Do you guys have any creative uses for spells that no one seems to use? Example Catapult its a first level spell with lots of utility. First you don't have to touch the object you are catapulting so if a guard is covering a door you can have a object up to 60ft away from you fly up to 90ft away causing a distraction for you to slip past the guard. Alternatively you could get some glass/clay bottles and fill them with oil or alcohol. Then you can either catapult them from your location or if you had time to set up you can catapult them from different locations dealing 3d8 damage and have someone else light them up or if you are an artificer use your eldritch cannon as a bonus action to light up a whole bunch of enemies. If done well you can make it seem like you have more allies than you actually do.
Blade Ward can be good with Find Steed and Find Greater Steed as it will benefit both you and the mount. Throw Armor of Agathys on top and Absorb elements with Mounted Combat Feat and it is possible to keep up the AoA for much longer on 2 subjects at once. If you are getting hit then the damage is pretty good.
I love Mold Earth! It’s great for building a “palisade” every night and then putting everything back to normal in the morning. When you’re ambushed it can be a life saver throwing up a shelter to hide behind when your ambushers are a good distance away and are shooting weapons at you. Not to mention how useful it for setting up ambushes yourself!
I love Mold Earth! It’s great for building a “palisade” every night and then putting everything back to normal in the morning. When you’re ambushed it can be a life saver throwing up a shelter to hide behind when your ambushers are a good distance away and are shooting weapons at you. Not to mention how useful it for setting up ambushes yourself!
The change lasts for 1 hour. Your palisade does not last all night to be our back in the morning. In 1 hour it magically goes back to normal anyways.
The first clause of mold earth doesn't have a time limit on it, unlike the other two, and since those others specifically point out a one hour limit it leads me to believe that the excavation power doesn't revert.
Agreed, the first use of Mold Earth is permanent, unlike the other two uses. And unfortunately the third use where you make the ground difficult terrain bit me hard once when we set up an ambush because it radiated magic and the group that we were ambushing had the ability to detect magic. That ambush was not a surprise to our targets needless to say.
I had a character who had ten ball bearings with continual flame cast on them. I would cast animate objects to have 10 torches with a fly speed of 30 ft that I would use at night to cause chaos on group of people we were attacking as the ball bearings deal 1d4+4 if they hit. Imagine torches flying around pelting you late in the night. I also would cast tiny servant to have either a distraction or non concentration light source. This maybe isn't the most optimal usage of spell slots but its been fun.
I love Mold Earth! It’s great for building a “palisade” every night and then putting everything back to normal in the morning. When you’re ambushed it can be a life saver throwing up a shelter to hide behind when your ambushers are a good distance away and are shooting weapons at you. Not to mention how useful it for setting up ambushes yourself!
I love Mold Earth as well I build traps all the time with it. Its extremely versatile.
The first clause of mold earth doesn't have a time limit on it, unlike the other two, and since those others specifically point out a one hour limit it leads me to believe that the excavation power doesn't revert.
Yes. But it does have a clause of loose earth, and while Jeremy Crawford does say “think dirt not stone”, it doesn’t change the fact, that loose dirt, means it’s not particularly growing grass.... it’s either a literal dirt road, or recently dig up dirt. The recently dig up, I don’t know how many adventurers party’s possession including a hoe or plow to loosen the earth up for the spell. Or who really wants to go around and briefly shovel the topsoil for 5ft cube areas in a grid-search pattern, just to make that part of mold earth more and more effective.
but that’s just my preference of not spending a lot of time shoveling.
plenty of other underutilized spells. I’m a big fan of shocking grasp someone as you walk/run by. Taking advantage of how most people wear metal armor for the advantage, and then they lose reactions until their next turn. But you don’t see many people use shocking grasp.
The first clause of mold earth doesn't have a time limit on it, unlike the other two, and since those others specifically point out a one hour limit it leads me to believe that the excavation power doesn't revert.
