True Strike in this UA on a bladesinger.. wow, that's insanely good now, assuming you have a good INT score an extra 1d6/2d6/3d6 damage from level 5/11/17, is quiet impressive. Eldritch Knight could probably make it work too at later levels. Sorcerer can also use it in some cases, quicken True Strike, then True Strike but this feels more an emergency option.
Blade Ward is now broken, not sure why they changed this, it's like shield but doesn't even cost a spell slot... Disadvantage, also it doesn't say when the effect ends, is it the end of the creatures' next turn or is it just against that 1 attack? Right now, it would even be interpreted to be forever... but the instantaneous duration makes me think it is only meant to be against 1 attack. I think this needs some rewording, at 1 attack, it might be okay as later on most creatures do multiple attacks but tier 1 it's extremely tanky and many tank builds might even think about speccing to get it in one way or another. Magic Initiate would mean this, a 1/LR cast of shield and 1 other cantrip... just saying.
Will read over Bastions later, but seems exciting.
EDIT: I'm forgetting, True Strike applies to all weapons, including longbow and crossbow... this makes it better than firebolt for damage! 1d6 shortbow+3 from level 1, assuming 2d6 shortbow +4 from level 5, 3d6 shortbow +5 from level 11 and 4d6 shortbow +5 from level 17. Not sure if they intended it too be that much better than firebolt, an Evocation Wizard's Potent Cantrip or similar features can also be applied to it, to up it's damage even more. Also as a Rogue, you can now go crazy, get Magic Initiate as your 1st level feat, get this cantrip and focus Intelligence, go Arcane Trickster, now a SAD arcane trickster.
There is some basic crafting stuff in there for the Bastion, but not for player's own crafting from what I see. So you can get basic things made, commission basic weapons, mastercraft weapons (which with magic weapon? become +1 weapons permanently), armour and some other things (i.e. holy water, poisons, etc).
True Strike in this UA on a bladesinger.. wow, that's insanely good now, assuming you have a good INT score an extra 1d6/2d6/3d6 damage from level 5/11/17, is quiet impressive. Eldritch Knight could probably make it work too at later levels. Sorcerer can also use it in some cases, quicken True Strike, then True Strike but this feels more an emergency option.
Blade Ward is now broken, not sure why they changed this, it's like shield but doesn't even cost a spell slot... Disadvantage, also it doesn't say when the effect ends, is it the end of the creatures' next turn or is it just against that 1 attack? Right now, it would even be interpreted to be forever... but the instantaneous duration makes me think it is only meant to be against 1 attack. I think this needs some rewording, at 1 attack, it might be okay as later on most creatures do multiple attacks but tier 1 it's extremely tanky and many tank builds might even think about speccing to get it in one way or another. Magic Initiate would mean this, a 1/LR cast of shield and 1 other cantrip... just saying.
Will read over Bastions later, but seems exciting.
EDIT: I'm forgetting, True Strike applies to all weapons, including longbow and crossbow... this makes it better than firebolt for damage! 1d6 shortbow+3 from level 1, assuming 2d6 shortbow +4 from level 5, 3d6 shortbow +5 from level 11 and 4d6 shortbow +5 from level 17. Not sure if they intended it too be that much better than firebolt, an Evocation Wizard's Potent Cantrip or similar features can also be applied to it, to up it's damage even more. Also as a Rogue, you can now go crazy, get Magic Initiate as your 1st level feat, get this cantrip and focus Intelligence, go Arcane Trickster, now a SAD arcane trickster.
How is True Stike better than Fire Bolt? It has a better minimum because you add your spell-casting modifier to the damage. The average damage is roughly equal. The max is lower.
If you add an ability that lets you add your modifier to Fire Bolt like Empowered Evocation or Elemental Affinity then the minimum damage is the same, average and maximum damage is better with Fire Bolt.
Also how does the Wizards Potent Cantrip feature increase the damage to Revised True Strike?
