"Forgive me, perhaps some more healing will do me some good..." Alexander glances back at the statue, breathing hard as he hurries after George. "Another solid hit from that thing might do me in... if death is possible here." He is still confused at how he is still alive after jumping on Jerry's bombs.
Georges magic missiles once again attract the attention of the statue but seem to do little else.
Perhaps it is the way the floor is moving, or the impact of blood loss, but Alexanders attacks go well wide as the statue stomps directly towards George and directs a kick at him:
Attack: 23 Damage: 9
The room tilts again as the statue clomps over, and the West door opens as the floor draws level to it, revealing another lever.
Georges magic missiles once again attract the attention of the statue but seem to do little else.
Perhaps it is the way the floor is moving, or the impact of blood loss, but Alexanders attacks go well wide as the statue stomps directly towards George and directs a kick at him:
Attack: 23 Damage: 9
The room tilts again as the statue clomps over, and the West door opens as the floor draws level to it, revealing another lever.
Is there a knockback effect on that? If so, George is slammed into the wall of the room, pretty bruised but not terribly. (Concentration save, DC 10: 12)
Edit: With that roll, let's say that George's concentration flickered for a second or two, then he regained it. "Alexander, you just quite nearly lost your enlargement!"
Georges magic missiles once again attract the attention of the statue but seem to do little else.
Perhaps it is the way the floor is moving, or the impact of blood loss, but Alexanders attacks go well wide as the statue stomps directly towards George and directs a kick at him:
Attack: 23 Damage: 9
The room tilts again as the statue clomps over, and the West door opens as the floor draws level to it, revealing another lever.
Georges magic missiles once again attract the attention of the statue but seem to do little else.
Perhaps it is the way the floor is moving, or the impact of blood loss, but Alexanders attacks go well wide as the statue stomps directly towards George and directs a kick at him:
Attack: 23 Damage: 9
The room tilts again as the statue clomps over, and the West door opens as the floor draws level to it, revealing another lever.
I thought the west door was already opened
I thought that too. Maybe Thoruk meant East?
Rollback Post to RevisionRollBack
Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.
Kay hops out of the door and prepares to run to the last door(I forgot which one it was).
The statue is on the South end of the room, with George and Alexander. You were in the West door, and Angelino just pulled the North door lever. Harmony is by the East door, which is unopened, along with the South door.
The room is currently tilted such that the South end is low and the North end is high!
(Scattered showers moving in from the northwest...)
Yeah probably. If that's the case, then Kay will leave Harmony to pull that lever and she will make her way to the South door.
I think there's been a mix up on 2 parts - George and Alexander said that they went to the East side (which would re-open the West door), and I didn't catch it - I'm going to take the phrase "continue round the room" to imply that this wasn't the intention, and you're actually on the West side, opening the East door!
Sitrep:
North Door is opened and lever pulled, Angelino is there.
The East door just opened, and Harmony is there
The South door hasn't opened yet, and Kay is moving there.
George and Alexander are on the West side of the room, with the statue, who just kicked George into the wall, almost breaking his concentration on Alexander!
The statue still appears focused on George, but it's not time for it to have another shot yet!
Alexander takes advantage of the fact that the statue is focused on George to sheath his sword and pull out his fire axe (from the arena room) and make another attack, praying that this time it actually hits.
"Face me you accursed brute! We aren't finished yet!"
Alexander takes advantage of the fact that the statue is focused on George to sheath his sword and pull out his fire axe (from the arena room) and make another attack, praying that this time it actually hits.
"Face me you accursed brute! We aren't finished yet!"
Attack: 19
Damage: 7 add fire damage: 1
Your attack connects with the statue, leaving a bright scratch across her cheek in a shower of fiery sparks.
In response, she turns to face you, her face in a silent snarl, directs another swing at you with her cutlass with a shrieking of twisting metal:
I read the first 20-so pages on the thread then skipped to here so I could join and I have some questions before joining: 1, can I use content (races, subclasses, etc.) from other sources or is it just basic rules? 2, are we still doing the in a room thing or is this something different now? 3, I’m going to make a character sheet, is it ok if I do my rolls irl as I like the feel of rolling real dice or should I do it on here to prevent tampering?
I read the first 20-so pages on the thread then skipped to here so I could join and I have some questions before joining: 1, can I use content (races, subclasses, etc.) from other sources or is it just basic rules? 2, are we still doing the in a room thing or is this something different now? 3, I’m going to make a character sheet, is it ok if I do my rolls irl as I like the feel of rolling real dice or should I do it on here to prevent tampering?
Hello!
This is a fairly loose game, with people dropping in and out as it goes, you're most welcome to join!
I'd recommend reading from this post to catch up on this specific room! It's still running along the same lines, with people trapped in dangerous rooms which they then have to work out their way out of!
I'd say it's fair to say I've been the main DM for this thread, I've no issue with any fancy content being used, I've already been caught out by George the Yuan-ti being immune to Poison in a previous room, and that's what this is all about - DM's can try out their rooms for people to rip to shribbons Test for them!
