Looking for 4 regular players and 2 backup players
Homebrew meaning my original story content and that I will change up the monsters somewhat but basic game rules apply per my interpretation.
This will be an active campaign meaning as the DM I will post/response multiple times a day EST through the day and have expectation you will too.
This is a murder-hobo free zone.
18+ age restriction; sorry kids this is an adult zone too.
There will be PvP combat as part of the first trial. But after which ALL PvP will STOP, there WILL be honor among thieves!!
Your adventure intro:
Along the windswept eastern coast of Talamh stands the city of Sul Na Mara. Known as the Jewel of the Coast the sprawling port city's harbor is inundated with ship's morning, noon, and night from all the foreign lands seeking to trade with Talamh. They bringing their goods from the far reaches to tempt the devout of Talamh which is an ancient continent where magic is kept hidden from the populous. People of Talamh as well as Sul Na Mara are publically reliant on the religious orders to use magics to heal as well as to ward off evil and chaos. Free magic itself however still exists in the shadows. Amongst those who wield magic in secret there is a large following within the discipline of druids, sorcerers, wizards, and warlocks working together as well as apart in covens hidden throughout the continent of Talamh. In Sul Na Mara high concentrations of diversity fill the city streets with neighbourhoods however hosting race specific settlements while the outer part of the city are intermixed. Sul Na Marians remain willingly separate among their own peoples as well often further dividing themselves by their trades and social class. The wealthy from the poor etc... Sul Na Marians are dedicated worshipers of Sune
You've come to Sul Na Mara, either from another part of Talamh or beyond it's shores on a boat, seeking entry into the thieves guild named Order of Medusa. The Order is known as the leader among the several entities that struggling for power in the underworld of Talamh. The Order of Medusa has various extensions of it's organization setup in the other great cities of Talamh. Their members are hidden in all levels of society. You know to go to a dockside tavern called the Silver Sail where you will meet a contact from the Order. You've heard countless stories about the trials to get into the guild however you are certain you will go through a series of trials to see if you can prove your worth to the guild.
The first and largest of the sister-cities is Sul na Mara known as the jewel of the coast. Sul na Mara is the hub of the arts and commerce with imports and exports dominating trade and worshipers of Sune, goddess of life and light, at the core of the cities beliefs. ALL races intermix here but humans, half-elves, half-orcs, and halflings dominate the populate this area. Sorcerer's hide their magic here.
The second largest city is Caorthann. The stronghold capital of Talamh hewn into the very mountain range of Selva Donard is where the council of Talamh makes their home with worshipers of Mystra, goddess of knowledge and magic. Elves, dwarves, and humans dominate the area. Wizard hide their magics here.
The third city is deep within the Tranglam forest itself is the city of Foraois. The forest city is comprised of buildings and homes built directly into the vast trunks of ancient trees high off the ground, a city in the sky. The vast forests themselves some say even the trees are alive! Foraois is the center of natural magics used by druids. The natural magics here go unchecked by the Council of Talamh. The druids are masters the elements protecting all of Talamh with worshipers of Mielikki at its center! Elves, half-elves, and gnomes dominate this area. Druid practice their magic more tolerantly here.
The fourth and smallest city of Talamh is Feirm. Although the smallest of the sister cities it is dominated by vast and seemingly endless farmlands. Known as the breadbasket of Talamh, Feirm as well as the surrounding settlements worship Chauntea goddess of agriculture. Hill dwarves, gnomes, humans, and half-elves dominate this area. Warlock magic is hidden here.
While bards bounce around the empire of Talamh plying their trade of music, song, or dance to the masses everywhere....
If interested please PM me the following:
Stats 4d6 drop the lowest dice; or point buy
Choose 1 level of whatever class then add 2 levels Rogue (3 levels all together) you will pick your archetype after the first successful mission under guild control. Non-negotiatible.
ALL neutral/non-lawful alignments but NO evil
ALL player's handbook races, want another race sell me on it!
Starting gear for first level or starting gold.
Use fixed HP.
Merit based advancement.
*Must have backstory*
As this will be the game thread PLEASE keep all NON-game related posts off this thread!
