on the previous floors. This graveyard expands to meet the space required for the graves. You get here by finding the body of one of the 'lost' people that have yet to have been discovered. You leave by exiting the gate, which will teleport you to room one.
Want a place to roleplay in your spare time? Here: Lord's Rest Inn
Please don't hide your imperfections, if one part is beautiful, it all is.
I don't like rp-heavy games, I LOVE them.
On the 174th floor there's a Museum of Horror which anyone must enter to find the elevator that leads to the next floor.
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk
Floor 175 is an empty room with nothing but a mannequin (Holy Carp I spelled that right the first time), it turns into the person the visitor loves the most and offers them words of encouragement on how well they are doing climbing the tower.
Want a place to roleplay in your spare time? Here: Lord's Rest Inn
Please don't hide your imperfections, if one part is beautiful, it all is.
I don't like rp-heavy games, I LOVE them.
Floor 176 is a building filled with doors, also theres monsters coming in and out of the doors
my name is not Bryce
Actor
Certified Dark Sun enjoyer
usually on forum games and not contributing to conversations ¯\_ (ツ)_/
For every user who writes 5 paragraph essays as each of their posts: Remember to touch grass occasionally
Room 177 is a giant field full of 4 leaf clovers.
Want a place to roleplay in your spare time? Here: Lord's Rest Inn
Please don't hide your imperfections, if one part is beautiful, it all is.
I don't like rp-heavy games, I LOVE them.
room 178 is the infinite Ikea scp
my name is not Bryce
Actor
Certified Dark Sun enjoyer
usually on forum games and not contributing to conversations ¯\_ (ツ)_/
For every user who writes 5 paragraph essays as each of their posts: Remember to touch grass occasionally
Floor 179 is dnd beyond server rooms and a high security prison
[roll]7d6[/roll]
Every post these dice roll increasing my chances of winning the yahtzee thread (I wish (wait not the twist the wish threa-!))
Drummer Generated Title
After having been invited to include both here, I now combine the "PM me CHEESE 🧀 and tomato into PM me "PIZZA🍕"
Floor 180 is a math class about 180 degree angles
my name is not Bryce
Actor
Certified Dark Sun enjoyer
usually on forum games and not contributing to conversations ¯\_ (ツ)_/
For every user who writes 5 paragraph essays as each of their posts: Remember to touch grass occasionally
There's no teacher
Floor 181 does not exist in this dimensiom
Floor 182 is a collection of all of MasterofTheDungeons' attempts at breaking and/or messing up a forum game.
Want a place to roleplay in your spare time? Here: Lord's Rest Inn
Please don't hide your imperfections, if one part is beautiful, it all is.
I don't like rp-heavy games, I LOVE them.
Which is none, I have only been playing the forum games.
Floor 183 is a entrance to the adventure's tavern forum thread.
If you enter floor 183, you get endlessly trapped browsing the forums.
Floor 184 has no windows and only exists because a stupid wizard named greg cast a Wish spell and made it exist. Before this happened, there was no floor 184. The room is filled with spellbooks and mimics disguised as couches. The only way to get there is by casting Fireball into Elevator 9 and then backflipping into the flames(requires a dex score of 15).
Of course, floor 184 is the official floor of the ninja club.
Floor 185, however, is a very important room. It is of course, the floor with the most beds. The floor is near completely filled with beds, and the most important part, lightly glowing spirits that you can only see as your worst nightmare. This is very important. This floor alone keeps the hotel from falling from a 0.1 star hotel to a 0 star hotel.
Lets summon archdevils
Platymaster of the Church (Cult) of the Platypus
Arachnapriest of the Guild of Spiders
Disclaimer: Underfan8 is not to be held responsible for any of the following events happening as a result of talking to Underfan8, touching Underfan8, or even just seeing Underfan8: The rise of Tiamat, resurrection of vecna, pissed of genies, a complete and udder power change in the blood war, or a fate worse than a fate worse than total annihilation. Exist with Underfan8 at you own risk.
Floor 186, sadly, does not exist.