Yes. But it does have a clause of loose earth, and while Jeremy Crawford does say “think dirt not stone”, it doesn’t change the fact, that loose dirt, means it’s not particularly growing grass.... it’s either a literal dirt road, or recently dig up dirt. The recently dig up, I don’t know how many adventurers party’s possession including a hoe or plow to loosen the earth up for the spell. Or who really wants to go around and briefly shovel the topsoil for 5ft cube areas in a grid-search pattern, just to make that part of mold earth more and more effective.
but that’s just my preference of not spending a lot of time shoveling.
plenty of other underutilized spells. I’m a big fan of shocking grasp someone as you walk/run by. Taking advantage of how most people wear metal armor for the advantage, and then they lose reactions until their next turn. But you don’t see many people use shocking grasp.
I love shocking grasp. I always take heat metal in case we run across heavily armored enemies.
The first clause of mold earth doesn't have a time limit on it, unlike the other two, and since those others specifically point out a one hour limit it leads me to believe that the excavation power doesn't revert.
Yes. But it does have a clause of loose earth, and while Jeremy Crawford does say “think dirt not stone”, it doesn’t change the fact, that loose dirt, means it’s not particularly growing grass.... it’s either a literal dirt road, or recently dig up dirt. The recently dig up, I don’t know how many adventurers party’s possession including a hoe or plow to loosen the earth up for the spell. Or who really wants to go around and briefly shovel the topsoil for 5ft cube areas in a grid-search pattern, just to make that part of mold earth more and more effective.
but that’s just my preference of not spending a lot of time shoveling.
plenty of other underutilized spells. I’m a big fan of shocking grasp someone as you walk/run by. Taking advantage of how most people wear metal armor for the advantage, and then they lose reactions until their next turn. But you don’t see many people use shocking grasp.
Nevertheless, my point was that if you did happen to have enough loose soil to make a crude palisade it would remain and not revert after an hour.
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Canto alla vita alla sua bellezza ad ogni sua ferita ogni sua carezza!
I sing to life and to its tragic beauty To pain and to strife, but all that dances through me The rise and the fall, I've lived through it all!
The first clause of mold earth doesn't have a time limit on it, unlike the other two, and since those others specifically point out a one hour limit it leads me to believe that the excavation power doesn't revert.
Yes. But it does have a clause of loose earth, and while Jeremy Crawford does say “think dirt not stone”, it doesn’t change the fact, that loose dirt, means it’s not particularly growing grass.... it’s either a literal dirt road, or recently dig up dirt. The recently dig up, I don’t know how many adventurers party’s possession including a hoe or plow to loosen the earth up for the spell. Or who really wants to go around and briefly shovel the topsoil for 5ft cube areas in a grid-search pattern, just to make that part of mold earth more and more effective.
but that’s just my preference of not spending a lot of time shoveling.
plenty of other underutilized spells. I’m a big fan of shocking grasp someone as you walk/run by. Taking advantage of how most people wear metal armor for the advantage, and then they lose reactions until their next turn. But you don’t see many people use shocking grasp.
Nevertheless, my point was that if you did happen to have enough loose soil to make a crude palisade it would remain and not revert after an hour.
My point was the spell isn’t near as effective and useful as was lead to believe by the rave review of it.
to go one more step. “Creative use for underused spells”
1. I don’t know anyone who ever had mold earth that doesn’t do that.
2. Mold earth “underused” is practically trolling.
that said, shocking grasp. My scenario of basically a snatch and grab or hit and run tagging someone like you just randomly t.a.s.e.r. Them isn’t exactly creative. I have gone multiple campaigns without seeing a shocking grasp.
I’ll be lucky to go 1 session without a mold earth.
That may be your point now, but your entire original post about it was that it only lasted an hour. That was what I was replying to. That's all I'm saying.
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Canto alla vita alla sua bellezza ad ogni sua ferita ogni sua carezza!
I sing to life and to its tragic beauty To pain and to strife, but all that dances through me The rise and the fall, I've lived through it all!
That may be your point now, but your entire original post about it was that it only lasted an hour. That was what I was replying to. That's all I'm saying.
you can have multiple points in a single post. - trust me- the mods also understand this.
The first clause of mold earth doesn't have a time limit on it, unlike the other two, and since those others specifically point out a one hour limit it leads me to believe that the excavation power doesn't revert.
