I know a lot of people build worlds off existing campaigns, settings, etc....but I want to talk to people who are building up everything from scratch. What made you decide to do it? Just raw Ideas that didn't fit? Wanted to just give it a go? Into making maps? Just curious what people think about and why.
I have no idea if I'll ever actually run a game with it, but I'm really proud of my world. The world itself it a sentient world that "listens" to other realms, so basically VERY open fantasy where it calls people to it by need. As long as races or classes aren't broken there's a reason anything from any sort of similar era could exist there. There's the main land of Lochalyn and then portals for other sorts of areas and settings, including on thats my own take on Lochalyn pulling people from Azeroth that's storyline will be a new sort of creation of the Alliance and Horde etc because I liked the WoW races.
I started it because I wanted more D and D in my life but at the time only played once a week and even that kept rotating, so nothing panned out anywhere. I had done a couple one to one campaigns as well that I really enjoyed playing in, so I wanted to build my own thing to "play" myself. I also think Clerics should pick a god they believe in and not just a domain that sounds cool. So in my world the gods were all human once, ascending to save the world and based on Alignment. They were pulled to a sentient world based on needs and fears.
Each god has its own story from when it was human etc and their own interactions within each other. Then I made a god that can bind souls together and a god that can rip souls apart. I thought it was unique and different and I think gods being based on alignment rather than specific domain could make things more interesting. You can be a different alignment but use that god as motivation to change, or just identify with the god you relate with the most.
To fill in my world I'm writing a "campaign" like a book, so that maybe someday somewhere I can put some part of my world out there. What's your favorite things about starting from scratch? What's your least favorite?
I mean... I think I largely worldbuild to express weird ideas that I have that aren't included anywhere else, and... well, largely just for fun. Whether it be for writing projects, D&D, or anything else, I largely just worldbuild and lorebuild because I like coming up with weird and wacky ideas for settings, magic systems, creatures, people, etc. I don't like mapping, though. As Terry Pratchett once said, "You can't map a sense of humor." I think that a lot of it also has to do with my hatred of stagnation. I constantly need new ideas, new stuff, or else things become boring. Forgotten Realms are nice and all, but I know them. they're not new.
Anyways, here's a few examples of my worlds:
The Wild Waste, an unsurprisingly Wild West themed setting. A godless, continent-sized wasteland of sand and bone, the Wild Waste stretches on to the far west of the world, its true limits unknown. Its sands are untraversable by foot, due to the dune-style monsters that burrow beneath it such as the inaccurately named, molelike Sand Dragons, the moisture-sucking Parchworms, the thrumming Mole Bats, and more. The only safe land takes the form of gigantic stone skeletons of unknown provenance, upon which ramshackle shantytowns are built. The sky is constantly overcast by smoke, and the gods are conspicuously absent, making it the perfect place for the undead and other such unholy monsters. There are transhumanist cyborg cowboy pirates. There are vampiric rail barons. There are lightning-slinging orc aristocrats. It's fun.
The Weald and the Warren. A hundred years ago, a big tree ate the world, and everyone was forced underground. It's a little more complicated than that, but that's the basic idea. The Warrens are a massive cave network, stretching and branching down for miles and miles, and filled to the brim with monstrous, amalgamous creatures known as Behemoths. There are dream-eating crystal caves. There are mutated and twisted Derro with magical power over stone. There are heart-eating half-elven were-behemoths. There is body horror. So much body horror. There is a funny lil guy who does scrimshaw. There are fish lads with mile-long hooks.
The Pariah's Tides. Those who get lost at sea, who set out in exile, who sail without destination, all end up in the Pariah's Tides, where the water is black, the sun is angry, and the stars are wrong. The islands of the Pariah's Tides are never in the same place twice, though they never move when you're looking, and navigation is a lot more of a spiritual sport. The whales of the Tides are hardly whales having far too many beaks, tendrils, and eyes, though it's not like there's another word for them. Those who hunt them, however, are sometimes more fearsome than the whales themselves, and sailors know to fear the consuming rage of the Whaleman's Creed, which leads one down a terrible path of mental and physical metamorphosis. On land, hollow men with porcelain faces buy and sell secrets, happiness, love, reputations, ambitions, and more. Do not talk to them of names. They lost their own countless years ago, and everyone knows that things of such power are not to be trifled with. Just look at the Creed-Wracked. There are monk-navigators that dwell in monastery-lighthouses, and burn candles made of forbidden spermaceti in the most unlikely places. There is a mindless prophet chained to the bow of his ship, his flesh melded with its wood. There are the Eaters, and there are the Eaten.