You've come to Sul Na Mara seeking entry in Medusa's Order. The Order is known as the leader among several other entities struggling for power in the underworld of Talamh. They have various extensions of their organization set up in the great as well as backwater cities throughout Talamh. Their agents hidden in all levels of society. Traveling from your home you are led to a dockside tavern called the Silver Sails. Here it's rumored those in league with the Order of Medusa meet for a pint, a meal, and to make deals. It's a crisp spring night, still cold after dark. The night is a little blustery and finding the tavern warm but empty of patrons. You look around keen to find a clue of what your next move should be and hear the muffled sounds of several voices but can not seem to find where this large group is located...
This post has potentially manipulated dice roll results.
A man walks into the tavern, running his fingers through his dark hair repairing the damage the wind has done as he looks about the room.
Moving at a leisurely pace he heads towards the bar, his hand occasionally brushing against the hilt of his rapier. His cloak is fine and his boots look expensive and although the leather armour seems of good quality too it shows some wear and tear, as if it has seen some use.
He catches the eye of the barkeep and offers a dazzling smile and then looks over the stock.
"A glass of your finest whiskey, my good man" turning back to look out over the tavern he adds "It seems I'm drinking alone for now - if you care to join me please fill another glass and you can tell me where all your customers have gone."
As he turns back to the barkeep he places a lyre gently on the bar "of course I'd be happy to pay for the drink but if you prefer I could sing for my supper, so to speak.."
This post has potentially manipulated dice roll results.
A young man dressed in common clothes closes the door to the Silver Sail as he steps inside, most would dismiss his as a simple traveller were it not for the shortsword on his hip and darts held in a leather strap across his chest.
As he walks towards the bar he brings his hands up to retie his long black hair into a ponytail, looking at the two men who seem to be the only patrons here, he nods if either look his way.
“Evening friend” he says to the barkeep “might I trouble you for a hot meal and a glass of ale”
As he waits he tries to find where the voices are coming from
As the three of you settle at the bar the human man behind turns to Coltra first giving a curt nod and placing his order in front of him but waves off the offer of entertainment.
Coltra: "Coin suit me better lad," the older man replies in a serious tone but giving a soft expression during its delivery. "That'll be one silver," he adds but doesn't pause to collect your coin just yet. Looking around Coltra you don't notice anything out of place really but for the volume of voices coming from people not yet in view.
Ranlin: Turning from Coltra to the halfling at the bar the tavern keep pulls a mug of mead and puts in on the bar. "That's two coppers," he says to Ranlin and ignores your question about 'the back' raising an eyebrow however when you asked your sure he's not answering for a reason. Your vantage is lower than most at beside the bar you notice the glowing outline of a door in a panel that's meant to be just a wall, curious you think well obvious really...There isn't anything else that calls out to you but then again you've never been here so to notice things out of place would be quite a feat.
Leo: "Mutton stew is on," the bartender answers you, "with a mug of ale that's four coppers," he explains next letting out a sharp whistle that calls out a young girl in an apron. "If you want anything else than the stew you'll have to ask her," he adds indicating the young girl who's looking at the lot of you wide-eyed with a curious smile. Leo you notice a draft coming from the panel from behind the girl, it ruffled her hair which she smooths with a meek smile. You also notice around her neck is a golden locket, far too fine a thing for a simple barmaid to own. "Can I help you," she asks next looking into your eyes with another meek smile.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
This post has potentially manipulated dice roll results.
An tall, olive-skinned half elf enters the bar tucking an amulet behind his chain shirt. One may wonder how one of slight frame can carry so much gear - shield in one hand, overflowing backpack and crossbow on his back, and bolts at his hip. He makes his way towards the bar, taking in the surprisingly quiet scene. He muses to himself: Really thought there would be more going on for of the hub of the underworld.He pulls up a seat, and glances inside his coin purse and grins. With a bit of faux haughtiness he flags down the barkeep, "A mug of your finest, and a plate of your best!"
