You grab a fresh blue lily (the other having turned to metal) and you start swinging it at the bees. As the pollen touches them, their bodies fall dead to the floor. After a brief fight, you stand victorious over a scattering of dead bees and in a cloud of pale blue pollen. You are breathing heavily from the exertion.
As you taste the bitterness of the pollen on the back of your tongue, you realise your mistake. You cough, just once - the last spasm of your diaphragm as your body locks up in almost instant rigamortis.
As the others see Chad's body hit the floor, twisted and stiff as a board you are already gone.
You gasp a breath back into your lungs. You are sat on a comfortable leather sofa, in a room with several doors. Some of them have red flaming "X"'s above them, others green, and a few have nothing. The door engraved with a flower has a slowly pulsing flame above it. There is a table beside the sofa with some magazines, including some colouring books and a pack of crayons.
Wait, that pollen was enough to kill HUMANS? also i slide a magazine under each door
Oh, you might be surprised how many ways of dying everyone has managed to avoid in this one! I was very surprised when the first death occurred after the door had been unlocked! Though it should hopefully stop you from spending too much time in the waiting room!
You pick up a magazine on beekeeping and slide it under the first door. Returning to the table, you find what appears to be the same magazine of beekeeping on top of the magazine pile. You also notice, ironically, a picture of a blue lily flower beside the heading "Flowers to avoid - keeping your bees safe on page 43".
The doors are (annotated with the colour of their flame cross, if applicable):
4 doors, a lion skull, A Snake, Flames, A Pot, A hill torn in half, A Sword, A Chest, Waves, and a Flower. (a throbbing yellow flame above the flower door, which on closer inspection is beside a plaque that says "occupied").
You peek into the 3 green crossed doors and see:
a dark, obsidian floored room with four doors at the end of it
An arena with 3 metal grates in the walls and flaming green torches
a dark, smelly room, with a hissing sound coming from the darkness (honestly, the details on this one are quite sketchy!)
The doors are (annotated with the colour of their flame cross, if applicable):
4 doors, a lion skull, A Snake, Flames, A Pot, A hill torn in half, A Sword, A Chest, Waves, and a Flower. (a throbbing yellow flame above the flower door, which on closer inspection is beside a plaque that says "occupied").
You peek into the 3 green crossed doors and see:
a dark, obsidian floored room with four doors at the end of it
An arena with 3 metal grates in the walls and flaming green torches
a dark, smelly room, with a hissing sound coming from the darkness (honestly, the details on this one are quite sketchy!)
The snake, was admittedly not my finest work. I had run out of ideas at that point.
I am also going to go ahead and go through the door.
— δ cyno • he/him • number one paladin fanδ — making a smoothie for meta ——————| EXTENDED SIG |—————— Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
Cynophobia (let me know if you'd rather a character name), you appear in a room with a large, comfy leather sofa, some potted plants and a small table with several magazines, including one entitled "When dogs go bad!", with a picture of a pug with what appears to be a human leg sticking out of its mouth. There are several doors around the room, some of which have flaming "X"'s of red or green. An amber flame glows above the door engraved with a flower, and you see this door open and a group of soot-stained adventurers walk out, along with some indistinct humanoid forms which seem to be people who have stopped posting in the thread but are welcome back at any time to re-occupy the space of their ethereal counterpart.
You all file out of the Flower room and are reunited with Chad, alive and well, as well as another individual (Cynophobia, introduce your character!) As the door closes behind you, the glowing amber flame flares into a green flaming "X" (I'm rather paranoid about using the phrase "burning cross", so I shall keep avoiding it!).
The doors in the room are (annotated with the colour of their flame "X", if applicable):
4 doors, a lion skull, A Snake,Flames, A Pot, A hill torn in half, A Sword, A Chest, Waves, and a Flower.
I'm going to have to come up with some more of these soon!
Cynophobia, introduce your character if you like, then it's time to pick another door! I'm off to write up some more fiendish rooms!
I am going to go ahead and go through the hill door.
”STELLAAAAAAAA”
His name is now his battle cry.
As Stella opens the hill door, the doorway widens and rushes over the party, as if they were being swallowed whole by a snake.
You find yourselves stood on a 10ft wide ledge at the precipice of a very large, very deep chasm. The walls of the room are smooth and featureless, but torches burning on the wall behind you offer enough light to see by. The door behind you is gone.
On the opposite side of the chasm, far away, you see another ledge and a door, with more torches burning on the wall around it.
3 narrow bridges stretch across the chasm, made of the same bricks as the floor, but coloured: One Red, One Blue, One Yellow.
On the wall beside you is an inscription:
"I'm in the leaves and in the grass In turnips and in mussel shells I hide in fire, barely seen 'til it's hotter than the hottest hells I'm light by day and dark by night but in between's a different light I offer passage safe and true But death comes from the other two."
I now put the pink ones in since they LOVE(heart) the pink ones
nice arm you got there... be a shame if someone were to *BANG*
The vase is gone now. As you approach the door, you notice two things:
1: The door is now unlocked
2: The bees are really not happy with you taking the pink flowers away.