True Strike in this UA on a bladesinger.. wow, that's insanely good now, assuming you have a good INT score an extra 1d6/2d6/3d6 damage from level 5/11/17, is quiet impressive. Eldritch Knight could probably make it work too at later levels. Sorcerer can also use it in some cases, quicken True Strike, then True Strike but this feels more an emergency option.
Blade Ward is now broken, not sure why they changed this, it's like shield but doesn't even cost a spell slot... Disadvantage, also it doesn't say when the effect ends, is it the end of the creatures' next turn or is it just against that 1 attack? Right now, it would even be interpreted to be forever... but the instantaneous duration makes me think it is only meant to be against 1 attack. I think this needs some rewording, at 1 attack, it might be okay as later on most creatures do multiple attacks but tier 1 it's extremely tanky and many tank builds might even think about speccing to get it in one way or another. Magic Initiate would mean this, a 1/LR cast of shield and 1 other cantrip... just saying.
Will read over Bastions later, but seems exciting.
EDIT: I'm forgetting, True Strike applies to all weapons, including longbow and crossbow... this makes it better than firebolt for damage! 1d6 shortbow+3 from level 1, assuming 2d6 shortbow +4 from level 5, 3d6 shortbow +5 from level 11 and 4d6 shortbow +5 from level 17. Not sure if they intended it too be that much better than firebolt, an Evocation Wizard's Potent Cantrip or similar features can also be applied to it, to up it's damage even more. Also as a Rogue, you can now go crazy, get Magic Initiate as your 1st level feat, get this cantrip and focus Intelligence, go Arcane Trickster, now a SAD arcane trickster.
How is True Stike better than Fire Bolt? It has a better minimum because you add your spell-casting modifier to the damage. The average damage is roughly equal. The max is lower.
And this is without considering attack roll, this is also shortbow, Longbow would do an extra +~1 damage, Heavy Crossbow would do an extra +~2
You're right that the max for Magic Weapon is lower, but then on the flip side, the minimum is higher for Magic Weapon too, meaning it is a more consistent spell than firebolt.
True Strike in this UA on a bladesinger.. wow, that's insanely good now, assuming you have a good INT score an extra 1d6/2d6/3d6 damage from level 5/11/17, is quiet impressive. Eldritch Knight could probably make it work too at later levels. Sorcerer can also use it in some cases, quicken True Strike, then True Strike but this feels more an emergency option.
Blade Ward is now broken, not sure why they changed this, it's like shield but doesn't even cost a spell slot... Disadvantage, also it doesn't say when the effect ends, is it the end of the creatures' next turn or is it just against that 1 attack? Right now, it would even be interpreted to be forever... but the instantaneous duration makes me think it is only meant to be against 1 attack. I think this needs some rewording, at 1 attack, it might be okay as later on most creatures do multiple attacks but tier 1 it's extremely tanky and many tank builds might even think about speccing to get it in one way or another. Magic Initiate would mean this, a 1/LR cast of shield and 1 other cantrip... just saying.
Will read over Bastions later, but seems exciting.
EDIT: I'm forgetting, True Strike applies to all weapons, including longbow and crossbow... this makes it better than firebolt for damage! 1d6 shortbow+3 from level 1, assuming 2d6 shortbow +4 from level 5, 3d6 shortbow +5 from level 11 and 4d6 shortbow +5 from level 17. Not sure if they intended it too be that much better than firebolt, an Evocation Wizard's Potent Cantrip or similar features can also be applied to it, to up it's damage even more. Also as a Rogue, you can now go crazy, get Magic Initiate as your 1st level feat, get this cantrip and focus Intelligence, go Arcane Trickster, now a SAD arcane trickster.
How is True Stike better than Fire Bolt? It has a better minimum because you add your spell-casting modifier to the damage. The average damage is roughly equal. The max is lower.
True Strike in this UA on a bladesinger.. wow, that's insanely good now, assuming you have a good INT score an extra 1d6/2d6/3d6 damage from level 5/11/17, is quiet impressive. Eldritch Knight could probably make it work too at later levels. Sorcerer can also use it in some cases, quicken True Strike, then True Strike but this feels more an emergency option.