"Thank good sir."He lifts up a mug in greeting to the gentleman drinking whiskey, and downs about half the ale. Once his food arrives he pounces on it as if he hasn't eaten in days. Having finished he plate of food he turns with his back to the bar to survey the rest of the patrons. He begins to sweat a little: What have you gotten yourself into, Lucian? While pondering this he notices the muffled voices and tries to get a sense of their source.
Leo smiles lightly as he pulls a silver piece from his pocket and holds it out for the young girl to take “a silver piece in the Silver Sail, no doubt a joke you have heard many a time” Leo glances at the false wall “if it’s alright with you I shall take my stew at one of the tables”
She giggles taking the coin from you and nods, "I'll bring you your meal," she says. "Pick any table," she adds next gesturing at the tables out in the tavern.
There are several tables that are empty with a couple occupied by others. The table that stands out most to you has an elderly man snoring away on it without the tavern workers trying to shift him off of it!
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
He smiles a bit more genuinely “My thanks” says Leo as he heads for an empty table close by an occupied one and sits so he can see both the front door and the bar where the false wall is. As he takes a chair he pulls a well worn letter from his backpack. He waits quietly reading it for his meal.
Coltra looks out across the bar noticing the barmaid as she speaks to an elf near to him, if she meets his eye he smiles charmingly and beckons her over. In the meantime he gently wipes the lyre in his hands of even the smallest pieces of dirt or grime. He runs up and down an arpeggio checking the tuning and satisfied looks over at the halfling down the bar from him. "Do you like music, my friend? I find it helps ease any tension, and you look a little tense if you don't mind me saying. Perhaps a ballad of a noble fighter slaying a dragon and rescuing the princess to get you in the mood for an evening of merriment or adventure? A jaunty limerick or three to bring a smile to that serious looking face? No, don't be offended, I'm only jesting, my name is Coltra, a pleasure to meet you good sir. Don’t you think it is strange that there are so many blades on display here, the neighbourhood must be rougher than I thought, and these folk seem capable of using them too."
Coltra looks at the halfling and smiles another of his most charming smiles with a glint of mischief in his eye as he says.
“It’s almost as if there is something going on…"
He leaves the words to drift away as he plays another few strains in a minor, melancholic style, gradually increasing the tempo and adding slightly more drama to the performance.
“Or it’s just me, and everything is normal for a night in the Silver Sail, I wouldn’t know, being new to these parts.”
The tavern keep changes out Ranlin's coin and takes what's owed before returning the smaller coin. The tavern maid deposits Leo's meal at his table before eagerly hurrying away from his table to rejoin Coltra and Ranlin. She looks happy as she awaits the bard.
"We don't get many entertainers here...." she begins but trails off when the bar keep suddenly clears his throat with a resounding growl. "Well, that is not many strangers either," she adds next as if daring to linger near the two of you as the big man behind the bar glares at her uncaring if anyone notices.
The large man then begins to fill a tray of mug with ale for a large party by the look of it that's nowhere in sight! He's busy about his work as the tavern maid awaits Coltra's playing. The tavern is rather silent but for the muffled voices behind the seriously not well hidden secret panel.
OOC: Awaiting Away/Gunryn then we'll move forward.
The door opens and a cloaked dwarf walks into the Silver Sails. The dwarf has a massive shock of blond beard and his feet fall heavy on the floor.
A bird that had just been perched on his shoulder can be seen fluttering away towards an outside perch, likely somewhere with shelter from the wind.
"My kind of place," the dwarf mutters approvingly as he removes his hood and closes the door. He will take the first opportunity to grab an ale from a passing server or the bartender—"first things first!"—and then look around for where this meeting is supposed to be happening. Meanwhile, he settles down at the bar and gives a curt nod to the three patrons already sitting there.
"Is that mutton stew I smell?" Gunryn asks the bartender. "I'll have that with a pint or ale or three, if you don't mind."
Coltra nods back to the dwarf and turns back to the others. "My lady, do you have a favourite song I could play for you?" To Ranlin he says "Humour for you good sir and let us see if we have time for more afterwards."
Coltra moves to the area closest in type to a stage, failing that moving a bar stool to a prominent position in front of as many of the people he has seen so far.
"Barkeep, before I'm chased out of here by the regulars behind that door over here, do you mind if I play for your guests? Don't worry, no charge, nor for you my friend." he adds to Ranlin.
"Coming right up," the big man says going over to a wall curiously enough then knocking three times, two short and one long. Gunryn you then see the panel open as a large figure wearing a mask emerges just far enough to take a tray of mugs the tavern keeper had been fixing as you sidled up to the bar. The panel then closes and it seems like a wall of sorts before the tavern keeper moves to pull your pint of ale. "That'd be two copper," the tavern keep says placing it on the bar before you and lingers for coin after Gunryn pays then has a few long drinks of ale.
<Coltra's post>
A good ten minutes pass of Coltra's playing before the panel once again opens. The tavernkeep continues his tasks as a large figure in black leather armor comes out from the panel followed by a smaller figure dressed in many bright colors. Both of them come around the bar and stands observing the crowd.
"Not a fine looking group I must say Lysander and that song," the smaller figure calls out with a sigh, "how droll," she adds. The woman behind the mask has a lithe frame but is still quite tall. She lounges on the man beside her his large hulking figure seems made of stone as he scowls at you all wearing a bull mask in plain black. The lithe figure's mask however is finer featured. It's more hawkish looking in nature and is in the bold red color which seems to speak for the face it's hiding. "Come, come now everyone knows it's not secret why you've settled your bones here," she exclaims next with a jovial tone looking around at each of you with a smirk. "Well we all know it's certainly not for this man's cooking," she adds next smirking over her shoulder as the tavernkeep gives her a crude gestures that only makes her chuckle but he says nothing to challenge her.
The two masked figured then wait for each of you to response.
Gunryn shrugs. "I always like a bit of mutton, but you've got me there. Can I ask your name in exchange for mine, milady?" He gets off his seat and bows, not in traditional dwarven manner but with a nod of the head, keeping his eyes on the woman. "Gunryn Fireforge, at your service."
"I know I could go for a tune as well," Lucian offers Coltra. He finishes off the rest of his mug of ale then requests another. "Fine brew. Can I get another from you please?"
Seeing the two figures emerge from behind the panel, Lucian begins to sweat even more as his mind runs with dread about what may soon be coming. He places a white-knuckle fist at his chest where his amulet rests, seeking some measure of comfort. "Nice masks. Where can I get one?" He laughs nervously, and stammers a greeting, "I..umm...I am Lucian Nailo from Caorthann." He looks back and forth between the two masked figures and attempts some levity, "I feel like I may need to keep my eyes wide shut around here," followed by a meek laugh.
Coltra's calculated charm vanishes for a second at what seems like criticism of his performance. The veneer of civility is back again a moment later as he replies "I would happily offer to play something more to your tastes but I think you have other plans for us tonight." He sips from the whiskey he'd saved from earlier, then nodding to the Barkeep in appreciation before adding "My name is Coltra, some of your associates already know it but I make no claims to recognition amongst top people such as yourself" the customary smile sparkles again. "It is my pleasure to meet you both."
Leo watches and waits as events play out at the bar, when the false wall opens for the second time and the masked figures come out Leo decides to join the rest. “I like the food well enough” he says addressing the red masked girl “I cannot speak for the rest but I know why I am here”
OOC: Sorry of the delay, everyone this post applies to you! Any and all questions need to be directed to the PMs not the post.
The red mask woman chuckles at everyone but doesn't address anyone directly.
"Well then if you're ready come with me," the red masked woman says grinning now and leading the group into the panel.
Once inside the party finds themselves walking down a winding stairwell made of stone, what seems like several minutes reveals an open arena with several hundred other people sitting in stone seats completely silent. This control over the masses is eerie as much as the arena before you. As more than a thousand eyes watch you each descend another set of stairs you stand now in the arena itself. The arena floor is sand, you will enter the arena near F2, and there are stone pillars about 10 ft tall and 5 ft wide for cover. They standing inside the arena like totems to death. A grate is the only difference in the sand floor. It's at the center of the arena with ominous sounds coming from within it.
"This is a test of strength and perseverance, of resourcefulness and cunning. Each opponent will walk to the pillar of their choosing and once they are all assembled it will begin," the red mask woman says her voice louder than normal, a feat in it of itself!
OOC: Everyone please roll initiative!! Also pick your position using the grid map coordinates. No two people can be in the same space.
Calling ALL multiclassing Rogue types!
Basics Rules
Looking for 4 regular players and 2 backup players
Homebrew meaning my original story content and that I will change up the monsters somewhat but basic game rules apply per my interpretation.
This will be an active campaign meaning as the DM I will post/response multiple times a day EST through the day and have expectation you will too.
This is a murder-hobo free zone.
18+ age restriction; sorry kids this is an adult zone too.
There will be PvP combat as part of the first trial. But after which ALL PvP will STOP, there WILL be honor among thieves!!
Your adventure intro:
Along the windswept eastern coast of Talamh stands the city of Sul Na Mara. Known as the Jewel of the Coast the sprawling port city's harbor is inundated with ship's morning, noon, and night from all the foreign lands seeking to trade with Talamh. They bringing their goods from the far reaches to tempt the devout of Talamh which is an ancient continent where magic is kept hidden from the populous. People of Talamh as well as Sul Na Mara are publically reliant on the religious orders to use magics to heal as well as to ward off evil and chaos. Free magic itself however still exists in the shadows. Amongst those who wield magic in secret there is a large following within the discipline of druids, sorcerers, wizards, and warlocks working together as well as apart in covens hidden throughout the continent of Talamh. In Sul Na Mara high concentrations of diversity fill the city streets with neighbourhoods however hosting race specific settlements while the outer part of the city are intermixed. Sul Na Marians remain willingly separate among their own peoples as well often further dividing themselves by their trades and social class. The wealthy from the poor etc... Sul Na Marians are dedicated worshipers of Sune
You've come to Sul Na Mara, either from another part of Talamh or beyond it's shores on a boat, seeking entry into the thieves guild named Order of Medusa. The Order is known as the leader among the several entities that struggling for power in the underworld of Talamh. The Order of Medusa has various extensions of it's organization setup in the other great cities of Talamh. Their members are hidden in all levels of society. You know to go to a dockside tavern called the Silver Sail where you will meet a contact from the Order. You've heard countless stories about the trials to get into the guild however you are certain you will go through a series of trials to see if you can prove your worth to the guild.
The first and largest of the sister-cities is Sul na Mara known as the jewel of the coast. Sul na Mara is the hub of the arts and commerce with imports and exports dominating trade and worshipers of Sune, goddess of life and light, at the core of the cities beliefs. ALL races intermix here but humans, half-elves, half-orcs, and halflings dominate the populate this area. Sorcerer's hide their magic here.
The second largest city is Caorthann. The stronghold capital of Talamh hewn into the very mountain range of Selva Donard is where the council of Talamh makes their home with worshipers of Mystra, goddess of knowledge and magic. Elves, dwarves, and humans dominate the area. Wizard hide their magics here.
The third city is deep within the Tranglam forest itself is the city of Foraois. The forest city is comprised of buildings and homes built directly into the vast trunks of ancient trees high off the ground, a city in the sky. The vast forests themselves some say even the trees are alive! Foraois is the center of natural magics used by druids. The natural magics here go unchecked by the Council of Talamh. The druids are masters the elements protecting all of Talamh with worshipers of Mielikki at its center! Elves, half-elves, and gnomes dominate this area. Druid practice their magic more tolerantly here.
The fourth and smallest city of Talamh is Feirm. Although the smallest of the sister cities it is dominated by vast and seemingly endless farmlands. Known as the breadbasket of Talamh, Feirm as well as the surrounding settlements worship Chauntea goddess of agriculture. Hill dwarves, gnomes, humans, and half-elves dominate this area. Warlock magic is hidden here.
While bards bounce around the empire of Talamh plying their trade of music, song, or dance to the masses everywhere....
If interested please PM me the following:
Stats 4d6 drop the lowest dice; or point buy
Choose 1 level of whatever class then add 2 levels Rogue (3 levels all together) you will pick your archetype after the first successful mission under guild control. Non-negotiatible.
ALL neutral/non-lawful alignments but NO evil
ALL player's handbook races, want another race sell me on it!
Starting gear for first level or starting gold.
Use fixed HP.
Merit based advancement.
*Must have backstory*
As this will be the game thread PLEASE keep all NON-game related posts off this thread!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Inductees:
Coltra Verdriet - Phadeout101
Leo Tal - Vostroya
Lucian Nailo - Saute_Monkey
Ranlin - Brian_Avery
Let the games begin!!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Our story begins....
You've come to Sul Na Mara seeking entry in Medusa's Order. The Order is known as the leader among several other entities struggling for power in the underworld of Talamh. They have various extensions of their organization set up in the great as well as backwater cities throughout Talamh. Their agents hidden in all levels of society. Traveling from your home you are led to a dockside tavern called the Silver Sails. Here it's rumored those in league with the Order of Medusa meet for a pint, a meal, and to make deals. It's a crisp spring night, still cold after dark. The night is a little blustery and finding the tavern warm but empty of patrons. You look around keen to find a clue of what your next move should be and hear the muffled sounds of several voices but can not seem to find where this large group is located...
Soundtrack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
A man walks into the tavern, running his fingers through his dark hair repairing the damage the wind has done as he looks about the room.
Moving at a leisurely pace he heads towards the bar, his hand occasionally brushing against the hilt of his rapier. His cloak is fine and his boots look expensive and although the leather armour seems of good quality too it shows some wear and tear, as if it has seen some use.
He catches the eye of the barkeep and offers a dazzling smile and then looks over the stock.
"A glass of your finest whiskey, my good man" turning back to look out over the tavern he adds "It seems I'm drinking alone for now - if you care to join me please fill another glass and you can tell me where all your customers have gone."
As he turns back to the barkeep he places a lyre gently on the bar "of course I'd be happy to pay for the drink but if you prefer I could sing for my supper, so to speak.."
Perception as Coltra looks over the tavern 12
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
A young man dressed in common clothes closes the door to the Silver Sail as he steps inside, most would dismiss his as a simple traveller were it not for the shortsword on his hip and darts held in a leather strap across his chest.
As he walks towards the bar he brings his hands up to retie his long black hair into a ponytail, looking at the two men who seem to be the only patrons here, he nods if either look his way.
“Evening friend” he says to the barkeep “might I trouble you for a hot meal and a glass of ale”
As he waits he tries to find where the voices are coming from
Perception check 12
As the three of you settle at the bar the human man behind turns to Coltra first giving a curt nod and placing his order in front of him but waves off the offer of entertainment.
Coltra: "Coin suit me better lad," the older man replies in a serious tone but giving a soft expression during its delivery. "That'll be one silver," he adds but doesn't pause to collect your coin just yet. Looking around Coltra you don't notice anything out of place really but for the volume of voices coming from people not yet in view.
Ranlin: Turning from Coltra to the halfling at the bar the tavern keep pulls a mug of mead and puts in on the bar. "That's two coppers," he says to Ranlin and ignores your question about 'the back' raising an eyebrow however when you asked your sure he's not answering for a reason. Your vantage is lower than most at beside the bar you notice the glowing outline of a door in a panel that's meant to be just a wall, curious you think well obvious really...There isn't anything else that calls out to you but then again you've never been here so to notice things out of place would be quite a feat.
Leo: "Mutton stew is on," the bartender answers you, "with a mug of ale that's four coppers," he explains next letting out a sharp whistle that calls out a young girl in an apron. "If you want anything else than the stew you'll have to ask her," he adds indicating the young girl who's looking at the lot of you wide-eyed with a curious smile. Leo you notice a draft coming from the panel from behind the girl, it ruffled her hair which she smooths with a meek smile. You also notice around her neck is a golden locket, far too fine a thing for a simple barmaid to own. "Can I help you," she asks next looking into your eyes with another meek smile.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Leo smiles lightly as he pulls a silver piece from his pocket and holds it out for the young girl to take “a silver piece in the Silver Sail, no doubt a joke you have heard many a time” Leo glances at the false wall “if it’s alright with you I shall take my stew at one of the tables”
She giggles taking the coin from you and nods, "I'll bring you your meal," she says. "Pick any table," she adds next gesturing at the tables out in the tavern.