The first two are D&D worlds, the last a world that I plan to someday set a novel in, and have already written a few very short stories in. Fun fact: it was inspired by me listening to the Wellerman on loop for 24 hours, and then the idea just burst into my mind out of nowhere.
Rollback Post to RevisionRollBack
"Ignorance is bliss, and you look absolutely miserable."
That's really cool! Thank you for sharing. I like the idea of the big tree ate the world and everything is underground. The wild waste is pretty cool to. Pariah's Tides would definitely be a cool book world
I build worlds from scratch for two reasons. The first is that I don’t know the lore of the normal worlds so just doing my own thing felt safer after that I built worlds for one shots so I’d have more freedom for them,
The first of my world is nomreal which ended up sort of strange because I was co DMing at the time. It’s split into a few regions namely the plain of Mara which contains the most powerful human empire which ended up falling apart, to the north a mountain range with Dwarven strongholds preventing tribals from the northern wastes from attack the fertile lands south. To the east a great jungle where most elves live, little is known about them save their tendencies to try and take over the world every now and then. Between the elves and the humans there is Territory that gets switched every now and then leading to a mix between cultures (also where Samurai come from). To the west of the plains a great river controlled by the Volga, a tribe of dragon born who have a mighty trading empire especially with the western plains west ward of the river. In short in a kinda standard dnd world but I got a lot of lore in it.
The second notable of my worlds is the city of spires. A grand city based on several stone pillars leading it to be extremely vertical. In it shadowy factions wage war, the government is mildly Orwellian and wealth flows upwards. So kinda like cyber punk but very vertical
The last one is on this site. Drurinis a land where the trees, the breeze and the world itself are alive, sort of. Long ago the link to the Divine realm was broken and souls slowly filled the world. They lost themselves but gained an identity by attaching themselves to objects or ideas. Then the cataclysm happened. Now the world is rebuilding and many of the towns are in a state of expansion, however enemies are waiting in the wings who won’t think twice before destroying everything they built.
Anyways I really like the idea of a world calling in hero’s from other realms in to fight in it’s battles
As a lifelong writer, when I decided I wanted to start DMing I decided to shift a 9 book epic fantasy writing project's setting into my own homebrew D&D one. A huge undertaking, because it was literally a whole world, not just a region, as my first project.
It's evolved a lot over the last 3 years or so, and I love it. The short of it is that Theosia is a young planet, around 30,000 years old, and has been marked by numerous Cataclysms that have entirely destroyed known history... And yet, except for one period where the geography changed drastically and resulted in continental splits, the names and geography have largely stayed the same despite total loss of known history, both written and even oral. The world itself it a fairly typical high fantasy setting, with countless regions interest. The thing is, it's called the Prime Meridian, not Material, due to the fact that it's a twin plane to the Meridian, and the two have an inverse relationship to each other in regards to the flow of time. I've adjusted a fair bit of planar lore as well. Time travel has featured heavily in all my campaigns set in this world.
I've very recently begun working on my next setting. I've been toying with writing my own system, which I'll probably write and use for any games I set in that world. The short of that world is that geographical travel is extremely limited due to vast wastelands wild with dangerous and unpredictable raw magic that has myriad horrible effects, and people can only get around via the Nexus. Whereas time was an enormous theme in Theosia, realities will be an enormous thing in this world.
That would be cool to play in. Walking through a world where knowledge checks are useless and you've gotta time jump to go places you need would be interesting
Me, and faster than I can actually produce experiences connected to these worlds.