Blade Ward is now broken, not sure why they changed this, it's like shield but doesn't even cost a spell slot... Disadvantage, also it doesn't say when the effect ends, is it the end of the creatures' next turn or is it just against that 1 attack? Right now, it would even be interpreted to be forever... but the instantaneous duration makes me think it is only meant to be against 1 attack. I think this needs some rewording, at 1 attack, it might be okay as later on most creatures do multiple attacks but tier 1 it's extremely tanky and many tank builds might even think about speccing to get it in one way or another. Magic Initiate would mean this, a 1/LR cast of shield and 1 other cantrip... just saying.
Will read over Bastions later, but seems exciting.
EDIT: I'm forgetting, True Strike applies to all weapons, including longbow and crossbow... this makes it better than firebolt for damage! 1d6 shortbow+3 from level 1, assuming 2d6 shortbow +4 from level 5, 3d6 shortbow +5 from level 11 and 4d6 shortbow +5 from level 17. Not sure if they intended it too be that much better than firebolt, an Evocation Wizard's Potent Cantrip or similar features can also be applied to it, to up it's damage even more. Also as a Rogue, you can now go crazy, get Magic Initiate as your 1st level feat, get this cantrip and focus Intelligence, go Arcane Trickster, now a SAD arcane trickster.
How is True Stike better than Fire Bolt? It has a better minimum because you add your spell-casting modifier to the damage. The average damage is roughly equal. The max is lower.
If you add an ability that lets you add your modifier to Fire Bolt like Empowered Evocation or Elemental Affinity then the minimum damage is the same, average and maximum damage is better with Fire Bolt.
If the average damage is roughly the same, the one with the higher minimum wins out due to lower variance.
Also if you add stuff like class features for Fire Bolt, how about adding for example a flametounge that would trigger of a truestrike in melee? Or a Dragon Wing Bow for ranged?
True Strike in this UA on a bladesinger.. wow, that's insanely good now, assuming you have a good INT score an extra 1d6/2d6/3d6 damage from level 5/11/17, is quiet impressive. Eldritch Knight could probably make it work too at later levels. Sorcerer can also use it in some cases, quicken True Strike, then True Strike but this feels more an emergency option.
Blade Ward is now broken, not sure why they changed this, it's like shield but doesn't even cost a spell slot... Disadvantage, also it doesn't say when the effect ends, is it the end of the creatures' next turn or is it just against that 1 attack? Right now, it would even be interpreted to be forever... but the instantaneous duration makes me think it is only meant to be against 1 attack. I think this needs some rewording, at 1 attack, it might be okay as later on most creatures do multiple attacks but tier 1 it's extremely tanky and many tank builds might even think about speccing to get it in one way or another. Magic Initiate would mean this, a 1/LR cast of shield and 1 other cantrip... just saying.
Will read over Bastions later, but seems exciting.
EDIT: I'm forgetting, True Strike applies to all weapons, including longbow and crossbow... this makes it better than firebolt for damage! 1d6 shortbow+3 from level 1, assuming 2d6 shortbow +4 from level 5, 3d6 shortbow +5 from level 11 and 4d6 shortbow +5 from level 17. Not sure if they intended it too be that much better than firebolt, an Evocation Wizard's Potent Cantrip or similar features can also be applied to it, to up it's damage even more. Also as a Rogue, you can now go crazy, get Magic Initiate as your 1st level feat, get this cantrip and focus Intelligence, go Arcane Trickster, now a SAD arcane trickster.
How is True Stike better than Fire Bolt? It has a better minimum because you add your spell-casting modifier to the damage. The average damage is roughly equal. The max is lower.
If you add an ability that lets you add your modifier to Fire Bolt like Empowered Evocation or Elemental Affinity then the minimum damage is the same, average and maximum damage is better with Fire Bolt.
If the average damage is roughly the same, the one with the higher minimum wins out due to lower variance.
