Staff, rare (requires attunement by a Bard, Cleric, or Druid)
This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges).
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.
Notes: Bard, Cleric, or Druid, Healing







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Posted Aug 18, 2022what's the point if you need to be a Bard, Cleric, or Druid to use this you already have healing spells.
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Posted Aug 28, 2022It lets you save your spell slots for better spells.
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Posted Aug 29, 2022that is a Very Generous GM, costs 2K gold and 10 weeks of downtime to craft one
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Posted Nov 18, 2022I like to lick wounds
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Posted Nov 18, 2022powerful tool
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Posted Jan 24, 2023This.
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Posted Feb 26, 2023I think it's a creature de evolving or something
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Posted Dec 22, 2023Is it possible, or what would it take or cost, to modify this item so another class could use it? Our party has a Warlock who is a doctor.
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Posted Apr 19, 2024human centipede
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Posted Sep 26, 2024what do you mean by that?