My worlds include Xexstaria, Okeria, Arcanos, and Valeros, I helped out with Druninis, I sometimes spend some time building micro-settings, like cities or mountain ranges.
I debated the merits of a changeable timeline vs a steady timeline, and ultimately I decided, for Theosia, on a steady singular timeline - you can't change the future, and there are zero alternate timelines. This is supported by the worldbuilding lore: there is an angel (which are completely different in my world from any real-world equivalent, it's just what they're called) who is in charge of ensuring that the timeline is maintained and also ensures that there are never any alternate timelines, that everything always twists back into itself properly. There is also a group that works to ensure the policing of spacetime.
It is impossible to run into a previous version of yourself, technically; mainly, because I don't allow "free" time travel. You don't get to determine when you go, or even where: if you time travel, you always wind up in pretty much the exact geographical location you traveled from, with one singular exception (traveling an inter-time-dimensional region known as The Ways). As the DM, I 100% control the time travel aspects of the games, which allows me to ensure that the timeline is maintained.
I am building a world to provide a backdrop for my players to use Matt Colville's content Strongholds and Followers.
In that content you could easily become a Baron after completing a significant quest. If you become a Baron with a Keep or at least a mansion in a town, you now have people that you are responsible for protecting. This backdrop isn't provided in most settings, so I am making my own.
But after I am done, the players may choose not to go down that path, and may still choose to just be free spirits wandering from this quest to the next as their whims take them.
Rollback Post to RevisionRollBack
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
I am currently working on my own campaign world, mainly for the freedom it gives. Being able to put my creativity into a project that literally has the freedom to create anything is exciting.
My world as it stands at the moment is still very fresh and open for a lot of work, but a civilization was wiped off the continent with no history being left behind, a mysterious and unknown feat that was orchestrated by the lord of the hells, Xhorian. A small faction of the civilization survives on but is currently in hiding away from the rest of the world. These peoples were cursed by Xhorian to forever be shunned, and as such were the first of the Tieflings to be created in my world. The reasoning for the eradication is still a mystery today and the vast open space that was left behind lead to a war amongst the remaining three nations. Warfare ensued for decades before a devastating weapon was unleashed and reducing the population of the Nuzelian empire by 40%. The massive loss of life lead to a tentative peace among the nations. Just over a couple of hundred years later, the peace that has lasted so long is threatened by an unknown force. That is where my PCs have entered and begun their story.
I have a good amount of lore for the world and I am building it all the time. There are a lot of open areas for history to be written by the players and cannot wait to see what they bring to the world!
Rollback Post to RevisionRollBack
Yaris Hurley | Water Genasi Monk Lvl 1 |Karrion's Spelljammer Port
A Misting in Mistborn is a person who can use ONE of 16/17/18 (Depending on what is counted) metals, burning it in their stomach, to gain a special power for a time (EG: A person who can burn tin has their senses increased (Tineyes), or a person who can burn steel can push other metals away from them, commonly cheaper coins, hence their name Coinshots.
Basically, the BBEG won, but I'll put more in a spoiler if you don't want the series spoiled:
The Lord Ruler is complicated, but basically, he saved the world from the Shard (God) Ruin by taking up the power of the Shard Preservation briefly. Because Intent is important in the Cosmere, he would be viewed as good by Shards in the Cosmere. But yes, he commits terrible atrocities.
Rollback Post to RevisionRollBack
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
I know a lot of people build worlds off existing campaigns, settings, etc....but I want to talk to people who are building up everything from scratch. What made you decide to do it? Just raw Ideas that didn't fit? Wanted to just give it a go? Into making maps? Just curious what people think about and why.
I have no idea if I'll ever actually run a game with it, but I'm really proud of my world. The world itself it a sentient world that "listens" to other realms, so basically VERY open fantasy where it calls people to it by need. As long as races or classes aren't broken there's a reason anything from any sort of similar era could exist there. There's the main land of Lochalyn and then portals for other sorts of areas and settings, including on thats my own take on Lochalyn pulling people from Azeroth that's storyline will be a new sort of creation of the Alliance and Horde etc because I liked the WoW races.
