Personality Traits: I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.
Bond: I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them.
Flaw: Now that I've returned to the world, I enjoy its delights a little too much.
Backstory: A fire genasi born in a community of predominantly earth genasi, Spark was always an outcast. He strived to find acceptance among other races, having been shunned by his earthen people. However, he eventually discovered that, despite his appearance, he did enherit some earthen elemental heritage. He discovered that he was a wielded of powerful earthen magics. He has since been attempting to grow his ability, with the hope that one day he will be able to return to his home.
Personality traits: I’m well known for my work, and I want to make sure everyone appreciates it. I’m always taken aback when people haven’t heard of me. Generosity. My talents were given to me so that I could use them to benefit the world.
Bonds: I owe my guild a great debt for forging me into the person I am today.
Flaws: I’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals
Backstory: Slag was purchased sight unseen by a dwarven clan looking for a Warforged Envoy specialized in smithing to help manufacture weapons for their fight against some nearby goblins. What they received was Slag. Slag is a surplus military Warforged that was badly damaged and barley functioning. With the help of the Dwarven clerics of the forge, they were able to repair him the best they could. Slag now appears to have a blast furnace built into his stomach and two smoke stacks that run up his back that always seem to be spewing wisps of black magical smoke that do not smell and quickly dissipate after a couple seconds. Slag was sent to the dwarves either by mistake or in an attempt to rip them off since a damaged juggernaut is far from the shiny new envoy they requested.... Either way, the dwarves put his incredible strength and endurance to good use not only making weapons, but using them to great success against his enemies. Once he was given his own free will, he decided to leave his dwarven family with his newly honed smithing skills in the hopes of finding other damaged or destroyed warforged and repairing them and rebuilding their numbers so that they can start their own clan much like the dwarves he had grown to call family.
Personality Traits: If someone is in trouble, I’m always ready to lend help. Thinking is for other people. I prefer action.
Ideals: Respect. People deserve to be treated with dignity and respect. (Good)
Bond: My tools are symbols of my past life, and I carry them so that I will never forget my roots.
Flaw: I have trouble trusting in my allies.
Backstory: Gilgagreshgal (G) grew up in a small farm town with his family. There was his parents, his grandparents, his siblings, his cousins, aunts and uncles. Sometimes it almost seemed like half the town was related to him! G was the runt of the litter, but soon grew to be a strapping young dragonborn, due to his work on the farm and the hunting he did every day with his mother to put meat on the table. Then his father would teach him the art of cooking a delicious meal from what they had. G grew up happy, until he was taken by a small tribe of goblins that had set up base near his town. They kept him alive because he could cook their meals, but on the night they set out to attack his town, G broke free of his bonds, and before they could attack more than one building, he had killed them with a bow he had stolen from their weapons cache. The feelings he felt protecting his home decided his fate. He would be an adventurer, and help others in need like his hometown.
Personality traits: I’m well known for my work, and I want to make sure everyone appreciates it. I’m always taken aback when people haven’t heard of me. Generosity. My talents were given to me so that I could use them to benefit the world.
Bonds: I owe my guild a great debt for forging me into the person I am today.
Flaws: I’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals
Backstory: Slag was purchased sight unseen by a dwarven clan looking for a Warforged Envoy specialized in smithing to help manufacture weapons for their fight against some nearby goblins. What they received was Slag. Slag is a surplus military Warforged that was badly damaged and barley functioning. With the help of the Dwarven clerics of the forge, they were able to repair him the best they could. Slag now appears to have a blast furnace built into his stomach and two smoke stacks that run up his back that always seem to be spewing wisps of black magical smoke that do not smell and quickly dissipate after a couple seconds. Slag was sent to the dwarves either by mistake or in an attempt to rip them off since a damaged juggernaut is far from the shiny new envoy they requested.... Either way, the dwarves put his incredible strength and endurance to good use not only making weapons, but using them to great success against his enemies. Once he was given his own free will, he decided to leave his dwarven family with his newly honed smithing skills in the hopes of finding other damaged or destroyed warforged and repairing them and rebuilding their numbers so that they can start their own clan much like the dwarves he had grown to call family.
