So right now I am about to discuss with my DM a scenario where I gain a new weapon. My Leonin Ancients Paladin serves Lurue the Uncorn Queen deity and is about to enter combat with his "Unircorn Axe" which is essentially and hammer and ax hybrid that looks like a unicorn head. Nothing special or fancy about it, accept you can pick to use slashing or bludgeoning damage. I am going to propose a way for me to lose this weapon in or right after combat and have Lurue bless me with a (long) sword. We are level 9 soon to be 10 i believe and pretty sure is willing to work with me to give me some kind of benefit but I want to propose something that is balanced and not OP for our current level. I was thinking normal properties of a long sword with maybe an extra 1d4 radiant damage or maybe even a minor cantrip recharged every long rest. Thoughts?
This is a question that should be asked in the Homebrew forum.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Charge. If the paladin moves at least 20 feet straight toward a target and then hits it with the Unicorn Sword attack on the same turn, the target takes an extra 7 (2d6) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. Useable once per turn.
So right now I am about to discuss with my DM a scenario where I gain a new weapon. My Leonin Ancients Paladin serves Lurue the Uncorn Queen deity and is about to enter combat with his "Unircorn Axe" which is essentially and hammer and ax hybrid that looks like a unicorn head. Nothing special or fancy about it, accept you can pick to use slashing or bludgeoning damage. I am going to propose a way for me to lose this weapon in or right after combat and have Lurue bless me with a (long) sword. We are level 9 soon to be 10 i believe and pretty sure is willing to work with me to give me some kind of benefit but I want to propose something that is balanced and not OP for our current level. I was thinking normal properties of a long sword with maybe an extra 1d4 radiant damage or maybe even a minor cantrip recharged every long rest. Thoughts?
This is a question that should be asked in the Homebrew forum.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Thank you!
Will do, don't know how to delete this thread though.
The Moderators moved it for you.
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Unicorns can heal, defend, and be stealthy.
So I would ask for once per day castings of spells like Healing Word, Barkskin, and Pass Without Trace.
AND ask for this:
Charge. If the paladin moves at least 20 feet straight toward a target and then hits it with the Unicorn Sword attack on the same turn, the target takes an extra 7 (2d6) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. Useable once per turn.
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Might be nice to make it a +1 weapon as well.