I started it because I wanted more D and D in my life but at the time only played once a week and even that kept rotating, so nothing panned out anywhere. I had done a couple one to one campaigns as well that I really enjoyed playing in, so I wanted to build my own thing to "play" myself. I also think Clerics should pick a god they believe in and not just a domain that sounds cool. So in my world the gods were all human once, ascending to save the world and based on Alignment. They were pulled to a sentient world based on needs and fears.
Each god has its own story from when it was human etc and their own interactions within each other. Then I made a god that can bind souls together and a god that can rip souls apart. I thought it was unique and different and I think gods being based on alignment rather than specific domain could make things more interesting. You can be a different alignment but use that god as motivation to change, or just identify with the god you relate with the most.
To fill in my world I'm writing a "campaign" like a book, so that maybe someday somewhere I can put some part of my world out there. What's your favorite things about starting from scratch? What's your least favorite?
I mean... I think I largely worldbuild to express weird ideas that I have that aren't included anywhere else, and... well, largely just for fun. Whether it be for writing projects, D&D, or anything else, I largely just worldbuild and lorebuild because I like coming up with weird and wacky ideas for settings, magic systems, creatures, people, etc. I don't like mapping, though. As Terry Pratchett once said, "You can't map a sense of humor." I think that a lot of it also has to do with my hatred of stagnation. I constantly need new ideas, new stuff, or else things become boring. Forgotten Realms are nice and all, but I know them. they're not new.
Anyways, here's a few examples of my worlds:
The Wild Waste, an unsurprisingly Wild West themed setting. A godless, continent-sized wasteland of sand and bone, the Wild Waste stretches on to the far west of the world, its true limits unknown. Its sands are untraversable by foot, due to the dune-style monsters that burrow beneath it such as the inaccurately named, molelike Sand Dragons, the moisture-sucking Parchworms, the thrumming Mole Bats, and more. The only safe land takes the form of gigantic stone skeletons of unknown provenance, upon which ramshackle shantytowns are built. The sky is constantly overcast by smoke, and the gods are conspicuously absent, making it the perfect place for the undead and other such unholy monsters. There are transhumanist cyborg cowboy pirates. There are vampiric rail barons. There are lightning-slinging orc aristocrats. It's fun.
The Weald and the Warren. A hundred years ago, a big tree ate the world, and everyone was forced underground. It's a little more complicated than that, but that's the basic idea. The Warrens are a massive cave network, stretching and branching down for miles and miles, and filled to the brim with monstrous, amalgamous creatures known as Behemoths. There are dream-eating crystal caves. There are mutated and twisted Derro with magical power over stone. There are heart-eating half-elven were-behemoths. There is body horror. So much body horror. There is a funny lil guy who does scrimshaw. There are fish lads with mile-long hooks.
The Pariah's Tides. Those who get lost at sea, who set out in exile, who sail without destination, all end up in the Pariah's Tides, where the water is black, the sun is angry, and the stars are wrong. The islands of the Pariah's Tides are never in the same place twice, though they never move when you're looking, and navigation is a lot more of a spiritual sport. The whales of the Tides are hardly whales having far too many beaks, tendrils, and eyes, though it's not like there's another word for them. Those who hunt them, however, are sometimes more fearsome than the whales themselves, and sailors know to fear the consuming rage of the Whaleman's Creed, which leads one down a terrible path of mental and physical metamorphosis. On land, hollow men with porcelain faces buy and sell secrets, happiness, love, reputations, ambitions, and more. Do not talk to them of names. They lost their own countless years ago, and everyone knows that things of such power are not to be trifled with. Just look at the Creed-Wracked. There are monk-navigators that dwell in monastery-lighthouses, and burn candles made of forbidden spermaceti in the most unlikely places. There is a mindless prophet chained to the bow of his ship, his flesh melded with its wood. There are the Eaters, and there are the Eaten.
The first two are D&D worlds, the last a world that I plan to someday set a novel in, and have already written a few very short stories in. Fun fact: it was inspired by me listening to the Wellerman on loop for 24 hours, and then the idea just burst into my mind out of nowhere.
