I'm quite late on making this tread, as my next play session is on sunday the 16th of april. But in my last play session, my character got disconnected from his patron. This happened due to him dying, and the temple he was brought to, to get ressurrected did it. So the point of this post is. What could be an interesting thing to do, for my character to get his connection back. Redoing his pact. He is an "The undead" Warlock, with Larloch as his patron. His background story is a sage, that studied on how to make a pact, with whom he could do it with etc. Up to the point of the amount of information a character would be able to get about patrons, powers one could get from them etc. One idea was, that i just did what i did last time. But we haven't done anything with it, so it's a blank, and doesn't lead to interesting RP. I did pick talisman as my pact boon. Maybe he could meditate while holding trying to get in touch with his Patron. But yeah, this is a post, for ideas on stuff that could be done to get the "connection" back
I don't know what you mean by connection. Did your DM strip your powers?
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
This seems like an “ask your DM” situation. Losing a connection as you are describing is a homebrew effect, so it will have a homebrew solution. Hopefully, your DM has something in mind.
If I misunderstood, and your DM has put it on you to figure out, then, sure, meditate with your pact boon. That seems as good an idea as any. Or try talking to an undead, or dead creature, seeing if they can connect you to your patron.
A warlock’s powers aren’t typically maintained by some mystic connection with their patron, that’s more of a cleric thing. A warlock usually engages in a quid pro quo arrangement with a powerful being, it’s more transactional. However, if your DM decides it works more like a divine connection, then that’s the way it works. 🤷♂️
Losing the connection entirely is an interesting thing to consider, as most of what warlocks gain is knowledge; once they know it, it can't easily be taken away, so in most cases falling out with a patron won't lose what you already have, but it'll block you off from attaining anything more until you go crawling back to them.
I've been discussing with a player what to do with their patron for a profane soul blood hunter (which is basically a warlock crossover), as the patron is an undesired one (passed on through blood and ritual, not the character's own free will, which can happen with warlocks as well) and how they might get rid of it, and what to do about playing the transition mechanically.
On blood hunter there's the option of just changing sub-class, but for a warlock it would mean changing class entirely which would be extremely tricky as there are no obvious classes to switch to compared to say a paladin who renounces their oath to become a fighter.
Personally I'm of a view that the other option is to change patron, but that's something that needs to be earned narratively, i.e- petitioning some powerful entity to aid you against your former patron, or renouncing that former patron's requests, but you'd need to prove you're not just going to try to do the same to the new one as well.
Losing some or all of the powers of the previous patron could be an interesting way of doing this, but it needs to be handled carefully as if you're still going about your usual type of adventuring in the meant time a powerless warlock could just feel like a burden to the party (but then they might also be fine with it, if your switching patron suits their character's moral alignments). I'd probably aim to just have a session, or part of a session in which the character is subjected to some trials to earn their new pact; even better is when you know in advance they're going to be absent for a session or two, as you can set it up at the end of their last session, then when they return briefly describe what their trials involved, and the nature of their new pact.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
This sounds like homebrew. I'm always confused why people think the warlock class is fueled by their patron and can lose that power. RAW; its not how it works.
But presuming this is part of the story at your table, your character is a sage. Why wouldn't they use downtime Research to figure out how to connect again to their patron? Could make for a good story, and is in line with your character. I kinda think just doing something cheesy in a day to regain the powers seems weak. Otherwise; why wouldn't a bunch ofothe rpople do that same thing to get powers from other-worldly beings?
"Some times the relationship between warlock and patron is like that of a cleric and a deity," That is taken from the players handbook
The lore around warlocks and the nature of their pact was made a lot looser in 5th edition, similar to how paladins no longer need to serve deities (they might swear an oath to forces of nature, philosophies etc.); basically they made it so the DM and players have a lot more say in what exactly the class represents to them.
So you can absolutely have a pact with a deity without being a cleric if you want, or with something else powerful enough to grant you what you seek etc. This is why handling the loss of a pact is very much in homebrew/narrative territory though, because in terms of the rules alone you pick a patron and you get free stuff as you level up, but the rules don't necessarily represent how narrative elements actually function.
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Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
A lot of new DMs try to force players to do what they want via their god/patron and threaten to strip their powers via some roleplay stuff. It's inherently unfair, given other classes don't have that.
As for the relationship between patron and warlock, yes, they can have a god/worshipper relationship. But the way the actual power works is knowledge transfer. The patron learns how to create magical effects from the patron. That knowledge is never lost, but without your connection you may not be able to progress anymore since your patron can't teach you new things.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
There was some celestial magic going on. It just opened up for some problem solving RP''ing. A small side quest for my character. Some of the first to get resolved
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I'm quite late on making this tread, as my next play session is on sunday the 16th of april. But in my last play session, my character got disconnected from his patron. This happened due to him dying, and the temple he was brought to, to get ressurrected did it.
So the point of this post is. What could be an interesting thing to do, for my character to get his connection back. Redoing his pact. He is an "The undead" Warlock, with Larloch as his patron. His background story is a sage, that studied on how to make a pact, with whom he could do it with etc. Up to the point of the amount of information a character would be able to get about patrons, powers one could get from them etc.
One idea was, that i just did what i did last time. But we haven't done anything with it, so it's a blank, and doesn't lead to interesting RP.
I did pick talisman as my pact boon. Maybe he could meditate while holding trying to get in touch with his Patron.
But yeah, this is a post, for ideas on stuff that could be done to get the "connection" back
I don't know what you mean by connection. Did your DM strip your powers?
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
This seems like an “ask your DM” situation. Losing a connection as you are describing is a homebrew effect, so it will have a homebrew solution. Hopefully, your DM has something in mind.
If I misunderstood, and your DM has put it on you to figure out, then, sure, meditate with your pact boon. That seems as good an idea as any. Or try talking to an undead, or dead creature, seeing if they can connect you to your patron.
A warlock’s powers aren’t typically maintained by some mystic connection with their patron, that’s more of a cleric thing. A warlock usually engages in a quid pro quo arrangement with a powerful being, it’s more transactional. However, if your DM decides it works more like a divine connection, then that’s the way it works. 🤷♂️
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Losing the connection entirely is an interesting thing to consider, as most of what warlocks gain is knowledge; once they know it, it can't easily be taken away, so in most cases falling out with a patron won't lose what you already have, but it'll block you off from attaining anything more until you go crawling back to them.
I've been discussing with a player what to do with their patron for a profane soul blood hunter (which is basically a warlock crossover), as the patron is an undesired one (passed on through blood and ritual, not the character's own free will, which can happen with warlocks as well) and how they might get rid of it, and what to do about playing the transition mechanically.
On blood hunter there's the option of just changing sub-class, but for a warlock it would mean changing class entirely which would be extremely tricky as there are no obvious classes to switch to compared to say a paladin who renounces their oath to become a fighter.
Personally I'm of a view that the other option is to change patron, but that's something that needs to be earned narratively, i.e- petitioning some powerful entity to aid you against your former patron, or renouncing that former patron's requests, but you'd need to prove you're not just going to try to do the same to the new one as well.
Losing some or all of the powers of the previous patron could be an interesting way of doing this, but it needs to be handled carefully as if you're still going about your usual type of adventuring in the meant time a powerless warlock could just feel like a burden to the party (but then they might also be fine with it, if your switching patron suits their character's moral alignments). I'd probably aim to just have a session, or part of a session in which the character is subjected to some trials to earn their new pact; even better is when you know in advance they're going to be absent for a session or two, as you can set it up at the end of their last session, then when they return briefly describe what their trials involved, and the nature of their new pact.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
This sounds like homebrew. I'm always confused why people think the warlock class is fueled by their patron and can lose that power. RAW; its not how it works.
But presuming this is part of the story at your table, your character is a sage. Why wouldn't they use downtime Research to figure out how to connect again to their patron? Could make for a good story, and is in line with your character. I kinda think just doing something cheesy in a day to regain the powers seems weak. Otherwise; why wouldn't a bunch ofothe rpople do that same thing to get powers from other-worldly beings?
Thank you all. I'm new to dnd, so i didn't know how it worked
"Some times the relationship between warlock and patron is like that of a cleric and a deity,"
That is taken from the players handbook
The lore around warlocks and the nature of their pact was made a lot looser in 5th edition, similar to how paladins no longer need to serve deities (they might swear an oath to forces of nature, philosophies etc.); basically they made it so the DM and players have a lot more say in what exactly the class represents to them.
So you can absolutely have a pact with a deity without being a cleric if you want, or with something else powerful enough to grant you what you seek etc. This is why handling the loss of a pact is very much in homebrew/narrative territory though, because in terms of the rules alone you pick a patron and you get free stuff as you level up, but the rules don't necessarily represent how narrative elements actually function.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
A lot of new DMs try to force players to do what they want via their god/patron and threaten to strip their powers via some roleplay stuff. It's inherently unfair, given other classes don't have that.
As for the relationship between patron and warlock, yes, they can have a god/worshipper relationship. But the way the actual power works is knowledge transfer. The patron learns how to create magical effects from the patron. That knowledge is never lost, but without your connection you may not be able to progress anymore since your patron can't teach you new things.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
It got changed. I hadn't lost my powers. It was just reduced
That’s still kind of weird. But if your DM has a plan, sometimes you’ve just got to go with it.
There was some celestial magic going on. It just opened up for some problem solving RP''ing. A small side quest for my character. Some of the first to get resolved