Yes. But it does have a clause of loose earth, and while Jeremy Crawford does say “think dirt not stone”, it doesn’t change the fact, that loose dirt, means it’s not particularly growing grass.... it’s either a literal dirt road, or recently dig up dirt. The recently dig up, I don’t know how many adventurers party’s possession including a hoe or plow to loosen the earth up for the spell. Or who really wants to go around and briefly shovel the topsoil for 5ft cube areas in a grid-search pattern, just to make that part of mold earth more and more effective.
but that’s just my preference of not spending a lot of time shoveling.
plenty of other underutilized spells. I’m a big fan of shocking grasp someone as you walk/run by. Taking advantage of how most people wear metal armor for the advantage, and then they lose reactions until their next turn. But you don’t see many people use shocking grasp.
Nevertheless, my point was that if you did happen to have enough loose soil to make a crude palisade it would remain and not revert after an hour.
My point was the spell isn’t near as effective and useful as was lead to believe by the rave review of it.
to go one more step. “Creative use for underused spells”
1. I don’t know anyone who ever had mold earth that doesn’t do that.
2. Mold earth “underused” is practically trolling.
that said, shocking grasp. My scenario of basically a snatch and grab or hit and run tagging someone like you just randomly t.a.s.e.r. Them isn’t exactly creative. I have gone multiple campaigns without seeing a shocking grasp.
I’ll be lucky to go 1 session without a mold earth.
Really? I’ve seen the exact opposite almost every time I run a campaign someone has shocking grasp but never once have I seen someone use mould earth
The first clause of mold earth doesn't have a time limit on it, unlike the other two, and since those others specifically point out a one hour limit it leads me to believe that the excavation power doesn't revert.
Yes. But it does have a clause of loose earth, and while Jeremy Crawford does say “think dirt not stone”, it doesn’t change the fact, that loose dirt, means it’s not particularly growing grass.... it’s either a literal dirt road, or recently dig up dirt. The recently dig up, I don’t know how many adventurers party’s possession including a hoe or plow to loosen the earth up for the spell. Or who really wants to go around and briefly shovel the topsoil for 5ft cube areas in a grid-search pattern, just to make that part of mold earth more and more effective.
but that’s just my preference of not spending a lot of time shoveling.
plenty of other underutilized spells. I’m a big fan of shocking grasp someone as you walk/run by. Taking advantage of how most people wear metal armor for the advantage, and then they lose reactions until their next turn. But you don’t see many people use shocking grasp.
Nevertheless, my point was that if you did happen to have enough loose soil to make a crude palisade it would remain and not revert after an hour.
My point was the spell isn’t near as effective and useful as was lead to believe by the rave review of it.
to go one more step. “Creative use for underused spells”
1. I don’t know anyone who ever had mold earth that doesn’t do that.
2. Mold earth “underused” is practically trolling.
that said, shocking grasp. My scenario of basically a snatch and grab or hit and run tagging someone like you just randomly t.a.s.e.r. Them isn’t exactly creative. I have gone multiple campaigns without seeing a shocking grasp.
I’ll be lucky to go 1 session without a mold earth.
Really? I’ve seen the exact opposite almost every time I run a campaign someone has shocking grasp but never once have I seen someone use mould earth
Dead serious: Do you have any open campaigns? If i have to sit through another person spending 5-31 minutes (yes, i sit here and stopwatch on my cellphone when you do the same thing and detail it, every freaking long rest), of how they set up something with Mold earth. or How they play their instrument or sing a song (without actually playing or singing, which would atleast to me, justify the time they spent describing it)
thats the great thing about in-person. someone rambles on something. great time to use the restroom, or grab another drink, or food. Online. where only one person can really talk at a time anyways... you're forced, prisoner, to listen to it.
The first clause of mold earth doesn't have a time limit on it, unlike the other two, and since those others specifically point out a one hour limit it leads me to believe that the excavation power doesn't revert.
Yes. But it does have a clause of loose earth, and while Jeremy Crawford does say “think dirt not stone”, it doesn’t change the fact, that loose dirt, means it’s not particularly growing grass.... it’s either a literal dirt road, or recently dig up dirt. The recently dig up, I don’t know how many adventurers party’s possession including a hoe or plow to loosen the earth up for the spell. Or who really wants to go around and briefly shovel the topsoil for 5ft cube areas in a grid-search pattern, just to make that part of mold earth more and more effective.
but that’s just my preference of not spending a lot of time shoveling.
plenty of other underutilized spells. I’m a big fan of shocking grasp someone as you walk/run by. Taking advantage of how most people wear metal armor for the advantage, and then they lose reactions until their next turn. But you don’t see many people use shocking grasp.