There are several tables that are empty with a couple occupied by others. The table that stands out most to you has an elderly man snoring away on it without the tavern workers trying to shift him off of it!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
He smiles a bit more genuinely “My thanks” says Leo as he heads for an empty table close by an occupied one and sits so he can see both the front door and the bar where the false wall is. As he takes a chair he pulls a well worn letter from his backpack. He waits quietly reading it for his meal.
Coltra looks out across the bar noticing the barmaid as she speaks to an elf near to him, if she meets his eye he smiles charmingly and beckons her over. In the meantime he gently wipes the lyre in his hands of even the smallest pieces of dirt or grime. He runs up and down an arpeggio checking the tuning and satisfied looks over at the halfling down the bar from him. "Do you like music, my friend? I find it helps ease any tension, and you look a little tense if you don't mind me saying. Perhaps a ballad of a noble fighter slaying a dragon and rescuing the princess to get you in the mood for an evening of merriment or adventure? A jaunty limerick or three to bring a smile to that serious looking face? No, don't be offended, I'm only jesting, my name is Coltra, a pleasure to meet you good sir. Don’t you think it is strange that there are so many blades on display here, the neighbourhood must be rougher than I thought, and these folk seem capable of using them too."
Coltra looks at the halfling and smiles another of his most charming smiles with a glint of mischief in his eye as he says.
“It’s almost as if there is something going on…"
He leaves the words to drift away as he plays another few strains in a minor, melancholic style, gradually increasing the tempo and adding slightly more drama to the performance.
“Or it’s just me, and everything is normal for a night in the Silver Sail, I wouldn’t know, being new to these parts.”
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
The tavern keep changes out Ranlin's coin and takes what's owed before returning the smaller coin. The tavern maid deposits Leo's meal at his table before eagerly hurrying away from his table to rejoin Coltra and Ranlin. She looks happy as she awaits the bard.
"We don't get many entertainers here...." she begins but trails off when the bar keep suddenly clears his throat with a resounding growl. "Well, that is not many strangers either," she adds next as if daring to linger near the two of you as the big man behind the bar glares at her uncaring if anyone notices.
The large man then begins to fill a tray of mug with ale for a large party by the look of it that's nowhere in sight! He's busy about his work as the tavern maid awaits Coltra's playing. The tavern is rather silent but for the muffled voices behind the seriously not well hidden secret panel.
OOC: Awaiting Away/Gunryn then we'll move forward.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
The door opens and a cloaked dwarf walks into the Silver Sails. The dwarf has a massive shock of blond beard and his feet fall heavy on the floor.
A bird that had just been perched on his shoulder can be seen fluttering away towards an outside perch, likely somewhere with shelter from the wind.
"My kind of place," the dwarf mutters approvingly as he removes his hood and closes the door. He will take the first opportunity to grab an ale from a passing server or the bartender—"first things first!"—and then look around for where this meeting is supposed to be happening. Meanwhile, he settles down at the bar and gives a curt nod to the three patrons already sitting there.
"Is that mutton stew I smell?" Gunryn asks the bartender. "I'll have that with a pint or ale or three, if you don't mind."
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Coltra nods back to the dwarf and turns back to the others. "My lady, do you have a favourite song I could play for you?" To Ranlin he says "Humour for you good sir and let us see if we have time for more afterwards."
Coltra moves to the area closest in type to a stage, failing that moving a bar stool to a prominent position in front of as many of the people he has seen so far.