"Ignorance is bliss, and you look absolutely miserable."
That's really cool! Thank you for sharing. I like the idea of the big tree ate the world and everything is underground. The wild waste is pretty cool to. Pariah's Tides would definitely be a cool book world
I build worlds from scratch for two reasons. The first is that I don’t know the lore of the normal worlds so just doing my own thing felt safer after that I built worlds for one shots so I’d have more freedom for them,
The first of my world is nomreal which ended up sort of strange because I was co DMing at the time. It’s split into a few regions namely the plain of Mara which contains the most powerful human empire which ended up falling apart, to the north a mountain range with Dwarven strongholds preventing tribals from the northern wastes from attack the fertile lands south. To the east a great jungle where most elves live, little is known about them save their tendencies to try and take over the world every now and then. Between the elves and the humans there is Territory that gets switched every now and then leading to a mix between cultures (also where Samurai come from). To the west of the plains a great river controlled by the Volga, a tribe of dragon born who have a mighty trading empire especially with the western plains west ward of the river. In short in a kinda standard dnd world but I got a lot of lore in it.
The second notable of my worlds is the city of spires. A grand city based on several stone pillars leading it to be extremely vertical. In it shadowy factions wage war, the government is mildly Orwellian and wealth flows upwards. So kinda like cyber punk but very vertical
The last one is on this site. Drurinis a land where the trees, the breeze and the world itself are alive, sort of. Long ago the link to the Divine realm was broken and souls slowly filled the world. They lost themselves but gained an identity by attaching themselves to objects or ideas. Then the cataclysm happened. Now the world is rebuilding and many of the towns are in a state of expansion, however enemies are waiting in the wings who won’t think twice before destroying everything they built.
Anyways I really like the idea of a world calling in hero’s from other realms in to fight in it’s battles
Mostly nocturnal
help build a world here
The attaching themselves to items for identity is kinda cool. A lot of sentient weapons or is it just any item like a poltergeist almost?
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/102814-create-a-world?comment=334
Mostly nocturnal
help build a world here
As a lifelong writer, when I decided I wanted to start DMing I decided to shift a 9 book epic fantasy writing project's setting into my own homebrew D&D one. A huge undertaking, because it was literally a whole world, not just a region, as my first project.
It's evolved a lot over the last 3 years or so, and I love it. The short of it is that Theosia is a young planet, around 30,000 years old, and has been marked by numerous Cataclysms that have entirely destroyed known history... And yet, except for one period where the geography changed drastically and resulted in continental splits, the names and geography have largely stayed the same despite total loss of known history, both written and even oral. The world itself it a fairly typical high fantasy setting, with countless regions interest. The thing is, it's called the Prime Meridian, not Material, due to the fact that it's a twin plane to the Meridian, and the two have an inverse relationship to each other in regards to the flow of time. I've adjusted a fair bit of planar lore as well. Time travel has featured heavily in all my campaigns set in this world.
I've very recently begun working on my next setting. I've been toying with writing my own system, which I'll probably write and use for any games I set in that world. The short of that world is that geographical travel is extremely limited due to vast wastelands wild with dangerous and unpredictable raw magic that has myriad horrible effects, and people can only get around via the Nexus. Whereas time was an enormous theme in Theosia, realities will be an enormous thing in this world.
That would be cool to play in. Walking through a world where knowledge checks are useless and you've gotta time jump to go places you need would be interesting
Huh that could be really cool to experience
Wonder how that world work. Is the time line unchangeable or can they mess with it. What happened if the run into a previous version of themselves?
Mostly nocturnal
help build a world here
Me, and faster than I can actually produce experiences connected to these worlds.
My worlds include Xexstaria, Okeria, Arcanos, and Valeros, I helped out with Druninis, I sometimes spend some time building micro-settings, like cities or mountain ranges.
