he took the disk, and sees if the mask fits him or not
To your surprise, once you are holding the mask, it shrinks to your size. It fits perfectly over your face however there are no strings on it to hold it there.
George reappears in the main hallway and looks around. "This is interesting...."
Can we get a recap on what the rest of the doors have on them?
George and Stitch look around the room. Each of the doors have a carving on them
on the left
question mark
sword (the Dark Raven is in this room)
wolf
on the right
circle
laughing face (Harmony, Alexander, and Angelino just left this room)
Dragon (Svarn is in this room)
On the far side of the room, you can see another door. When you approach it, you see six circles carved into it. The fourth one has a glowing disk placed into it with a carving of a laughing face.
You would also notice there are icy lock pics next to the circle door which have been pulled out of the wall and there are carvings on the floor in front of the far door. The carvings are circles with the carvings on the door in them in this order.
George reappears in the main hallway and looks around. "This is interesting...."
Can we get a recap on what the rest of the doors have on them?
George and Stitch look around the room. Each of the doors have a carving on them
on the left
question mark
sword (the Dark Raven is in this room)
wolf
on the right
circle
laughing face (Harmony, Alexander, and Angelino just left this room)
Dragon (Svarn is in this room)
On the far side of the room, you can see another door. When you approach it, you see six circles carved into it. The fourth one has a glowing disk placed into it with a carving of a laughing face.
Sorry, just read this, ignore my last post.
Stitch wakes up from his trance and is confused at why he’s on all fours. He stands up and looks around. As soon as he sees the wolf, he is drawn towards it, as he hates dogs. Stitch goes through the wolf door.
"I was going to suggest that we all discuss going into the rooms... but it seems to be too late for that." To Alexander, Angelino, and Harmony, he says, "One of the four of us should check on Svarn, and the rest should go with Stitch. We have a greater chance of getting out if we work together. What do you all think?"
George reappears in the main hallway and looks around. "This is interesting...."
Can we get a recap on what the rest of the doors have on them?
George and Stitch look around the room. Each of the doors have a carving on them
on the left
question mark
sword (the Dark Raven is in this room)
wolf
on the right
circle
laughing face (Harmony, Alexander, and Angelino just left this room)
Dragon (Svarn is in this room)
On the far side of the room, you can see another door. When you approach it, you see six circles carved into it. The fourth one has a glowing disk placed into it with a carving of a laughing face.
Sorry, just read this, ignore my last post.
Stitch wakes up from his trance and is confused at why he’s on all fours. He stands up and looks around. As soon as he sees the wolf, he is drawn towards it, as he hates dogs. Stitch goes through the wolf door.
This is a rectangular shaped room. You look to your left and you see a ice statue of a wolf with one glowing blue eye. The statue is placed in an odd area. Instead of being placed in a corner or the center of the wall, it is placed slightly closer to the right corner and is not strait. You would imagine that it was pushed over there. When you are facing the wolf you can see several old weapons scattered on the floor in front of you as well as an empty weapons rack in the center of the wall to your right.
Everyone who entered this room Roll perception please!
I just realized that i made a mistake in one of my descriptions. In the laughing face room, the crown that appeared was a crown made of ice, not a carving.
"I like the way you think," Alexander says to George. "I will check on Svarn if the rest of you want to help Stitch." He walks over to the dragon door and looks in to make sure that everything is alright. "Have you found anything?" he asks, also noticing Svarn attempting to put on a dragon mask.
"I was going to suggest that we all discuss going into the rooms... but it seems to be too late for that." To Alexander, Angelino, and Harmony, he says, "One of the four of us should check on Svarn, and the rest should go with Stitch. We have a greater chance of getting out if we work together. What do you all think?"
Yes, completely ignore the combat encounter. Great idea. Let The Dark Raven get killed.
"I was going to suggest that we all discuss going into the rooms... but it seems to be too late for that." To Alexander, Angelino, and Harmony, he says, "One of the four of us should check on Svarn, and the rest should go with Stitch. We have a greater chance of getting out if we work together. What do you all think?"
Yes, completely ignore the combat encounter. Great idea. Let The Dark Raven get killed.