Also if you add stuff like class features for Fire Bolt, how about adding for example a flametounge that would trigger of a truestrike in melee? Or a Dragon Wing Bow for ranged?
Class feature’s are more likely to be guaranteed then magic item’s.On the subject of class features you could be a Pact of Tome Celestial Warlock with Firebolt and Agonizing Blast so you could add your charisma modifier twice.
Damn, haven’t watched but doesn’t look like we will see the Monk revision. WTF!!!
It’s going to be in the playtest 9.
Which I call BS on. Sorry, just a bit salty, but Monk was the last class to be released. Every other class has been out twice and JC even said for most of the classes in UA6 they are done with and we probably won't see them again (for now, I think he said) with the exception of Druid, I believe. And he said Shadow and Elements are pretty much done as well so it's only the base class and Hand that they are revisiting. Why wait until UA9?
Damn, haven’t watched but doesn’t look like we will see the Monk revision. WTF!!!
Those must have been some scathing survey responses.
Possibly.
And did they even say how Monk scored? I believe JC said Elements was in the 70's compared to the 11% satisfaction on the initial PHB survey a couple years ago. But no numbers on the base class or Shadow or Hand. Unless I missed it.
And did they even say how Monk scored? I believe JC said Elements was in the 70's compared to the 11% satisfaction on the initial PHB survey a couple years ago. But no numbers on the base class or Shadow or Hand. Unless I missed it.
I missed it then because I could have sworn he was so tight-lipped about the monk that he didn't even discuss the score. I was starting to worry that it was scored so low that the entire class was going the way of the psionic subclass and just be folded into fighter (exaggeration for comedic effect).
Honestly, this is the best thing they have come up with in this playtesting process. It sounds more like something that should have its own supplement than something that comes out in the DMG, but I'm not going to complain about that either. If successful, they will exploit it in future supplements. I think there is something that could have a small fix. If you are proficient with blacksmith tools, can't you make a forge? Why? And things like that. But it really is an excellent idea. I love this.
Class feature’s are more likely to be guaranteed then magic item’s.On the subject of class features you could be a Pact of Tome Celestial Warlock with Firebolt and Agonizing Blast so you could add your charisma modifier twice.
Technically this Cantrip does radiant damage so Celestial Resilience would also apply for True Strike at that point, and presumably is also applicable too Agonizing Blast, if not from level 1, then from level 5 since it adds damage then and as it's a Warlock cantrip, don't even need Pact of Tome, you could basically be a melee Warlock from level 1 without getting any tome, gets a bit lame later on and it doesn't give you proficiency with better weapons but it's a back-up option for Warlocks who want a melee option and not Pact of the Blade.
"our team does look online at people's discussions, but where our team spends most of its time when it comes to digging into people's thoughts on different elements of the game: it's through the surveys. we currently have THREE members of our design team who are spending substantial amounts of time reading what people are writing and, uh, not only that feedback that's coming in but then our analysis of it is having a powerful impact on where things are headed in the game." 22:33
i forget where (maybe the playtest 7 thread), but there was some discussion about whether they read the forums or not. maybe they do? interesting.
Rollback Post to RevisionRollBack
unhappy at the way in which we lost individual purchases for one-off subclasses, magic items, and monsters?
tell them you don't like features disappeared quietly in the night: providefeedback!
"our team does look online at people's discussions, but where our team spends most of its time when it comes to digging into people's thoughts on different elements of the game: it's through the surveys. we currently have THREE members of our design team who are spending substantial amounts of time reading what people are writing and, uh, not only that feedback that's coming in but then our analysis of it is having a powerful impact on where things are headed in the game." 22:33
i forget where (maybe the playtest 7 thread), but there was some discussion about whether they read the forums or not. maybe they do? interesting.
Yes, and I don't believe it. But hey, who knows. Maybe they have three people enslaved.
Honestly, this is the best thing they have come up with in this playtesting process. It sounds more like something that should have its own supplement than something that comes out in the DMG, but I'm not going to complain about that either. If successful, they will exploit it in future supplements. I think there is something that could have a small fix. If you are proficient with blacksmith tools, can't you make a forge? Why? And things like that. But it really is an excellent idea. I love this.