I've no issues with people rolling rice IRL, I'm of the opinion that, as there is no "winning" in Dnd, you'd only be cheating yourselves if people "cheated" on dice rolls! This is only for fun, after all, and as far as I can tell there is no actual end goal right now - just rooms, forever! If you're worried people will think you're tampering though, you can always switch back to the dice roller!
I believe the general concensus was that we are about level 5 right now, and it's your own responsibility to keep track of what your character can do - it's all on trust. I don't think most people have actual character sheets for this, just a general idea of what they are doing with their character and rough ideas of HP, spell slots, and skill modifiers.
I look forward to your character dropping into the middle of an epic battle with a living statue!
I am Stitch, a male tabaxi rogue who definitely isn’t sketchy at all. I look around the room and see a few figures, and am quite confused as to how I got here.
I am Stitch, a male tabaxi rogue who definitely isn’t sketchy at all. I look around the room and see a few figures, and am quite confused as to how I got here.
Angelino looks over (they’re a what looks to be human, and they’re wearing fancy robes and a crown) with disgust as another ‘peasant’ joins the rooms.
I am Stitch, a male tabaxi rogue who definitely isn’t sketchy at all. I look around the room and see a few figures, and am quite confused as to how I got here.
"Another! Get away from the statue, we'll explain what's going on in a minute!"
George then starts moving toward the North door and casts scorching ray at the statue:
Attacks: 19, 19, and 27
Damages: 5, 3, and 6, respectively
I was not expecting to get the highest attack and damage on the same bolt.
This post has potentially manipulated dice roll results.
Stitch, you suddenly find yourself in a round room, the floor tilting at a strange angle, and see George, the yuan-ti wizard, run to one side (beside Angelino, if I'm not mistaken) and hurl some fire at the statue, whilst shouting at you!
The first of the bolts strikes the statue in the shoulder, bursting in a sizzling flash of light but leaving nothing more than a scorch mark on the surface of the bronze. The second glances off the statues leg, fizzling harmlessly on the wall, and the third twitters past, narrowly missing Alexander and bursting on the stone wall beside him. The statue turns and stomps towards you and Angelino, and makes a sweep with its sword:
Attack: 15 Damage: 16 slashing damage.
Angelino, the backswing comes towards you from nowhere;
Attack: 16 Damage: 8 slashing damage.
The floor swings upwards on the South side of the room, and the door above it swings open, revealing another lever. Below it, the door (with only one bar on it now) is below the level of the floor.
"sure sure..." heal for... 12
Georges magic missiles once again attract the attention of the statue but seem to do little else.
Perhaps it is the way the floor is moving, or the impact of blood loss, but Alexanders attacks go well wide as the statue stomps directly towards George and directs a kick at him:
Attack: 23 Damage: 9
The room tilts again as the statue clomps over, and the West door opens as the floor draws level to it, revealing another lever.
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
Is there a knockback effect on that? If so, George is slammed into the wall of the room, pretty bruised but not terribly. (Concentration save, DC 10: 12)
Edit: With that roll, let's say that George's concentration flickered for a second or two, then he regained it. "Alexander, you just quite nearly lost your enlargement!"
Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.
"I was actually just about to suggest that!"
Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.
I thought the west door was already opened
I thought that too. Maybe Thoruk meant East?
Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.
Yeah probably. If that's the case, then Kay will leave Harmony to pull that lever and she will make her way to the South door.
I think there's been a mix up on 2 parts - George and Alexander said that they went to the East side (which would re-open the West door), and I didn't catch it - I'm going to take the phrase "continue round the room" to imply that this wasn't the intention, and you're actually on the West side, opening the East door!
Sitrep:
North Door is opened and lever pulled, Angelino is there.
The East door just opened, and Harmony is there
The South door hasn't opened yet, and Kay is moving there.
George and Alexander are on the West side of the room, with the statue, who just kicked George into the wall, almost breaking his concentration on Alexander!
The statue still appears focused on George, but it's not time for it to have another shot yet!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
Kay will use Cunning Action if necessary to avoid the statue's attention.
Harmony pulls the lever.
Only spilt the party if you see something shiny.
Ariendela Sneakerson, Half-elf Rogue (8); Harmony Wolfsbane, Tiefling Bard (10); Agnomally, Gnomish Sorcerer (3); Breeze, Tabaxi Monk (8); Grace, Dragonborn Barbarian (7); DM, Homebrew- The Sequestered Lands/Underwater Explorers; Candlekeep
Alexander takes advantage of the fact that the statue is focused on George to sheath his sword and pull out his fire axe (from the arena room) and make another attack, praying that this time it actually hits.
"Face me you accursed brute! We aren't finished yet!"
Attack: 19
Damage: 7 add fire damage: 1
The lever pulls with another grinding clunk, and the third bar pulls back from the door, leaving only one bar across it!
