For things like swimming and climbing, how are theses movements accounted for. Do I need to make a check to use it? Does the check take my action? Is the speed halved?
If you have a listed speed, there's no need to make a check or anything. However, if you're just an avid rock climbing human, you'd have to make a check.
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I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
So if you have no speed listed you need to make a check?
No. Not having a speed for the type of movement you are making (but are physically capable of doing) just means each 1 foot of movement costs you 2 feet of movement - you don't necessarily have to make a check (it's DM's call when you do).
If you fail it what would happen? Do you not move?
Usually, not making the progress moving that you wanted to is enough of a failure condition - though sometimes a particularly bad failure might make sense to have result in a more negative consequence of failure (such as falling while climbing something precarious, or sinking underwater unexpectedly if swimming in rough water).
Would you consider that an action?
Movement is not an action. Someone could use their action to Dash to try and move further than normal, though.
If you don't have a swim/climb/burrow speed then it's considered difficult terrain and takes twice as much movement.
If you have a climb/fly/swim/burrow speed in addition to your walking speed, you can switch back and forth between your speeds during your move. Whenever you switch, subtract the distance you’ve already moved from your new speed. If the result is 0 or less, you can’t use the new speed during the current move. The same would go for swimming without a swim speed and it's difficult terrain.
For things like swimming and climbing, how are theses movements accounted for. Do I need to make a check to use it? Does the check take my action? Is the speed halved?
Same as the walking speed, if you have a flying, swimming or other speeds you can spend those movements on your turn. No need for a check.
Here's the rules pages for reference:
https://www.dndbeyond.com/compendium/rules/basic-rules/adventuring#ClimbingSwimmingandCrawling
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If you have a listed speed, there's no need to make a check or anything. However, if you're just an avid rock climbing human, you'd have to make a check.
I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
So if you have no speed listed you need to make a check? If you fail it what would happen? Do you not move? Would you consider that an action?
No. Not having a speed for the type of movement you are making (but are physically capable of doing) just means each 1 foot of movement costs you 2 feet of movement - you don't necessarily have to make a check (it's DM's call when you do).
Usually, not making the progress moving that you wanted to is enough of a failure condition - though sometimes a particularly bad failure might make sense to have result in a more negative consequence of failure (such as falling while climbing something precarious, or sinking underwater unexpectedly if swimming in rough water).If you don't have a swim/climb/burrow speed then it's considered difficult terrain and takes twice as much movement.
If you have a climb/fly/swim/burrow speed in addition to your walking speed, you can switch back and forth between your speeds during your move. Whenever you switch, subtract the distance you’ve already moved from your new speed. If the result is 0 or less, you can’t use the new speed during the current move. The same would go for swimming without a swim speed and it's difficult terrain.
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