Nevertheless, my point was that if you did happen to have enough loose soil to make a crude palisade it would remain and not revert after an hour.
My point was the spell isn’t near as effective and useful as was lead to believe by the rave review of it.
to go one more step. “Creative use for underused spells”
1. I don’t know anyone who ever had mold earth that doesn’t do that.
2. Mold earth “underused” is practically trolling.
that said, shocking grasp. My scenario of basically a snatch and grab or hit and run tagging someone like you just randomly t.a.s.e.r. Them isn’t exactly creative. I have gone multiple campaigns without seeing a shocking grasp.
I’ll be lucky to go 1 session without a mold earth.
Really? I’ve seen the exact opposite almost every time I run a campaign someone has shocking grasp but never once have I seen someone use mould earth
Dead serious: Do you have any open campaigns? If i have to sit through another person spending 5-31 minutes (yes, i sit here and stopwatch on my cellphone when you do the same thing and detail it, every freaking long rest), of how they set up something with Mold earth. or How they play their instrument or sing a song (without actually playing or singing, which would atleast to me, justify the time they spent describing it)
thats the great thing about in-person. someone rambles on something. great time to use the restroom, or grab another drink, or food. Online. where only one person can really talk at a time anyways... you're forced, prisoner, to listen to it.
I have to agree with with The78thTor1vor. In all campaigns I've played in, there has never been a use of mold earth, unlike shocking grasp. [REDACTED]
Notes: Please keep posts constructive, respectful, and on-topic.
OK, as an alternative to mold earth arguments, I offer Unseen Servant.
The servant can remotely active traps, can cross the poison-gas filled room to deactivate the trap, can reach things you can't (it can fly), can be summoned on the otherside of a barred entry like a prison to get the key for you f the key is left within 60 ft of you, it has physical presence to block a narrow doorway, can move unseen without footsteps around enemies for you, can scout ahead round corners a bit then come back to write / signal if the way is clear. If you have spell mastery you can summon a crapload and have them work together - even with their Strength of 2, they could still do a lot, even slow down an enemy. They can also tickle the enemy in combat to provide the Help action giving you advantage without any risk (take that, familiars!).
And of course, they can carry your bags, clean your room, cook a basic meal, give you massages or hug you when you need it.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
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Do you guys have any creative uses for spells that no one seems to use? Example Catapult its a first level spell with lots of utility. First you don't have to touch the object you are catapulting so if a guard is covering a door you can have a object up to 60ft away from you fly up to 90ft away causing a distraction for you to slip past the guard. Alternatively you could get some glass/clay bottles and fill them with oil or alcohol. Then you can either catapult them from your location or if you had time to set up you can catapult them from different locations dealing 3d8 damage and have someone else light them up or if you are an artificer use your eldritch cannon as a bonus action to light up a whole bunch of enemies. If done well you can make it seem like you have more allies than you actually do.
Your secret is safe with my indifference - Percy
Blade Ward can be good with Find Steed and Find Greater Steed as it will benefit both you and the mount. Throw Armor of Agathys on top and Absorb elements with Mounted Combat Feat and it is possible to keep up the AoA for much longer on 2 subjects at once. If you are getting hit then the damage is pretty good.
I love Mold Earth! It’s great for building a “palisade” every night and then putting everything back to normal in the morning. When you’re ambushed it can be a life saver throwing up a shelter to hide behind when your ambushers are a good distance away and are shooting weapons at you. Not to mention how useful it for setting up ambushes yourself!
Professional computer geek
I like to use Gust to make my clothes bellow dramatically. Useful to look like a person from the movies (and persuading nobles of your power).
D&D is a game for nerds... so I guess I'm one :p
The change lasts for 1 hour. Your palisade does not last all night to be our back in the morning. In 1 hour it magically goes back to normal anyways.
Blank
The first clause of mold earth doesn't have a time limit on it, unlike the other two, and since those others specifically point out a one hour limit it leads me to believe that the excavation power doesn't revert.
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
Agreed, the first use of Mold Earth is permanent, unlike the other two uses. And unfortunately the third use where you make the ground difficult terrain bit me hard once when we set up an ambush because it radiated magic and the group that we were ambushing had the ability to detect magic. That ambush was not a surprise to our targets needless to say.