One day I may try a more magical playthrough but not yet. I'm getting comfortable on the online rp, but the magic game mechanics still aren't comfortable.
Personality traits: Flattery is my preferred trick for getting what I want. I lie about almost everything, even when there’s no good reason to.
Bonds: A powerful person killed someone I love. Some day soon, I’ll have my revenge.
Flaws: I’m convinced that no one could ever fool me the way I fool others.
Backstory: An orphan of the streets, Arvel quickly learned that his good looks and silver tongue could allow him to get away with almost anything. A low-level conman, he prides himself on never taking anything that wasn't freely given.
A year ago, he was ready to hang it all up and go straight. Because he'd met Luala and wanted to marry her. On the night he planned to propose, Arvel approached Luala sitting on a stone bench in a park. When he touched her shoulder, she fell to the ground. Her throat had been slashed and her dress was dyed deep red with her blood.
Arvel turned to shout for help but he stopped suddenly. A bloody dagger had mysteriously appeared in his hand. Stunned by this, Arvel didn't hear the approach of the watchmen.
Seized, jailed, and set to be put on trial for murder he sat in his cell weeping over his fate and his lost love.
That's when She appeared. The woman appeared Elven, but was more beautiful than any elf Arvel had ever seen before. The offer was simple, Arvel would be given his freedom and a small measure of power to continue his conniving ways and in exchange he would render Her service when She required.
Seeing no other way out, Arvel accepted and became a Warlock in service to the Archfey woman.
The next morning he was released from prison. The guards explained that a common street thug had come forward and confessed to the murder. Arvel took all he had saved and set out for a life of adventure to escape his pain and grow his power.
Personality Traits: I am utterly serene, even in the face of disaster. I connect everything that happens to me to a grand, cosmic plan.
Bonds: "I’m still seeking the enlightenment I pursued in my seclusion, and it still eludes me." He has bonds with a woman wizard, and his family is all completely alive, even if he hasn't seem any of them in years.
Flaw: I am dogmatic in my thoughts and philosophy. I let my need to win arguments overshadow friendships and harmony.
Backstory: (Hermit) Marfaen was a bastard child, born in a family that already had a child together older than him, a boy that had everything in common with his father, while Marfaen had nothing, the result was his aloofness in the family relationship, one day he went for a walk in the forest, and he got lost, he didn't bother trying to go back, so he kept traveling. Walking a few more miles alone, he found a wizard, who took interest in this young Half-Elf teenager walking alone in the forest, he showed his interest in magic, and the wizard decided to tutor him into the basics. He spent some months learning with her, and then walked back in his solitude. A few weeks after he left, he had a vision, it was really hazy, but his curiosity lead him to search further about visions, and try to understand the concept of the School of Divination.
EDIT: I can even put some XGtE here if it isn't too much:
Hermit Background I am comfortable with being isolated, as I seek inner peace.
Wizard Class: When I became lost in a forest, a hedge wizard found me, took me in, and taught me the rudiments of magic.
Spellbook: (It's custom, because it's kinda supposed to be...) My Spellbook has a hole that pierces through it, in the shape of a perfect circle, but that can only be seen when you look at the front and back of it.
Ambitions: Magic is a dangerous tool. You use it to protect what you treasure.
Eccentricities: When you want people to leave you alone, you start talking to yourself. That usually does the trick.