You killed the knight. He collapsed in a heap of armor, leaving his sword, hammer, mace, a glowing blue gem, and a glass disk.
"I was going to suggest that we all discuss going into the rooms... but it seems to be too late for that." To Alexander, Angelino, and Harmony, he says, "One of the four of us should check on Svarn, and the rest should go with Stitch. We have a greater chance of getting out if we work together. What do you all think?"
Yes, completely ignore the combat encounter. Great idea. Let The Dark Raven get killed.
You killed the knight. He collapsed in a heap of armor, leaving his sword, hammer, mace, a glowing blue gem, and a glass disk.
I take all four, and the armor-is any of it obviously magical?
"I was going to suggest that we all discuss going into the rooms... but it seems to be too late for that." To Alexander, Angelino, and Harmony, he says, "One of the four of us should check on Svarn, and the rest should go with Stitch. We have a greater chance of getting out if we work together. What do you all think?"
Yes, completely ignore the combat encounter. Great idea. Let The Dark Raven get killed.
You killed the knight. He collapsed in a heap of armor, leaving his sword, hammer, mace, a glowing blue gem, and a glass disk.
I take all four, and the armor-is any of it obviously magical?
The Greatsword and the armor are too big for you so you can't take them
The Hammer gives gives you a 2d6 +5 + 1d6 cold damage you can use the extra cold damage once per day (In this case once per room)
The mace is a mace of disruption
You can't tell if the gem has any magical abilities other than glowing
The disk has the same carving on it that the door does.
"I was going to suggest that we all discuss going into the rooms... but it seems to be too late for that." To Alexander, Angelino, and Harmony, he says, "One of the four of us should check on Svarn, and the rest should go with Stitch. We have a greater chance of getting out if we work together. What do you all think?"
Yes, completely ignore the combat encounter. Great idea. Let The Dark Raven get killed.
You killed the knight. He collapsed in a heap of armor, leaving his sword, hammer, mace, a glowing blue gem, and a glass disk.
I take all four, and the armor-is any of it obviously magical?
The Greatsword and the armor are too big for you so you can't take them
The Hammer gives gives you a 2d6 +5 + 1d6 cold damage you can use the extra cold damage once per day (In this case once per room)
The mace is a mace of disruption
You can't tell if the gem has any magical abilities other than glowing
The disk has the same carving on it that the door does.
Edit: you also kinda destroyed the armor
Can you clearify that hammer? is that a hammer that does 2d6 damage and can get 5+1d6 cold damage once per day? 2d6+5 damage and 1d6 once per day cold damage?
"I was going to suggest that we all discuss going into the rooms... but it seems to be too late for that." To Alexander, Angelino, and Harmony, he says, "One of the four of us should check on Svarn, and the rest should go with Stitch. We have a greater chance of getting out if we work together. What do you all think?"
Yes, completely ignore the combat encounter. Great idea. Let The Dark Raven get killed.
You killed the knight. He collapsed in a heap of armor, leaving his sword, hammer, mace, a glowing blue gem, and a glass disk.
I take all four, and the armor-is any of it obviously magical?
The Greatsword and the armor are too big for you so you can't take them
The Hammer gives gives you a 2d6 +5 + 1d6 cold damage you can use the extra cold damage once per day (In this case once per room)
The mace is a mace of disruption
You can't tell if the gem has any magical abilities other than glowing
The disk has the same carving on it that the door does.
Edit: you also kinda destroyed the armor
Can you clearify that hammer? is that a hammer that does 2d6 damage and can get 5+1d6 cold damage once per day? 2d6+5 damage and 1d6 once per day cold damage?
The hammer does 2d6+5 and can do 1d6 cold damage once per day
sorry that wasn't clear!
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Good, because this guy took a crit from double smite and didn't flinch.
George reappears in the main hallway and looks around. "This is interesting...."
Can we get a recap on what the rest of the doors have on them?
Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.
To your surprise, once you are holding the mask, it shrinks to your size. It fits perfectly over your face however there are no strings on it to hold it there.
