So haste is concentration and ends when a player gets their health put at 0. The negative side effect of haste is that lethargy takes over and they must forfeit a turn. Does The player still forfeit their turn if they are healed back up to 1 in the same round of activation? Ir does the side effect go away with the player being knocked out?
The exact wording from the spell is: "When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it." An unconscious creature still gets a turn. The aftereffect of the spell happens regardless of what conditions are afflicting the creature.
Haste mentions that when it ends (in whatever way that happens, whether it's due to its duration lapsing or the caster's concentration broken), the target gets that wave of lethargy until after its next turn.
Now, a creature that is at 0 hp is unconscious, but isn't removed from the initiative order. It still has a turn (where it normally rolls Death saving throws).
To see a few more specific examples:
If you have Haste on you (cast by someone else) and you fall unconscious, the effect does not end. The recipient falling unconscious does not affect the concentration of the caster.
If you are the caster of Haste and you fall unconscious (or lose your concentration otherwise), the effect ends. If the recipient is someone else, they're going to have a bad time until after their next turn.
If you're the caster of Haste on yourself, and you fall unconscious, the effect ends, and you'll have that lethargy whether you're conscious or not, until the end of your next turn (so, even if someone heals you before it, you're still lethargic).
So haste is concentration and ends when a player gets their health put at 0. The negative side effect of haste is that lethargy takes over and they must forfeit a turn. Does The player still forfeit their turn if they are healed back up to 1 in the same round of activation? Ir does the side effect go away with the player being knocked out?
The exact wording from the spell is: "When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it." An unconscious creature still gets a turn. The aftereffect of the spell happens regardless of what conditions are afflicting the creature.
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Haste mentions that when it ends (in whatever way that happens, whether it's due to its duration lapsing or the caster's concentration broken), the target gets that wave of lethargy until after its next turn.
Now, a creature that is at 0 hp is unconscious, but isn't removed from the initiative order. It still has a turn (where it normally rolls Death saving throws).
To see a few more specific examples:
If you have Haste on you (cast by someone else) and you fall unconscious, the effect does not end. The recipient falling unconscious does not affect the concentration of the caster.
If you are the caster of Haste and you fall unconscious (or lose your concentration otherwise), the effect ends. If the recipient is someone else, they're going to have a bad time until after their next turn.
If you're the caster of Haste on yourself, and you fall unconscious, the effect ends, and you'll have that lethargy whether you're conscious or not, until the end of your next turn (so, even if someone heals you before it, you're still lethargic).
Thanks, that’s what I thought!