The statue doesn't seem to notice you - make a Perception check!
Your attack connects with the statue, leaving a bright scratch across her cheek in a shower of fiery sparks.
In response, she turns to face you, her face in a silent snarl, directs another swing at you with her cutlass with a shrieking of twisting metal:
Attack: 27 Damage: 16
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
Hi, can I drop in?
I read the first 20-so pages on the thread then skipped to here so I could join and I have some questions before joining: 1, can I use content (races, subclasses, etc.) from other sources or is it just basic rules? 2, are we still doing the in a room thing or is this something different now? 3, I’m going to make a character sheet, is it ok if I do my rolls irl as I like the feel of rolling real dice or should I do it on here to prevent tampering?
Mendigo— Leader and only individual organism of the Jerry Hive. Used to play him in DM Training Ground—You are in a Room. It’s really fun— go check it out!
’If you find a fork in the road, pick it up, stab the next person that comes by with it, and run off with their stuff’ - some random guy’s signature
Just flat minds in a flat world with flat dreams. Boooooring. Who wants to cause some chaos?
Hello!
This is a fairly loose game, with people dropping in and out as it goes, you're most welcome to join!
I'd recommend reading from this post to catch up on this specific room! It's still running along the same lines, with people trapped in dangerous rooms which they then have to work out their way out of!
I'd say it's fair to say I've been the main DM for this thread, I've no issue with any fancy content being used, I've already been caught out by George the Yuan-ti being immune to Poison in a previous room, and that's what this is all about - DM's can try out their rooms for people to
rip to shribbonsTest for them!I've no issues with people rolling rice IRL, I'm of the opinion that, as there is no "winning" in Dnd, you'd only be cheating yourselves if people "cheated" on dice rolls! This is only for fun, after all, and as far as I can tell there is no actual end goal right now - just rooms, forever! If you're worried people will think you're tampering though, you can always switch back to the dice roller!
I believe the general concensus was that we are about level 5 right now, and it's your own responsibility to keep track of what your character can do - it's all on trust. I don't think most people have actual character sheets for this, just a general idea of what they are doing with their character and rough ideas of HP, spell slots, and skill modifiers.
I look forward to your character dropping into the middle of an epic battle with a living statue!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
Thanks for clarifying,
I am Stitch, a male tabaxi rogue who definitely isn’t sketchy at all. I look around the room and see a few figures, and am quite confused as to how I got here.
Mendigo— Leader and only individual organism of the Jerry Hive. Used to play him in DM Training Ground—You are in a Room. It’s really fun— go check it out!
’If you find a fork in the road, pick it up, stab the next person that comes by with it, and run off with their stuff’ - some random guy’s signature
Just flat minds in a flat world with flat dreams. Boooooring. Who wants to cause some chaos?
Angelino looks over (they’re a what looks to be human, and they’re wearing fancy robes and a crown) with disgust as another ‘peasant’ joins the rooms.
"Another! Get away from the statue, we'll explain what's going on in a minute!"
George then starts moving toward the North door and casts scorching ray at the statue:
Attacks: 19, 19, and 27
Damages: 5, 3, and 6, respectively
I was not expecting to get the highest attack and damage on the same bolt.
Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.
Stitch promptly steps away from the statue
Mendigo— Leader and only individual organism of the Jerry Hive. Used to play him in DM Training Ground—You are in a Room. It’s really fun— go check it out!
’If you find a fork in the road, pick it up, stab the next person that comes by with it, and run off with their stuff’ - some random guy’s signature
Just flat minds in a flat world with flat dreams. Boooooring. Who wants to cause some chaos?
Stitch, you suddenly find yourself in a round room, the floor tilting at a strange angle, and see George, the yuan-ti wizard, run to one side (beside Angelino, if I'm not mistaken) and hurl some fire at the statue, whilst shouting at you!
The first of the bolts strikes the statue in the shoulder, bursting in a sizzling flash of light but leaving nothing more than a scorch mark on the surface of the bronze. The second glances off the statues leg, fizzling harmlessly on the wall, and the third twitters past, narrowly missing Alexander and bursting on the stone wall beside him. The statue turns and stomps towards you and Angelino, and makes a sweep with its sword:
Attack: 15 Damage: 16 slashing damage.
Angelino, the backswing comes towards you from nowhere;
Attack: 16 Damage: 8 slashing damage.
The floor swings upwards on the South side of the room, and the door above it swings open, revealing another lever. Below it, the door (with only one bar on it now) is below the level of the floor.
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
Seeing the others trying to fight the statue, Stitch tries to help by sneak attacking it.
Damage: 10
Mendigo— Leader and only individual organism of the Jerry Hive. Used to play him in DM Training Ground—You are in a Room. It’s really fun— go check it out!
’If you find a fork in the road, pick it up, stab the next person that comes by with it, and run off with their stuff’ - some random guy’s signature
Just flat minds in a flat world with flat dreams. Boooooring. Who wants to cause some chaos?