They explicitly tied it to class features. I would have liked to see a mix of class features and skills -- especially since they are enabling a purpose for several different kinds of tools -- but my real hope is that this will tie into a new crafting system.
That might be a bit problematic, but it was done in order to balance things to a degree, though perhaps not deeply thought out.
I am very annoyed that I have to rewrite it all in order to use it since they tied a lot of things to the expectation it would be used in FR, which is a major PITA, but doable.
Rollback Post to RevisionRollBack
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
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EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
Damn, haven’t watched but doesn’t look like we will see the Monk revision. WTF!!!
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
It’s going to be in the playtest 9.
Those must have been some scathing survey responses.
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True Strike in this UA on a bladesinger.. wow, that's insanely good now, assuming you have a good INT score an extra 1d6/2d6/3d6 damage from level 5/11/17, is quiet impressive. Eldritch Knight could probably make it work too at later levels. Sorcerer can also use it in some cases, quicken True Strike, then True Strike but this feels more an emergency option.
Blade Ward is now broken, not sure why they changed this, it's like shield but doesn't even cost a spell slot... Disadvantage, also it doesn't say when the effect ends, is it the end of the creatures' next turn or is it just against that 1 attack? Right now, it would even be interpreted to be forever... but the instantaneous duration makes me think it is only meant to be against 1 attack. I think this needs some rewording, at 1 attack, it might be okay as later on most creatures do multiple attacks but tier 1 it's extremely tanky and many tank builds might even think about speccing to get it in one way or another. Magic Initiate would mean this, a 1/LR cast of shield and 1 other cantrip... just saying.
Will read over Bastions later, but seems exciting.
EDIT: I'm forgetting, True Strike applies to all weapons, including longbow and crossbow... this makes it better than firebolt for damage! 1d6 shortbow+3 from level 1, assuming 2d6 shortbow +4 from level 5, 3d6 shortbow +5 from level 11 and 4d6 shortbow +5 from level 17. Not sure if they intended it too be that much better than firebolt, an Evocation Wizard's Potent Cantrip or similar features can also be applied to it, to up it's damage even more. Also as a Rogue, you can now go crazy, get Magic Initiate as your 1st level feat, get this cantrip and focus Intelligence, go Arcane Trickster, now a SAD arcane trickster.
Still no crafting or details about tool use?
In their down time a party of adventurers can play "Houses and Human" in their Bastion.
Also is the design for BASTIONS a tie in for 3D modeling of Bastion for the VTT?
There is some basic crafting stuff in there for the Bastion, but not for player's own crafting from what I see. So you can get basic things made, commission basic weapons, mastercraft weapons (which with magic weapon? become +1 weapons permanently), armour and some other things (i.e. holy water, poisons, etc).
How is True Stike better than Fire Bolt? It has a better minimum because you add your spell-casting modifier to the damage. The average damage is roughly equal. The max is lower.
If you add an ability that lets you add your modifier to Fire Bolt like Empowered Evocation or Elemental Affinity then the minimum damage is the same, average and maximum damage is better with Fire Bolt.
Also how does the Wizards Potent Cantrip feature increase the damage to Revised True Strike?
Due to average damage with magic weapons:
Firebolt: ~5.5(1d10), ~11(2d10), ~16.5(3d10) & ~22(4d10)
True Strike - shortbow: ~6.5 (1d6+3), ~11 (2d6+4), ~15.5 (3d6+5) & ~19 (4d6+5)
True Strike - shortbow +1: ~7.5 (1d6+3), ~12 (2d6+5), ~16.5 (3d6+6) & ~20 (4d6+6)
True Strike - shortbow +2: ~8.5 (1d6+4), ~13 (2d6+6), ~17.5 (3d6+7) & ~21 (4d6+7)
True Strike - Shortbow +3: ~9.5 (1d6+5), ~14 (2d6+7), ~18.5 (3d6+8) & ~22 (4d6+8)
And this is without considering attack roll, this is also shortbow, Longbow would do an extra +~1 damage, Heavy Crossbow would do an extra +~2
You're right that the max for Magic Weapon is lower, but then on the flip side, the minimum is higher for Magic Weapon too, meaning it is a more consistent spell than firebolt.