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
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I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
simple. use blue ones to kill them
nice arm you got there... be a shame if someone were to *BANG*
Okay then.
You grab a fresh blue lily (the other having turned to metal) and you start swinging it at the bees. As the pollen touches them, their bodies fall dead to the floor. After a brief fight, you stand victorious over a scattering of dead bees and in a cloud of pale blue pollen. You are breathing heavily from the exertion.
As you taste the bitterness of the pollen on the back of your tongue, you realise your mistake. You cough, just once - the last spasm of your diaphragm as your body locks up in almost instant rigamortis.
As the others see Chad's body hit the floor, twisted and stiff as a board you are already gone.
You gasp a breath back into your lungs. You are sat on a comfortable leather sofa, in a room with several doors. Some of them have red flaming "X"'s above them, others green, and a few have nothing. The door engraved with a flower has a slowly pulsing flame above it. There is a table beside the sofa with some magazines, including some colouring books and a pack of crayons.
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
Wait, that pollen was enough to kill HUMANS? also i slide a magazine under each door
nice arm you got there... be a shame if someone were to *BANG*
Oh, you might be surprised how many ways of dying everyone has managed to avoid in this one! I was very surprised when the first death occurred after the door had been unlocked! Though it should hopefully stop you from spending too much time in the waiting room!
You pick up a magazine on beekeeping and slide it under the first door. Returning to the table, you find what appears to be the same magazine of beekeeping on top of the magazine pile. You also notice, ironically, a picture of a blue lily flower beside the heading "Flowers to avoid - keeping your bees safe on page 43".
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
many doors yes?(I had to) also i take a peek in the green x doors without going in
nice arm you got there... be a shame if someone were to *BANG*
The doors are (annotated with the colour of their flame cross, if applicable):
4 doors, a lion skull, A Snake, Flames, A Pot, A hill torn in half, A Sword, A Chest, Waves, and a Flower. (a throbbing yellow flame above the flower door, which on closer inspection is beside a plaque that says "occupied").
You peek into the 3 green crossed doors and see:
a dark, obsidian floored room with four doors at the end of it
An arena with 3 metal grates in the walls and flaming green torches
a dark, smelly room, with a hissing sound coming from the darkness (honestly, the details on this one are quite sketchy!)
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
The snake, was admittedly not my finest work. I had run out of ideas at that point.
I am also going to go ahead and go through the door.
Farewell.
wait, aren't these the rooms from before?
nice arm you got there... be a shame if someone were to *BANG*
and flower one is the one where the others are in?
nice arm you got there... be a shame if someone were to *BANG*
Yep.
Farewell.
Jerry will try to shove open the coin door to get out of the stupid puzzle room!!!
I follow Jerry.
Farewell.
I wait faster
nice arm you got there... be a shame if someone were to *BANG*
(may i hop in?)
— δ cyno • he/him • number one paladin fan δ —
making a smoothie for meta
——————| EXTENDED SIG |——————
Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
Yep, newbies welcome whenever.
Welcome Cynophobia_!
As for the plot:
Cynophobia (let me know if you'd rather a character name), you appear in a room with a large, comfy leather sofa, some potted plants and a small table with several magazines, including one entitled "When dogs go bad!", with a picture of a pug with what appears to be a human leg sticking out of its mouth. There are several doors around the room, some of which have flaming "X"'s of red or green. An amber flame glows above the door engraved with a flower, and you see this door open and a group of soot-stained adventurers walk out, along with some indistinct humanoid forms which seem to be people who have stopped posting in the thread but are welcome back at any time to re-occupy the space of their ethereal counterpart.
You all file out of the Flower room and are reunited with Chad, alive and well, as well as another individual (Cynophobia, introduce your character!) As the door closes behind you, the glowing amber flame flares into a green flaming "X" (I'm rather paranoid about using the phrase "burning cross", so I shall keep avoiding it!).
The doors in the room are (annotated with the colour of their flame "X", if applicable):
4 doors, a lion skull, A Snake, Flames, A Pot, A hill torn in half, A Sword, A Chest, Waves, and a Flower.
I'm going to have to come up with some more of these soon!
Cynophobia, introduce your character if you like, then it's time to pick another door! I'm off to write up some more fiendish rooms!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
I am going to go ahead and go through the hill door.
”STELLAAAAAAAA”
His name is now his battle cry.
Farewell.
As Stella opens the hill door, the doorway widens and rushes over the party, as if they were being swallowed whole by a snake.
You find yourselves stood on a 10ft wide ledge at the precipice of a very large, very deep chasm. The walls of the room are smooth and featureless, but torches burning on the wall behind you offer enough light to see by. The door behind you is gone.
On the opposite side of the chasm, far away, you see another ledge and a door, with more torches burning on the wall around it.
3 narrow bridges stretch across the chasm, made of the same bricks as the floor, but coloured: One Red, One Blue, One Yellow.
On the wall beside you is an inscription:
"I'm in the leaves and in the grass
In turnips and in mussel shells
I hide in fire, barely seen
'til it's hotter than the hottest hells
I'm light by day and dark by night
but in between's a different light
I offer passage safe and true
But death comes from the other two."
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!