"Barkeep, before I'm chased out of here by the regulars behind that door over here, do you mind if I play for your guests? Don't worry, no charge, nor for you my friend." he adds to Ranlin.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
"Coming right up," the big man says going over to a wall curiously enough then knocking three times, two short and one long. Gunryn you then see the panel open as a large figure wearing a mask emerges just far enough to take a tray of mugs the tavern keeper had been fixing as you sidled up to the bar. The panel then closes and it seems like a wall of sorts before the tavern keeper moves to pull your pint of ale. "That'd be two copper," the tavern keep says placing it on the bar before you and lingers for coin after Gunryn pays then has a few long drinks of ale.
<Coltra's post>
A good ten minutes pass of Coltra's playing before the panel once again opens. The tavernkeep continues his tasks as a large figure in black leather armor comes out from the panel followed by a smaller figure dressed in many bright colors. Both of them come around the bar and stands observing the crowd.
"Not a fine looking group I must say Lysander and that song," the smaller figure calls out with a sigh, "how droll," she adds. The woman behind the mask has a lithe frame but is still quite tall. She lounges on the man beside her his large hulking figure seems made of stone as he scowls at you all wearing a bull mask in plain black. The lithe figure's mask however is finer featured. It's more hawkish looking in nature and is in the bold red color which seems to speak for the face it's hiding. "Come, come now everyone knows it's not secret why you've settled your bones here," she exclaims next with a jovial tone looking around at each of you with a smirk. "Well we all know it's certainly not for this man's cooking," she adds next smirking over her shoulder as the tavernkeep gives her a crude gestures that only makes her chuckle but he says nothing to challenge her.
The two masked figured then wait for each of you to response.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Gunryn shrugs. "I always like a bit of mutton, but you've got me there. Can I ask your name in exchange for mine, milady?" He gets off his seat and bows, not in traditional dwarven manner but with a nod of the head, keeping his eyes on the woman. "Gunryn Fireforge, at your service."
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
"I know I could go for a tune as well," Lucian offers Coltra. He finishes off the rest of his mug of ale then requests another. "Fine brew. Can I get another from you please?"
Seeing the two figures emerge from behind the panel, Lucian begins to sweat even more as his mind runs with dread about what may soon be coming. He places a white-knuckle fist at his chest where his amulet rests, seeking some measure of comfort. "Nice masks. Where can I get one?" He laughs nervously, and stammers a greeting, "I..umm...I am Lucian Nailo from Caorthann." He looks back and forth between the two masked figures and attempts some levity, "I feel like I may need to keep my eyes wide shut around here," followed by a meek laugh.
Coltra's calculated charm vanishes for a second at what seems like criticism of his performance. The veneer of civility is back again a moment later as he replies "I would happily offer to play something more to your tastes but I think you have other plans for us tonight." He sips from the whiskey he'd saved from earlier, then nodding to the Barkeep in appreciation before adding "My name is Coltra, some of your associates already know it but I make no claims to recognition amongst top people such as yourself" the customary smile sparkles again. "It is my pleasure to meet you both."
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Leo watches and waits as events play out at the bar, when the false wall opens for the second time and the masked figures come out Leo decides to join the rest. “I like the food well enough” he says addressing the red masked girl “I cannot speak for the rest but I know why I am here”
OOC: Sorry of the delay, everyone this post applies to you! Any and all questions need to be directed to the PMs not the post.
The red mask woman chuckles at everyone but doesn't address anyone directly.
"Well then if you're ready come with me," the red masked woman says grinning now and leading the group into the panel.
Once inside the party finds themselves walking down a winding stairwell made of stone, what seems like several minutes reveals an open arena with several hundred other people sitting in stone seats completely silent. This control over the masses is eerie as much as the arena before you. As more than a thousand eyes watch you each descend another set of stairs you stand now in the arena itself. The arena floor is sand, you will enter the arena near F2, and there are stone pillars about 10 ft tall and 5 ft wide for cover. They standing inside the arena like totems to death. A grate is the only difference in the sand floor. It's at the center of the arena with ominous sounds coming from within it.
"This is a test of strength and perseverance, of resourcefulness and cunning. Each opponent will walk to the pillar of their choosing and once they are all assembled it will begin," the red mask woman says her voice louder than normal, a feat in it of itself!
OOC: Everyone please roll initiative!! Also pick your position using the grid map coordinates. No two people can be in the same space.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.