Professional computer geek
I had a character who had ten ball bearings with continual flame cast on them. I would cast animate objects to have 10 torches with a fly speed of 30 ft that I would use at night to cause chaos on group of people we were attacking as the ball bearings deal 1d4+4 if they hit. Imagine torches flying around pelting you late in the night. I also would cast tiny servant to have either a distraction or non concentration light source. This maybe isn't the most optimal usage of spell slots but its been fun.
Your secret is safe with my indifference - Percy
I love Mold Earth as well I build traps all the time with it. Its extremely versatile.
Your secret is safe with my indifference - Percy
Yes. But it does have a clause of loose earth, and while Jeremy Crawford does say “think dirt not stone”, it doesn’t change the fact, that loose dirt, means it’s not particularly growing grass.... it’s either a literal dirt road, or recently dig up dirt. The recently dig up, I don’t know how many adventurers party’s possession including a hoe or plow to loosen the earth up for the spell. Or who really wants to go around and briefly shovel the topsoil for 5ft cube areas in a grid-search pattern, just to make that part of mold earth more and more effective.
but that’s just my preference of not spending a lot of time shoveling.
plenty of other underutilized spells. I’m a big fan of shocking grasp someone as you walk/run by. Taking advantage of how most people wear metal armor for the advantage, and then they lose reactions until their next turn. But you don’t see many people use shocking grasp.
Blank
I love shocking grasp. I always take heat metal in case we run across heavily armored enemies.
Your secret is safe with my indifference - Percy
Nevertheless, my point was that if you did happen to have enough loose soil to make a crude palisade it would remain and not revert after an hour.
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
My point was the spell isn’t near as effective and useful as was lead to believe by the rave review of it.
to go one more step. “Creative use for underused spells”
1. I don’t know anyone who ever had mold earth that doesn’t do that.
2. Mold earth “underused” is practically trolling.
that said, shocking grasp. My scenario of basically a snatch and grab or hit and run tagging someone like you just randomly t.a.s.e.r. Them isn’t exactly creative.
I have gone multiple campaigns without seeing a shocking grasp.
I’ll be lucky to go 1 session without a mold earth.
Blank
That may be your point now, but your entire original post about it was that it only lasted an hour. That was what I was replying to. That's all I'm saying.
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
you can have multiple points in a single post. - trust me- the mods also understand this.
Blank
Really? I’ve seen the exact opposite almost every time I run a campaign someone has shocking grasp but never once have I seen someone use mould earth
Dead serious:
Do you have any open campaigns? If i have to sit through another person spending 5-31 minutes (yes, i sit here and stopwatch on my cellphone when you do the same thing and detail it, every freaking long rest), of how they set up something with Mold earth. or How they play their instrument or sing a song (without actually playing or singing, which would atleast to me, justify the time they spent describing it)
thats the great thing about in-person. someone rambles on something. great time to use the restroom, or grab another drink, or food. Online. where only one person can really talk at a time anyways... you're forced, prisoner, to listen to it.
Blank
I have to agree with with The78thTor1vor. In all campaigns I've played in, there has never been a use of mold earth, unlike shocking grasp. [REDACTED]
Mold Earth (to dig a large whole)
Large Leather waterproof tarp (Leather working tools and skill)
Mend cantrip (for repairs)
Prestidigitation or various fire based cantrips to heat water/rocks...
Portable hot tub party!
OK, as an alternative to mold earth arguments, I offer Unseen Servant.
The servant can remotely active traps, can cross the poison-gas filled room to deactivate the trap, can reach things you can't (it can fly), can be summoned on the otherside of a barred entry like a prison to get the key for you f the key is left within 60 ft of you, it has physical presence to block a narrow doorway, can move unseen without footsteps around enemies for you, can scout ahead round corners a bit then come back to write / signal if the way is clear. If you have spell mastery you can summon a crapload and have them work together - even with their Strength of 2, they could still do a lot, even slow down an enemy. They can also tickle the enemy in combat to provide the Help action giving you advantage without any risk (take that, familiars!).
And of course, they can carry your bags, clean your room, cook a basic meal, give you massages or hug you when you need it.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.