George and Stitch look around the room. Each of the doors have a carving on them
on the left
question mark
sword (the Dark Raven is in this room)
wolf
on the right
circle
laughing face (Harmony, Alexander, and Angelino just left this room)
Dragon (Svarn is in this room)
On the far side of the room, you can see another door. When you approach it, you see six circles carved into it. The fourth one has a glowing disk placed into it with a carving of a laughing face.
You would also notice there are icy lock pics next to the circle door which have been pulled out of the wall and there are carvings on the floor in front of the far door. The carvings are circles with the carvings on the door in them in this order.
circle
question mark
sword
laughing face
dragon
wolf
I think harmony was asking if you got the disk.
Stitch wakes up from his trance, and is confused at why he’s on all fours and what’s going on “Where are we, and what’s happening?” He asks.
Mendigo— Leader and only individual organism of the Jerry Hive. Used to play him in DM Training Ground—You are in a Room. It’s really fun— go check it out!
’If you find a fork in the road, pick it up, stab the next person that comes by with it, and run off with their stuff’ - some random guy’s signature
Just flat minds in a flat world with flat dreams. Boooooring. Who wants to cause some chaos?
Sorry, just read this, ignore my last post.
Stitch wakes up from his trance and is confused at why he’s on all fours. He stands up and looks around. As soon as he sees the wolf, he is drawn towards it, as he hates dogs. Stitch goes through the wolf door.
Mendigo— Leader and only individual organism of the Jerry Hive. Used to play him in DM Training Ground—You are in a Room. It’s really fun— go check it out!
’If you find a fork in the road, pick it up, stab the next person that comes by with it, and run off with their stuff’ - some random guy’s signature
Just flat minds in a flat world with flat dreams. Boooooring. Who wants to cause some chaos?
"I was going to suggest that we all discuss going into the rooms... but it seems to be too late for that." To Alexander, Angelino, and Harmony, he says, "One of the four of us should check on Svarn, and the rest should go with Stitch. We have a greater chance of getting out if we work together. What do you all think?"
Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.
This is a rectangular shaped room. You look to your left and you see a ice statue of a wolf with one glowing blue eye. The statue is placed in an odd area. Instead of being placed in a corner or the center of the wall, it is placed slightly closer to the right corner and is not strait. You would imagine that it was pushed over there. When you are facing the wolf you can see several old weapons scattered on the floor in front of you as well as an empty weapons rack in the center of the wall to your right.
Everyone who entered this room Roll perception please!
I just realized that i made a mistake in one of my descriptions. In the laughing face room, the crown that appeared was a crown made of ice, not a carving.
"I like the way you think," Alexander says to George. "I will check on Svarn if the rest of you want to help Stitch." He walks over to the dragon door and looks in to make sure that everything is alright. "Have you found anything?" he asks, also noticing Svarn attempting to put on a dragon mask.
Perception: 23
Mendigo— Leader and only individual organism of the Jerry Hive. Used to play him in DM Training Ground—You are in a Room. It’s really fun— go check it out!
’If you find a fork in the road, pick it up, stab the next person that comes by with it, and run off with their stuff’ - some random guy’s signature
Just flat minds in a flat world with flat dreams. Boooooring. Who wants to cause some chaos?
You notice there is a button on the ceiling and that there is a slightly lifted section on the floor in the corner to the left of the wolf statue
Yes, completely ignore the combat encounter. Great idea. Let The Dark Raven get killed.
You killed the knight. He collapsed in a heap of armor, leaving his sword, hammer, mace, a glowing blue gem, and a glass disk.
I take all four, and the armor-is any of it obviously magical?
The Greatsword and the armor are too big for you so you can't take them
The Hammer gives gives you a 2d6 +5 + 1d6 cold damage you can use the extra cold damage once per day (In this case once per room)
The mace is a mace of disruption
You can't tell if the gem has any magical abilities other than glowing
The disk has the same carving on it that the door does.
Edit: you also kinda destroyed the armor
Can you clearify that hammer? is that a hammer that does 2d6 damage and can get 5+1d6 cold damage once per day? 2d6+5 damage and 1d6 once per day cold damage?
The hammer does 2d6+5 and can do 1d6 cold damage once per day
sorry that wasn't clear!