Name: Kol Whitewave Race: Human Class: Barbarian(Storm Herald) Alignment: True Neutral Personality: Kol is a very quiet and simple man, he speaks slowly and with few words. He sees his friends as a crew and each has a job and place to help function to the best of thier abilities. Problems should also be crushed regardless of legality of the method. He is more comfortable with a shield then a sword and prefers defensive fighting. Appearance: Kol is a tall 6'5ft tall man with large built frame, with coal black hair to his shoulders and piercing blue eyes. Background: Sailor Backstory: Life isn't easy, especially for the Wild folks. They will always survive, no matter what must be done. So Kol followed his father's footsteps and his father's footsteps by becoming a man of the sea. Unlike them, he was drawn into a satisfying life of piracy. His brute strength and keen eye, helped his crew become a scourge to traders and merchants. His Captain was always careful of him, but Kol cared nothing for the position. He was drawn to the sea and to the storms, he would stay out to man the ship in the worse storms. Soaking in the rain and wind, using only the lightnening to guide his way, the thunder rumbling echos his soul. Be it tropical or winter, the storm held his focus and heart. After a while he bidded his Capitan and ship goodbye after feeling the crews feeling becoming something troubling. He had heard rumors of a possible kingdom full of wonders where he may experience a storm unlike anything else and find a home. Trait 1: My friends know they can rely on me, no matter what. Trait 2: I never pass up a friendly wager. Ideal: People. I'm committed to my crewmates, not to ideals. Bond: I'll always remember my first ship. Flaw: I follow orders, even if I think they're wrong. Goal: To find a place where he is happy and with people he loves.
Superstitions: *Always wear silver in a graveyard or risk being possessed by spirits. *Lucky coins are wrapped in hilts of weapons till critical fail, then the luck is gone and must be tossed aside and new one added. *Never look a elf in the eyes, they can read your mind then. *Having to ask permission from the building to enter, if anything bad or ominous happens they refuse to go inside.
Tattoo: Dragon Turtle on his back Personal totem: Lightening struck shard of wood and metal.
She'd honestly be far too confused why he would want to eat a meal alone with her at all! She'd then invite and pay for the entire party's' meals to be honest....
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Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
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The starting is a "normal" phandelver quest with a twist.
Gundrun Rockseeker has enlisted three people to guard a wagon of goods to Phandalin from Neverwinter.
Lvl 1
Class
Name
Race
Personality traits
Bonds
Flaws
Backstory
I’d be interested!
Class: Sorcerer (Stone Sorcerer)
Name: Spark Tempest
Race: Genasi (Fire)
Background: Hermit
Personality Traits: I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.
Bond: I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them.
Flaw: Now that I've returned to the world, I enjoy its delights a little too much.
Backstory: A fire genasi born in a community of predominantly earth genasi, Spark was always an outcast. He strived to find acceptance among other races, having been shunned by his earthen people. However, he eventually discovered that, despite his appearance, he did enherit some earthen elemental heritage. He discovered that he was a wielded of powerful earthen magics. He has since been attempting to grow his ability, with the hope that one day he will be able to return to his home.
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
Garruf Stonehammer
Hill dwarf Barbarian
Background soldier
He likes to fight not for hate or spite but for the challenge. Chaotic neutral he craves living life to its potential.
He bonded with his compatriots before and easily attaches to anyone that lets him. To the point where he is flawed from how easily he trusts.
Class: Cleric (forge)
Name Slag
Race: Warforged (juggernaut)
Personality traits: I’m well known for my work, and I want to make sure everyone appreciates it. I’m always taken aback when people haven’t heard of me. Generosity. My talents were given to me so that I could use them to benefit the world.
Bonds: I owe my guild a great debt for forging me into the person I am today.
Flaws: I’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals
Backstory: Slag was purchased sight unseen by a dwarven clan looking for a Warforged Envoy specialized in smithing to help manufacture weapons for their fight against some nearby goblins. What they received was Slag. Slag is a surplus military Warforged that was badly damaged and barley functioning. With the help of the Dwarven clerics of the forge, they were able to repair him the best they could. Slag now appears to have a blast furnace built into his stomach and two smoke stacks that run up his back that always seem to be spewing wisps of black magical smoke that do not smell and quickly dissipate after a couple seconds. Slag was sent to the dwarves either by mistake or in an attempt to rip them off since a damaged juggernaut is far from the shiny new envoy they requested.... Either way, the dwarves put his incredible strength and endurance to good use not only making weapons, but using them to great success against his enemies. Once he was given his own free will, he decided to leave his dwarven family with his newly honed smithing skills in the hopes of finding other damaged or destroyed warforged and repairing them and rebuilding their numbers so that they can start their own clan much like the dwarves he had grown to call family.