So you need a +1 or higher magic weapon for it to be better?
If the average damage is roughly the same, the one with the higher minimum wins out due to lower variance.
Also if you add stuff like class features for Fire Bolt, how about adding for example a flametounge that would trigger of a truestrike in melee? Or a Dragon Wing Bow for ranged?
Class feature’s are more likely to be guaranteed then magic item’s.On the subject of class features you could be a Pact of Tome Celestial Warlock with Firebolt and Agonizing Blast so you could add your charisma modifier twice.
Which I call BS on. Sorry, just a bit salty, but Monk was the last class to be released. Every other class has been out twice and JC even said for most of the classes in UA6 they are done with and we probably won't see them again (for now, I think he said) with the exception of Druid, I believe. And he said Shadow and Elements are pretty much done as well so it's only the base class and Hand that they are revisiting. Why wait until UA9?
Possibly.
And did they even say how Monk scored? I believe JC said Elements was in the 70's compared to the 11% satisfaction on the initial PHB survey a couple years ago. But no numbers on the base class or Shadow or Hand. Unless I missed it.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
I missed it then because I could have sworn he was so tight-lipped about the monk that he didn't even discuss the score. I was starting to worry that it was scored so low that the entire class was going the way of the psionic subclass and just be folded into fighter (exaggeration for comedic effect).
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Honestly, this is the best thing they have come up with in this playtesting process.
It sounds more like something that should have its own supplement than something that comes out in the DMG, but I'm not going to complain about that either. If successful, they will exploit it in future supplements.
I think there is something that could have a small fix. If you are proficient with blacksmith tools, can't you make a forge? Why? And things like that. But it really is an excellent idea. I love this.
i don't think this is UA8.they call this a bonus UA in the video.(edit: but the video is named "D&D Playtest 8" which prooobably wins out)
monk is still schrodinger's monk
(edit: video brings them up around 28:30, just after upcoming UA9(?) druids)
unhappy at the way in which we lost individual purchases for one-off subclasses, magic items, and monsters?
tell them you don't like features disappeared quietly in the night: provide feedback!
Technically this Cantrip does radiant damage so Celestial Resilience would also apply for True Strike at that point, and presumably is also applicable too Agonizing Blast, if not from level 1, then from level 5 since it adds damage then and as it's a Warlock cantrip, don't even need Pact of Tome, you could basically be a melee Warlock from level 1 without getting any tome, gets a bit lame later on and it doesn't give you proficiency with better weapons but it's a back-up option for Warlocks who want a melee option and not Pact of the Blade.
"our team does look online at people's discussions, but where our team spends most of its time when it comes to digging into people's thoughts on different elements of the game: it's through the surveys. we currently have THREE members of our design team who are spending substantial amounts of time reading what people are writing and, uh, not only that feedback that's coming in but then our analysis of it is having a powerful impact on where things are headed in the game." 22:33
i forget where (maybe the playtest 7 thread), but there was some discussion about whether they read the forums or not. maybe they do? interesting.
unhappy at the way in which we lost individual purchases for one-off subclasses, magic items, and monsters?
tell them you don't like features disappeared quietly in the night: provide feedback!
Yes, and I don't believe it. But hey, who knows. Maybe they have three people enslaved.
They explicitly tied it to class features. I would have liked to see a mix of class features and skills -- especially since they are enabling a purpose for several different kinds of tools -- but my real hope is that this will tie into a new crafting system.
That might be a bit problematic, but it was done in order to balance things to a degree, though perhaps not deeply thought out.
I am very annoyed that I have to rewrite it all in order to use it since they tied a lot of things to the expectation it would be used in FR, which is a major PITA, but doable.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds