For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn't hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature prone to violence might attack you. Another creature might seek retribution in other ways (at the DM's discretion), depending on the nature of your interaction with it.
So there is no save against it, you can drop it at any time, and it makes the Hostile towards you. So if you have an ability which has a range of touch and are tied up or otherwise in a situation where you need to get an enemy to come over to you, then Friends will make them Hostile as soon as you drop it. So you can pick a fight with someone without even saying any words (it's Somatic and Material) by casting the spell then dropping it, causing the target to become hostile towards you.
It's an interesting observation, but I'm not sure when this'd ever come in handy. If you've been tied up, you arguably can't perform S components and probably don't have access to materials. And since the monster's reaction depends on "the nature of your interaction with it", if you don't interact with it at all, it's questionable how mad this'll make them. On the other hand, if you're free to speak, you don't necessarily need magic to pick a fight.
Just because a creature is hostile towards you, doesn't mean it attacks you. If you cast this spell on a creature and then the spell ends, it can take any number of different responses and it does not influence it's exact actions in battle. If the Rogue is closer to the creature than you are, it's probably going to go for the Rogue first if it knows or sees that the Rogue is part of the same group as you are.
Overall, if you're going to cause a fight, why give up advantage on initiative by going for an attack from stealth? I only see this as a situational usage where when in a social environment (village/town/city) that the party could incite somebody into potentially starting the fight and if the party uses the trick multiple times, everybody is going to become suspicious of the party due to how many people seem to have been affected. There is also the noted somatic component which if performed carelessly, could be seen by other people too, confirm the usage of spells to influence people.
Bad news: if you're in a situation where you need "an enemy" to come over to you, Friends isn't going to work because it requires a target that "isn't hostile" to you. I think a mook that's guarding you while you're tied up would be considered hostile by any reasonable DM, even if they're not abusing you right this second; it's literally their job to make sure you don't get what you want (to not be tied up), so that's a hostile disposition however polite they might be.
This isn't a totally meritless idea though. I could imagine a situation where, say, you need to start a bar fight as a distraction, but you want to make it look like someone else's fault. Cast Friends on a mean-looking drunk, drop it immediately, hope they have poor self control and a short memory. It's not a game breaker but it could be a clever little trick in very specific circumstance.
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So it's a Cantrip, that says:
For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn't hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature prone to violence might attack you. Another creature might seek retribution in other ways (at the DM's discretion), depending on the nature of your interaction with it.
So there is no save against it, you can drop it at any time, and it makes the Hostile towards you. So if you have an ability which has a range of touch and are tied up or otherwise in a situation where you need to get an enemy to come over to you, then Friends will make them Hostile as soon as you drop it. So you can pick a fight with someone without even saying any words (it's Somatic and Material) by casting the spell then dropping it, causing the target to become hostile towards you.
It seems situationally powerful!
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It's an interesting observation, but I'm not sure when this'd ever come in handy. If you've been tied up, you arguably can't perform S components and probably don't have access to materials. And since the monster's reaction depends on "the nature of your interaction with it", if you don't interact with it at all, it's questionable how mad this'll make them. On the other hand, if you're free to speak, you don't necessarily need magic to pick a fight.
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Just because a creature is hostile towards you, doesn't mean it attacks you. If you cast this spell on a creature and then the spell ends, it can take any number of different responses and it does not influence it's exact actions in battle. If the Rogue is closer to the creature than you are, it's probably going to go for the Rogue first if it knows or sees that the Rogue is part of the same group as you are.
Overall, if you're going to cause a fight, why give up advantage on initiative by going for an attack from stealth? I only see this as a situational usage where when in a social environment (village/town/city) that the party could incite somebody into potentially starting the fight and if the party uses the trick multiple times, everybody is going to become suspicious of the party due to how many people seem to have been affected. There is also the noted somatic component which if performed carelessly, could be seen by other people too, confirm the usage of spells to influence people.
Bad news: if you're in a situation where you need "an enemy" to come over to you, Friends isn't going to work because it requires a target that "isn't hostile" to you. I think a mook that's guarding you while you're tied up would be considered hostile by any reasonable DM, even if they're not abusing you right this second; it's literally their job to make sure you don't get what you want (to not be tied up), so that's a hostile disposition however polite they might be.
This isn't a totally meritless idea though. I could imagine a situation where, say, you need to start a bar fight as a distraction, but you want to make it look like someone else's fault. Cast Friends on a mean-looking drunk, drop it immediately, hope they have poor self control and a short memory. It's not a game breaker but it could be a clever little trick in very specific circumstance.