Class: Ranger
Name: Gilgagreshgal Grashgrengrun (G)
Race :Dragonborn
Personality Traits: If someone is in trouble, I’m always ready to lend help. Thinking is for other people. I prefer action.
Ideals: Respect. People deserve to be treated with dignity and respect. (Good)
Bond: My tools are symbols of my past life, and I carry them so that I will never forget my roots.
Flaw: I have trouble trusting in my allies.
Backstory: Gilgagreshgal (G) grew up in a small farm town with his family. There was his parents, his grandparents, his siblings, his cousins, aunts and uncles. Sometimes it almost seemed like half the town was related to him! G was the runt of the litter, but soon grew to be a strapping young dragonborn, due to his work on the farm and the hunting he did every day with his mother to put meat on the table. Then his father would teach him the art of cooking a delicious meal from what they had. G grew up happy, until he was taken by a small tribe of goblins that had set up base near his town. They kept him alive because he could cook their meals, but on the night they set out to attack his town, G broke free of his bonds, and before they could attack more than one building, he had killed them with a bow he had stolen from their weapons cache. The feelings he felt protecting his home decided his fate. He would be an adventurer, and help others in need like his hometown.
Looks cool
Looks cool too :D
One day I may try a more magical playthrough but not yet. I'm getting comfortable on the online rp, but the magic game mechanics still aren't comfortable.
I do want to try a warlock sometime...
Class: Warlock (Archfey)
Name: Arvel
Race: Half Elf
Personality traits: Flattery is my preferred trick for getting what I want. I lie about almost everything, even when there’s no good reason to.
Bonds: A powerful person killed someone I love. Some day soon, I’ll have my revenge.
Flaws: I’m convinced that no one could ever fool me the way I fool others.
Backstory: An orphan of the streets, Arvel quickly learned that his good looks and silver tongue could allow him to get away with almost anything. A low-level conman, he prides himself on never taking anything that wasn't freely given.
A year ago, he was ready to hang it all up and go straight. Because he'd met Luala and wanted to marry her. On the night he planned to propose, Arvel approached Luala sitting on a stone bench in a park. When he touched her shoulder, she fell to the ground. Her throat had been slashed and her dress was dyed deep red with her blood.
Arvel turned to shout for help but he stopped suddenly. A bloody dagger had mysteriously appeared in his hand. Stunned by this, Arvel didn't hear the approach of the watchmen.
Seized, jailed, and set to be put on trial for murder he sat in his cell weeping over his fate and his lost love.
That's when She appeared. The woman appeared Elven, but was more beautiful than any elf Arvel had ever seen before. The offer was simple, Arvel would be given his freedom and a small measure of power to continue his conniving ways and in exchange he would render Her service when She required.
Seeing no other way out, Arvel accepted and became a Warlock in service to the Archfey woman.
The next morning he was released from prison. The guards explained that a common street thug had come forward and confessed to the murder. Arvel took all he had saved and set out for a life of adventure to escape his pain and grow his power.
http://ddb.ac/characters/5240659/z71HpW
DCI: 3319125026
Class: Wizard
Name: Marfaen
Race: Half-Elf
Personality Traits: I am utterly serene, even in the face of disaster. I connect everything that happens to me to a grand, cosmic plan.
Bonds: "I’m still seeking the enlightenment I pursued in my seclusion, and it still eludes me." He has bonds with a woman wizard, and his family is all completely alive, even if he hasn't seem any of them in years.
Flaw: I am dogmatic in my thoughts and philosophy. I let my need to win arguments overshadow friendships and harmony.
