I really like some of the new mechanics introduced here like:
- Special bonus when you take the Help action/bonus action (Hobgoblin otF)
-Intrinsic casting thats tied to ritual casting (Owlfolk)
-An extra movement option not tied to your speed (Rabbitfolk)
I also find it interesting that with owlfolk they specifically say that if you are falling you can use your reaction to try and start flying again. I haven't played alot with flying races but is this to imply that all other flying races don't have the option to try and stabilize when they fall (presumably against their will)?
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Three-time Judge of the Competition of the Finest Brews!Come join us in making fun, unique homebrew and voting for your favorite entries!
I really like some of the new mechanics introduced here like:
- Special bonus when you take the Help action/bonus action (Hobgoblin otF)
-Intrinsic casting thats tied to ritual casting (Owlfolk)
-An extra movement option not tied to your speed (Rabbitfolk)
I also find it interesting that with owlfolk they specifically say that if you are falling you can use your reaction to try and start flying again. I haven't played alot with flying races but is this to imply that all other flying races don't have the option to try and stabilize when they fall (presumably against their will)?
You know, never thought about it like that before but yeah, I guess so. It’s a cool mechanic and the owlfolk having rituals is sweet too. I think they’re my favorite lol 😂
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"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
On a homebrewed campaign I'm running, I created tribes of goblinoids that have yet to appear who, among other things, worship the Fey and believe themselves to have been Fey once just like the elves did. I was inspired by the fact that in the original folklore goblins are part of the Fair Folk and they were gonna be just a reference to that...
On a homebrewed campaign I'm running, I created tribes of goblinoids that have yet to appear who, among other things, worship the Fey and believe themselves to have been Fey once just like the elves did. I was inspired by the fact that in the original folklore goblins are part of the Fair Folk and they were gonna be just a reference to that...
Now WotC went and did this, lol.
So what Im hearing is that you're some kind of prophet?
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Three-time Judge of the Competition of the Finest Brews!Come join us in making fun, unique homebrew and voting for your favorite entries!
On another note, as they are written right now I feel like every Hobgoblin of the Feywild should try to take 3 levels in Mastermind Rogue so they can pass out bonus action Helps on a regular basis. It wouldn't surprise me if in the final printed version they limited the Fey Gift feature to give the bonuses "only when you use Help as an action or use this feature"
Rollback Post to RevisionRollBack
Three-time Judge of the Competition of the Finest Brews!Come join us in making fun, unique homebrew and voting for your favorite entries!
On a homebrewed campaign I'm running, I created tribes of goblinoids that have yet to appear who, among other things, worship the Fey and believe themselves to have been Fey once just like the elves did. I was inspired by the fact that in the original folklore goblins are part of the Fair Folk and they were gonna be just a reference to that...
Now WotC went and did this, lol.
So what Im hearing is that you're some kind of prophet?
lol I wish, I just like my folklore.
Leaving the coincidence aside, I find it a little weird that WotC are redoing the goblins in a way with this. It is more faithful to their mythological origins, yes...But the D&D!Goblins are kinda their own thing too, with Volo's Guide to Monsters giving them gods and a very established culture that didn't mentioned the Fae anywhere. They weren't a type of faerie, like they are in folklore; they were something different. So WotC linking them now to the Feywild after years of them being their own monster feels a little awkward.
On a homebrewed campaign I'm running, I created tribes of goblinoids that have yet to appear who, among other things, worship the Fey and believe themselves to have been Fey once just like the elves did. I was inspired by the fact that in the original folklore goblins are part of the Fair Folk and they were gonna be just a reference to that...
On a homebrewed campaign I'm running, I created tribes of goblinoids that have yet to appear who, among other things, worship the Fey and believe themselves to have been Fey once just like the elves did. I was inspired by the fact that in the original folklore goblins are part of the Fair Folk and they were gonna be just a reference to that...
Now WotC went and did this, lol.
So what Im hearing is that you're some kind of prophet?
lol I wish, I just like my folklore.
Leaving the coincidence aside, I find it a little weird that WotC are redoing the goblins in a way with this. It is more faithful to their mythological origins, yes...But the D&D!Goblins are kinda their own thing too, with Volo's Guide to Monsters giving them gods and a very established culture that didn't mentioned the Fae anywhere. They weren't a type of faerie, like they are in folklore; they were something different. So WotC linking them now to the Feywild after years of them being their own monster feels a little awkward.
Could say that these hobgoblins are descendants of ones that were taken as slaves by powerful Fey Lords a thousand years ago. Centuries of being changed to suit their masters' whims and exposure to the Feywilds have left them heavily changed from their kin on the prime.
Could also explain why their ability score bonuses aren't fixed- they've been altered so many times that there's no longer a racial tendency toward any particular stat.
I also find it interesting that with owlfolk they specifically say that if you are falling you can use your reaction to try and start flying again. I haven't played alot with flying races but is this to imply that all other flying races don't have the option to try and stabilize when they fall (presumably against their will)?
I play an Aarakocra and none of us have ever even considered that she could 'fall.' I'm not liking the implications, but it's easy to homebrew apply it to Aarakocra as well. The speed is interesting to note as well -- it walks faster than an Aarakocra, but flies slower.
I find it interesting too that so many of these races you can choose between medium or small, but they have 30' walking speed. What's the only remaining defining trait for small creatures at that point? The inability to wield two-handed weapons?
In general, I like this all pretty well, though none really stand out to me. I'm disappointed but unsurprised that we aren't getting tiny faeries, but with that said Fey Passage is too small for small creatures. But if I were to try playing any of these, it'd still probably be the Faerie.
Also, note that these are all races and not lineages, so let's get ready for another round of that 'discussion.'
Are there any books dedicated to the Feywild from older editions of D&D? I've only ever seen it briefly mentioned when explaining the cosmology of D&D like in the DMG.
Also is D&D's Feywild like Pathfinder's First World? I assume they're very similar. I loved learning about the First World in Pathfinder Kingmaker. That game made me finally appreciate gnomes as something far more than short humans with pointy ears.
Interesting. Very, very interesting. I had not been expecting that we would get any Feywild content anytime soon, but this is nice to see. I would buy the hell out of a Feywild/Manual of the Planes book, so this is very much a win for me.
First impressions:
Fairy (Which they should totally rename as "Faerie"). Very standard in theme for a Feywild book. I think it's interesting that the race is Small but can squeeze through Tiny spaces, but that's likely just WotC's way of dealing with the issues of there being a Tiny race. I like that the flying speed is equal to your walking speed, which allows for some pretty cool combinations in order for this race to be the speediest flier in the game with the right items. The hovering is unique, and it makes thematic sense, but it could have unseen implications (like not letting the fairy fall unless their speed is reduced to 0). The magic is pretty standard, except for the lack of a 2nd level spell at level 5 (which was likely replaced by Fey Passage). From a balance perspective, I'm not sure how much would need to be changed, but I think this could use some minor tweaks to make it less powerful right off the bat. Perhaps they could restrict Fey Passage or hovering to once you get to level 3 or 5?
Feygoblin. Interesting. Not just interesting because they are making it 5e canon that goblinoids come from the Feywild, but also interesting that they didn't do a Goblin of the Feywild or Bugbear of the Feywild. I also kind of wish that they would have provided some minor physical changes to this race from the standard Hobgoblin, like blue hair or purple tongues, but that's not really a huge issue for me. Fey Ancestry is nice, though I'm still annoyed that the actually official fey races don't get it (centaur and satyr). Fey Gift is . . . not what I would have imagined a feyish hobgoblin getting, but that doesn't make it bad. It just doesn't seem to vibe well for me. I had always had my head-canon be that feyish goblinoids were Unseelie, and thus not as nice/helpful as the Seelie fey races, but WotC may disagree with me here. They definitely should fix the wording here to prevent infinite disadvantage on enemies with Mastermind Rogues spamming Spite, but overall this feature is interesting and flavorful. Fortune from the Many is just Saving Face, but with a better name and different recharge of the feature.
Owlkocra. I love this race. This is definitely my favorite of this UA. Who doesn't want to play a black/gray Owlfolk Gloomstalker that hunts its enemies in the night, being completely invisible except for two giant, unmoving eyes that magically glow in the dark? Or a small, cute, fluffy, tree-hugging owlfolk Druid that magically transforms into a Cave Bear to tear its enemies into pieces? Perhaps an erratic owlling wizard that hordes books like that fish from Finding Nemo hordes bubbles? Additionally, the mechanics seem spot on. I don't see anything here that seems like it would be an issue at the table (unless you're very strictly a "no-fly" table). The only think I would possibly change is the reaction to make it so you don't fall. I would change this to something simple, like either you automatically succeed (consuming your reaction), or you roll 1d2 every time you would fall, succeeding on an even number, failing on an odd, but taking no reaction. These are just suggestions, though, and the race seems fine as it is now, IMO.
Bugs'-Bunnies. This race is fine. I am not sure if/how I would implement this into my world/campaign, but it is kind of bland right now. Hopfully (no typo here), whatever book this comes out in will give them more flavor than just "Zootopia-Bunnies in D&D". Most of the mechanics seem fine, some stand out as really good and unique (Hare-Trigger and Rabbit-Hop), while others seem . . . lacking, to say the least (I'm looking at you, Lucky Footwork). Perception is . . . fine, if not incredibly boring and counterintuitive to the whole idea of races not having inherent skills presented in Tasha's. If I were to "fix" this race, I would probably make them count as Fey and Humanoid (hey, Satyrs are less goat than these are bunnies, but they count as all Fey and no Humanoid). Then, I would probably merge Hare-Trigger and Lucky Footwork into one feature that would let you add either your Proficiency Bonus or a Proficiency Die to a Dexterity Check, Attack Roll, or Saving Throw an amount of times each day equal to your proficiency bonus, or maybe just once per short rest. This would make them feel a bit more lucky and skilled, but allow them to have a bit more control over it.
Overall, I like this UA. I don't think these are as flavorful or inspiring as the gothic lineages, but that's a simple issue to fix. Sprinkle on some cool lore and flavor, fix a few mechanical quirks, and I think this UA is a done deal. The Owlfolk sticks out to me as the most solid of them, with the Fairy being in second place, but there aren't any races in this UA that I am not on board with being in a potential Feywild/Planescape book. I'll be sure to look out for the survey and give them my thoughts and ideas.
Are there any books dedicated to the Feywild from older editions of D&D? I've only ever seen it briefly mentioned when explaining the cosmology of D&D like in the DMG.
Also is D&D's Feywild like Pathfinder's First World? I assume they're very similar. I loved learning about the First World in Pathfinder Kingmaker. That game made me finally appreciate gnomes as something far more than short humans with pointy ears.
The simplified version is that Feywild (and the Shadowfell) are remnants from 4e. Basically in 4e, when the Primordials created the Prime Material Plane, they threw out the parts of the world that they thought were “too bright” and “too dark”. The bright parts became the Feywilds and the Dark parts became the Shadowfell. They are meant to be echos of the Material Plane.
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"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Rabbitfolk (Burrowfolk) and Owlfolk (Owlkockra) should get their special proficiencies swapped (Burrowfolk get Stealth and Owlkockra get Perception).
The Fairy should have the ability to shrink to tiny and grow to small (only using the Fey Passage when Tiny).
All small creatures are missing a 25 foot speed?
Hobgoblin of the Feywild feels like... I just don't like it. It'd work as a racial variant, but I just don't like this race. It feels... wrong.
Fairy surely needs Fey Ancestry? As do the rest of them?
The Owlfolk's Nimble Flight and Pixie's hover just kicks the Aaracockra and makes it way weaker than it already was.
I hate how they haven't fully used the lineage rules here as well.
I read these lineages and liked them significantly more than I liked the Gothic Lineages, but upon re-reading they're very poor. Which is a shame - the Fey needed some love. This UA is lazy and sad.
This is interesting, though they really need to make the Fairy tiny (and I agree with Third that it should be spelled Faerie). The hobgoblin is just a no for me. That's not the lore I want to use, and it just seems weird to me. Mechanics are fine, race itself isn't. Owlfolk is interesting, but it's a bit too goofy for my campaigns. Aarakocra and kenku are enough humanoid birds for my liking. Rabbitfolk are basically Bugs' Bunny, and I most certainly will not be allowing them in my games. The Feywild is supposed to be a magical wilderness that hangs in the balance between whimsical and deadly, not some anime show about humanoid animals.
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
I like the new races (except Rabbitfolk), but they pose an interesting question: what book are these going to be released in? I'm still hoping for a Draconomicon later this year, but these imply a Feywild setting book, but we generally get at least 1 adventure a year, and I'm not sure if Candlekeep counts.
Heeee... 4e did the goblin + hobgoblin were fae bits. Looks like they're going to bring those back. I wonder if we'll see Formians giants too?
But last UA had shadowfell / ravenloft themed races, now we have faewild ones.... I wonder if we're going to get a big book for all three of the Material planes?
I'm confused. I thought WotC was only doing Lineages from now on, no?
Other than that, here are my thoughts. I really like this new batch! It's not as cool as the Gothlines, but I like the flavor! From a mechanical perspective, my favorite are the Rabbitfolk and Hobgoblin(Feygoblin? Hearthgoblin?) The Rabbitfolk has Hare-Trigger(Very funny, WotC), Lucky Footwork, and Rabbit Hop that combines together to make a speedy, quick character. The Hobgoblin has it's Fey Gift trait, which is pretty useful, I like it! From a flavor perspective, I like all, with my least favorite being the Owlfolk. It's just... We already have Aarakocra and Kenku. Do we need another? Rabbitfolk is my favorite. The idea of a cunning rabbit assasing, darting through the grass and murdering flowers is just, amazing. In fact.. I already have an idea for a character.
Peter Rabbit, Rogue Assassin
He trots through the grass, creeping up on an unsuspecting flower. Then, in a flash he is behind the flower, slicing it in two with a long, serrated, knife. The flower never had a chance. Suddenly, Peter, the Bane of Tulips, hears a sound behind him. The other being tries to attack, yet the hare is quicker. Peter hops towards his attacker, and stabs him. The attacker cries out in pain, then shoots a ball of fire at peter. Peter almost is hit, but luckily is able to not take the full brunt of the fireball with his footwork. Peter then stabs his opponent again, killing him. It seems another Farmer-Assassin was sent by the humans to kill him. Just another day in Peter's life full of danger. "I must defeat the Farmer-King." Peter thought to himself, "For if I kill the farmer king... I can take all his turnips." Then Peter wandered off to another town. Trying to find a way to the land of Farmlandia.
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When players get creative.
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https://dnd.wizards.com/articles/unearthedarcana/folk_feywild
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills
I mean, regardless of the opinions on the lineages....
OMG, Feywild book confirmed?! I’d be so, so, SO hyped if that is the case!
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills
Well, at least this is more interesting to me than the Gothic horror of Ravenloft.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I really like some of the new mechanics introduced here like:
- Special bonus when you take the Help action/bonus action (Hobgoblin otF)
-Intrinsic casting thats tied to ritual casting (Owlfolk)
-An extra movement option not tied to your speed (Rabbitfolk)
I also find it interesting that with owlfolk they specifically say that if you are falling you can use your reaction to try and start flying again. I haven't played alot with flying races but is this to imply that all other flying races don't have the option to try and stabilize when they fall (presumably against their will)?
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
You know, never thought about it like that before but yeah, I guess so. It’s a cool mechanic and the owlfolk having rituals is sweet too. I think they’re my favorite lol 😂
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
On a homebrewed campaign I'm running, I created tribes of goblinoids that have yet to appear who, among other things, worship the Fey and believe themselves to have been Fey once just like the elves did. I was inspired by the fact that in the original folklore goblins are part of the Fair Folk and they were gonna be just a reference to that...
Now WotC went and did this, lol.
Active Campaigns:
Raiketsu's Princes of the Apocalypse (DM: Raiketsu) - Shautha: Half-Orc, Level 3 Druid (Circle of Land: Mountain) ⟆ Monster Misfits Adventures (DM: ShadIn) - Vrakskan Onyxadyn: Dragonborn, Level 3 Barbarian (Path of the Ancestral Guardian) ⟆ Rime of the Frostmaiden (DM: Sarvaeth) - Rildayne Uln'hyrr: Drow Elf, Level 1 Warlock of the Archfey
RachelEvening's Tyranny of the Dragon Queen - DM
RachelEvening's Tomb of Annihilation - DM
So what Im hearing is that you're some kind of prophet?
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
On another note, as they are written right now I feel like every Hobgoblin of the Feywild should try to take 3 levels in Mastermind Rogue so they can pass out bonus action Helps on a regular basis. It wouldn't surprise me if in the final printed version they limited the Fey Gift feature to give the bonuses "only when you use Help as an action or use this feature"
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
lol I wish, I just like my folklore.
Leaving the coincidence aside, I find it a little weird that WotC are redoing the goblins in a way with this. It is more faithful to their mythological origins, yes...But the D&D!Goblins are kinda their own thing too, with Volo's Guide to Monsters giving them gods and a very established culture that didn't mentioned the Fae anywhere. They weren't a type of faerie, like they are in folklore; they were something different. So WotC linking them now to the Feywild after years of them being their own monster feels a little awkward.
Active Campaigns:
Raiketsu's Princes of the Apocalypse (DM: Raiketsu) - Shautha: Half-Orc, Level 3 Druid (Circle of Land: Mountain) ⟆ Monster Misfits Adventures (DM: ShadIn) - Vrakskan Onyxadyn: Dragonborn, Level 3 Barbarian (Path of the Ancestral Guardian) ⟆ Rime of the Frostmaiden (DM: Sarvaeth) - Rildayne Uln'hyrr: Drow Elf, Level 1 Warlock of the Archfey
RachelEvening's Tyranny of the Dragon Queen - DM
RachelEvening's Tomb of Annihilation - DM
Aspiring writer here. I feel your pain...
Could say that these hobgoblins are descendants of ones that were taken as slaves by powerful Fey Lords a thousand years ago. Centuries of being changed to suit their masters' whims and exposure to the Feywilds have left them heavily changed from their kin on the prime.
Could also explain why their ability score bonuses aren't fixed- they've been altered so many times that there's no longer a racial tendency toward any particular stat.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I play an Aarakocra and none of us have ever even considered that she could 'fall.' I'm not liking the implications, but it's easy to homebrew apply it to Aarakocra as well. The speed is interesting to note as well -- it walks faster than an Aarakocra, but flies slower.
I find it interesting too that so many of these races you can choose between medium or small, but they have 30' walking speed. What's the only remaining defining trait for small creatures at that point? The inability to wield two-handed weapons?
In general, I like this all pretty well, though none really stand out to me. I'm disappointed but unsurprised that we aren't getting tiny faeries, but with that said Fey Passage is too small for small creatures. But if I were to try playing any of these, it'd still probably be the Faerie.
Also, note that these are all races and not lineages, so let's get ready for another round of that 'discussion.'
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Are there any books dedicated to the Feywild from older editions of D&D? I've only ever seen it briefly mentioned when explaining the cosmology of D&D like in the DMG.
Also is D&D's Feywild like Pathfinder's First World? I assume they're very similar. I loved learning about the First World in Pathfinder Kingmaker. That game made me finally appreciate gnomes as something far more than short humans with pointy ears.
Interesting. Very, very interesting. I had not been expecting that we would get any Feywild content anytime soon, but this is nice to see. I would buy the hell out of a Feywild/Manual of the Planes book, so this is very much a win for me.
First impressions:
Fairy (Which they should totally rename as "Faerie"). Very standard in theme for a Feywild book. I think it's interesting that the race is Small but can squeeze through Tiny spaces, but that's likely just WotC's way of dealing with the issues of there being a Tiny race. I like that the flying speed is equal to your walking speed, which allows for some pretty cool combinations in order for this race to be the speediest flier in the game with the right items. The hovering is unique, and it makes thematic sense, but it could have unseen implications (like not letting the fairy fall unless their speed is reduced to 0). The magic is pretty standard, except for the lack of a 2nd level spell at level 5 (which was likely replaced by Fey Passage). From a balance perspective, I'm not sure how much would need to be changed, but I think this could use some minor tweaks to make it less powerful right off the bat. Perhaps they could restrict Fey Passage or hovering to once you get to level 3 or 5?
Feygoblin. Interesting. Not just interesting because they are making it 5e canon that goblinoids come from the Feywild, but also interesting that they didn't do a Goblin of the Feywild or Bugbear of the Feywild. I also kind of wish that they would have provided some minor physical changes to this race from the standard Hobgoblin, like blue hair or purple tongues, but that's not really a huge issue for me. Fey Ancestry is nice, though I'm still annoyed that the actually official fey races don't get it (centaur and satyr). Fey Gift is . . . not what I would have imagined a feyish hobgoblin getting, but that doesn't make it bad. It just doesn't seem to vibe well for me. I had always had my head-canon be that feyish goblinoids were Unseelie, and thus not as nice/helpful as the Seelie fey races, but WotC may disagree with me here. They definitely should fix the wording here to prevent infinite disadvantage on enemies with Mastermind Rogues spamming Spite, but overall this feature is interesting and flavorful. Fortune from the Many is just Saving Face, but with a better name and different recharge of the feature.
Owlkocra. I love this race. This is definitely my favorite of this UA. Who doesn't want to play a black/gray Owlfolk Gloomstalker that hunts its enemies in the night, being completely invisible except for two giant, unmoving eyes that magically glow in the dark? Or a small, cute, fluffy, tree-hugging owlfolk Druid that magically transforms into a Cave Bear to tear its enemies into pieces? Perhaps an erratic owlling wizard that hordes books like that fish from Finding Nemo hordes bubbles? Additionally, the mechanics seem spot on. I don't see anything here that seems like it would be an issue at the table (unless you're very strictly a "no-fly" table). The only think I would possibly change is the reaction to make it so you don't fall. I would change this to something simple, like either you automatically succeed (consuming your reaction), or you roll 1d2 every time you would fall, succeeding on an even number, failing on an odd, but taking no reaction. These are just suggestions, though, and the race seems fine as it is now, IMO.
Bugs'-Bunnies. This race is fine. I am not sure if/how I would implement this into my world/campaign, but it is kind of bland right now. Hopfully (no typo here), whatever book this comes out in will give them more flavor than just "Zootopia-Bunnies in D&D". Most of the mechanics seem fine, some stand out as really good and unique (Hare-Trigger and Rabbit-Hop), while others seem . . . lacking, to say the least (I'm looking at you, Lucky Footwork). Perception is . . . fine, if not incredibly boring and counterintuitive to the whole idea of races not having inherent skills presented in Tasha's. If I were to "fix" this race, I would probably make them count as Fey and Humanoid (hey, Satyrs are less goat than these are bunnies, but they count as all Fey and no Humanoid). Then, I would probably merge Hare-Trigger and Lucky Footwork into one feature that would let you add either your Proficiency Bonus or a Proficiency Die to a Dexterity Check, Attack Roll, or Saving Throw an amount of times each day equal to your proficiency bonus, or maybe just once per short rest. This would make them feel a bit more lucky and skilled, but allow them to have a bit more control over it.
Overall, I like this UA. I don't think these are as flavorful or inspiring as the gothic lineages, but that's a simple issue to fix. Sprinkle on some cool lore and flavor, fix a few mechanical quirks, and I think this UA is a done deal. The Owlfolk sticks out to me as the most solid of them, with the Fairy being in second place, but there aren't any races in this UA that I am not on board with being in a potential Feywild/Planescape book. I'll be sure to look out for the survey and give them my thoughts and ideas.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
The simplified version is that Feywild (and the Shadowfell) are remnants from 4e. Basically in 4e, when the Primordials created the Prime Material Plane, they threw out the parts of the world that they thought were “too bright” and “too dark”. The bright parts became the Feywilds and the Dark parts became the Shadowfell. They are meant to be echos of the Material Plane.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills
Rabbitfolk (Burrowfolk) and Owlfolk (Owlkockra) should get their special proficiencies swapped (Burrowfolk get Stealth and Owlkockra get Perception).