My homebrew content: Monsters, subclasses, Magic items, Feats, spells, races, backgrounds
I debated the merits of a changeable timeline vs a steady timeline, and ultimately I decided, for Theosia, on a steady singular timeline - you can't change the future, and there are zero alternate timelines. This is supported by the worldbuilding lore: there is an angel (which are completely different in my world from any real-world equivalent, it's just what they're called) who is in charge of ensuring that the timeline is maintained and also ensures that there are never any alternate timelines, that everything always twists back into itself properly. There is also a group that works to ensure the policing of spacetime.
It is impossible to run into a previous version of yourself, technically; mainly, because I don't allow "free" time travel. You don't get to determine when you go, or even where: if you time travel, you always wind up in pretty much the exact geographical location you traveled from, with one singular exception (traveling an inter-time-dimensional region known as The Ways). As the DM, I 100% control the time travel aspects of the games, which allows me to ensure that the timeline is maintained.
Still feel like thats cool though. Could go out of your way to see family etc
I am building a world to provide a backdrop for my players to use Matt Colville's content Strongholds and Followers.
In that content you could easily become a Baron after completing a significant quest. If you become a Baron with a Keep or at least a mansion in a town, you now have people that you are responsible for protecting. This backdrop isn't provided in most settings, so I am making my own.
But after I am done, the players may choose not to go down that path, and may still choose to just be free spirits wandering from this quest to the next as their whims take them.
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
I'm working on a 14x13 FT map for a world
And I'm creating a world based on the idea "What if Evil won?" similar to Mistborn but everyone's a Misting in essence.
6604 Pre Fall Mejal (This is before everyone becomes a Marked)
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
I am currently working on my own campaign world, mainly for the freedom it gives. Being able to put my creativity into a project that literally has the freedom to create anything is exciting.
My world as it stands at the moment is still very fresh and open for a lot of work, but a civilization was wiped off the continent with no history being left behind, a mysterious and unknown feat that was orchestrated by the lord of the hells, Xhorian. A small faction of the civilization survives on but is currently in hiding away from the rest of the world. These peoples were cursed by Xhorian to forever be shunned, and as such were the first of the Tieflings to be created in my world. The reasoning for the eradication is still a mystery today and the vast open space that was left behind lead to a war amongst the remaining three nations. Warfare ensued for decades before a devastating weapon was unleashed and reducing the population of the Nuzelian empire by 40%. The massive loss of life lead to a tentative peace among the nations. Just over a couple of hundred years later, the peace that has lasted so long is threatened by an unknown force. That is where my PCs have entered and begun their story.
I have a good amount of lore for the world and I am building it all the time. There are a lot of open areas for history to be written by the players and cannot wait to see what they bring to the world!
Yaris Hurley | Water Genasi Monk Lvl 1 | Karrion's Spelljammer Port
I'm not familiar with mistborn. What's misting? So is this like evil is in power or the bbeg just won and this is the world after?
A Misting in Mistborn is a person who can use ONE of 16/17/18 (Depending on what is counted) metals, burning it in their stomach, to gain a special power for a time (EG: A person who can burn tin has their senses increased (Tineyes), or a person who can burn steel can push other metals away from them, commonly cheaper coins, hence their name Coinshots.
https://mistborn.fandom.com/wiki/Misting
Basically, the BBEG won, but I'll put more in a spoiler if you don't want the series spoiled:
The Lord Ruler is complicated, but basically, he saved the world from the Shard (God) Ruin by taking up the power of the Shard Preservation briefly. Because Intent is important in the Cosmere, he would be viewed as good by Shards in the Cosmere. But yes, he commits terrible atrocities.
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
I have made two worlds, one is an aggressively non-stereotypical world called Tanmar and here's the link: https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/125063-tanmar-an-agressively-non-steriotypical-world-and
Also, I've made Azabas, which is a lot like Toril but a little less CrAzY and has a cool race of undead called the Outcast.
I am an Arachpriest, Cat Cultist, Sauce Monk, Angel of Death, and First Spinjitzu Master.
I play Thirteen the necromancer elf, Timber the tabaxi child, and more at the tavern. Hope you like yams!
Oh yeah, don't forget to be kind and loving and stuff. Not on during weekends.
How is that one? I think my DM is using it for our rebellion ship but we only just got it so I dont know much about it yet