Backstory: (Hermit) Marfaen was a bastard child, born in a family that already had a child together older than him, a boy that had everything in common with his father, while Marfaen had nothing, the result was his aloofness in the family relationship, one day he went for a walk in the forest, and he got lost, he didn't bother trying to go back, so he kept traveling. Walking a few more miles alone, he found a wizard, who took interest in this young Half-Elf teenager walking alone in the forest, he showed his interest in magic, and the wizard decided to tutor him into the basics. He spent some months learning with her, and then walked back in his solitude. A few weeks after he left, he had a vision, it was really hazy, but his curiosity lead him to search further about visions, and try to understand the concept of the School of Divination.
Character Sheet
EDIT: I can even put some XGtE here if it isn't too much:
I am comfortable with being isolated, as I seek inner peace.
When I became lost in a forest, a hedge wizard found me, took me in,
and taught me the rudiments of magic.
My Spellbook has a hole that pierces through it, in the shape of a perfect
circle, but that can only be seen when you look at the front and back of it.
Magic is a dangerous tool. You use it to protect
what you treasure.
When you want people to leave you alone, you start
talking to yourself. That usually does the trick.
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
FYI, I used the Standard Array. If I’m picked and you’d like me to use a different stat generation method, just let me know.
DCI: 3319125026
BTW: You have "Light" selected as one of your Cantrips, but you get that Cantrip for free from your class.
DCI: 3319125026
Name: Kol Whitewave
Race: Human
Class: Barbarian(Storm Herald)
Alignment: True Neutral
Personality: Kol is a very quiet and simple man, he speaks slowly and with few words. He sees his friends as a crew and each has a job and place to help function to the best of thier abilities. Problems should also be crushed regardless of legality of the method. He is more comfortable with a shield then a sword and prefers defensive fighting.
Appearance: Kol is a tall 6'5ft tall man with large built frame, with coal black hair to his shoulders and piercing blue eyes.
Background: Sailor
Backstory: Life isn't easy, especially for the Wild folks. They will always survive, no matter what must be done. So Kol followed his father's footsteps and his father's footsteps by becoming a man of the sea. Unlike them, he was drawn into a satisfying life of piracy. His brute strength and keen eye, helped his crew become a scourge to traders and merchants. His Captain was always careful of him, but Kol cared nothing for the position. He was drawn to the sea and to the storms, he would stay out to man the ship in the worse storms. Soaking in the rain and wind, using only the lightnening to guide his way, the thunder rumbling echos his soul. Be it tropical or winter, the storm held his focus and heart. After a while he bidded his Capitan and ship goodbye after feeling the crews feeling becoming something troubling. He had heard rumors of a possible kingdom full of wonders where he may experience a storm unlike anything else and find a home.
Trait 1: My friends know they can rely on me, no matter what.
Trait 2: I never pass up a friendly wager.
Ideal: People. I'm committed to my crewmates, not to ideals.
Bond: I'll always remember my first ship.
Flaw: I follow orders, even if I think they're wrong.
Goal: To find a place where he is happy and with people he loves.
Superstitions: *Always wear silver in a graveyard or risk being possessed by spirits.
*Lucky coins are wrapped in hilts of weapons till critical fail, then the luck is gone and must be tossed aside and new one added.
*Never look a elf in the eyes, they can read your mind then.
*Having to ask permission from the building to enter, if anything bad or ominous happens they refuse to go inside.
Tattoo: Dragon Turtle on his back
Personal totem: Lightening struck shard of wood and metal.
Well spotted. Thanks!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Just remember that when Arvel is shamelessly flirting with Dell. (jk)
DCI: 3319125026
Just so he knows she has NO idea that is happening.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Marfaen! My almost favorite Wizard. Glad to see you again, let's hope we get accepted and it does better then last.
So she might be so confused, she'd accidentally pay for a meal when he asked?
Perfect.
DCI: 3319125026
I would like to Play
https://ddb.ac/characters/5235143/2dpGxm
She'd honestly be far too confused why he would want to eat a meal alone with her at all! She'd then invite and pay for the entire party's' meals to be honest....
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.