The Fairy should have the ability to shrink to tiny and grow to small (only using the Fey Passage when Tiny).
All small creatures are missing a 25 foot speed?
Hobgoblin of the Feywild feels like... I just don't like it. It'd work as a racial variant, but I just don't like this race. It feels... wrong.
Fairy surely needs Fey Ancestry? As do the rest of them?
The Owlfolk's Nimble Flight and Pixie's hover just kicks the Aaracockra and makes it way weaker than it already was.
I hate how they haven't fully used the lineage rules here as well.
I read these lineages and liked them significantly more than I liked the Gothic Lineages, but upon re-reading they're very poor. Which is a shame - the Fey needed some love. This UA is lazy and sad.
Frequent Eladrin || They/Them, but accept all pronouns
Luz Noceda would like to remind you that you're worth loving!
This is interesting, though they really need to make the Fairy tiny (and I agree with Third that it should be spelled Faerie). The hobgoblin is just a no for me. That's not the lore I want to use, and it just seems weird to me. Mechanics are fine, race itself isn't. Owlfolk is interesting, but it's a bit too goofy for my campaigns. Aarakocra and kenku are enough humanoid birds for my liking. Rabbitfolk are basically Bugs' Bunny, and I most certainly will not be allowing them in my games. The Feywild is supposed to be a magical wilderness that hangs in the balance between whimsical and deadly, not some anime show about humanoid animals.
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
I like the new races (except Rabbitfolk), but they pose an interesting question: what book are these going to be released in? I'm still hoping for a Draconomicon later this year, but these imply a Feywild setting book, but we generally get at least 1 adventure a year, and I'm not sure if Candlekeep counts.
Heeee... 4e did the goblin + hobgoblin were fae bits. Looks like they're going to bring those back. I wonder if we'll see Formians giants too?
But last UA had shadowfell / ravenloft themed races, now we have faewild ones.... I wonder if we're going to get a big book for all three of the Material planes?
I'm confused. I thought WotC was only doing Lineages from now on, no?
Other than that, here are my thoughts. I really like this new batch! It's not as cool as the Gothlines, but I like the flavor! From a mechanical perspective, my favorite are the Rabbitfolk and Hobgoblin(Feygoblin? Hearthgoblin?) The Rabbitfolk has Hare-Trigger(Very funny, WotC), Lucky Footwork, and Rabbit Hop that combines together to make a speedy, quick character. The Hobgoblin has it's Fey Gift trait, which is pretty useful, I like it! From a flavor perspective, I like all, with my least favorite being the Owlfolk. It's just... We already have Aarakocra and Kenku. Do we need another? Rabbitfolk is my favorite. The idea of a cunning rabbit assasing, darting through the grass and murdering flowers is just, amazing. In fact.. I already have an idea for a character.
Peter Rabbit, Rogue Assassin
He trots through the grass, creeping up on an unsuspecting flower. Then, in a flash he is behind the flower, slicing it in two with a long, serrated, knife. The flower never had a chance. Suddenly, Peter, the Bane of Tulips, hears a sound behind him. The other being tries to attack, yet the hare is quicker. Peter hops towards his attacker, and stabs him. The attacker cries out in pain, then shoots a ball of fire at peter. Peter almost is hit, but luckily is able to not take the full brunt of the fireball with his footwork. Peter then stabs his opponent again, killing him. It seems another Farmer-Assassin was sent by the humans to kill him. Just another day in Peter's life full of danger. "I must defeat the Farmer-King." Peter thought to himself, "For if I kill the farmer king... I can take all his turnips." Then Peter wandered off to another town. Trying to find a way to the land of Farmlandia.
When players get creative.