Weapon (any sword that deals slashing damage), legendary (requires attunement)
You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.
When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.
Applicable Weapons:
Name | Type | Damage | Properties |
---|---|---|---|
Greatsword | Martial Melee | 2d6 + 3 slashing | Heavy, two-handed |
Longsword | Martial Melee | 1d8 + 3 slashing | Versatile (1d10) |
Scimitar | Martial Melee | 1d6 + 3 slashing | Finesse, light |
Notes: Bonus: Magic, Damage, Combat
how much is it
Well in the D.M.G. it states that the vorpal sword is legendary in rarity meaning that it would be at least 50, 001. So there's you a starting point.
It's legendary in rarity so it would at least sell for $50, 001 gold pieces. According to dungeon master guide.
so is the decapitation thing for just this sword or not? as i've looked at other swords and can't find it
And that's without great weapons master and all the other shit fighters get
Nope. The extra damage is on a nat20, not a crit. Adamantine armor, etc. would mean you still take the damage, and a critical would double the dice to 12d8.
this is great!
And I think that doubling the 6d8 is dumb as hell and way too overpowered, even for a joke sword, so that's not how I'm ruling it. I will instead read into the "EXTRA" part of the definition. It seems ridiculous to add a bunch of damage on the condition of a 20, even though a 20 is always going to be crit in almost every circumstance, and then consider the additional damage also affected by the crit. It seems more like this is very poorly written. Like "20" is being used synonymously to "crit" even though it shouldn't be, since the head chopping is conditional to a 20, rather than to a crit. Or perhaps saying "a crit on a 20."
I've been a player for a couple of years now, and a DM for ~6mo. What follows are just my thoughts, there are plenty of people with a better grasp of the rules.
As a player, I love to remind people of the awesome spells and abilities I've gathered over the course of my campaign. As a DM, I need to remember everyone's stuff and keep that in consideration when: 1) Giving players more items. 2) Building encounters. Sometimes it gets really tricky when you and your players are craving a challenging encounter but the party as a whole as built up counters to most common events.
That's where the RP comes in! Build someone/something with abilities/resistances to your parties strengths. Sometimes, when you're building something new or trying to marry modules, you can run into direct conflicts. So rule in favor of the story/planned content and make something up that tracks...
EX: Jarlaxle is vain; as such he's conscious of his looks. He'd never want something to happen to his pretty face and he's hyper-aware of attacks aimed at his head/face... The tiny difference is enough that he doesn't get decapitated, but you can still land your critical hit. For me and my groups, that's a win-win. They get to almost do their thing, the DM calls it right out and highlights your cool effect, everyone can move on.
At the end of the day, the DM chose to add the weapon to the campaign, chose the encounter and chose the NPC's... At that point it's up to them to decide whether or not they want to interpret and justify the effect of the Legendary action, Weapon ability or both. I'm not arguing that it's, "Their story, players need to go with it." But for specific effects/interactions... The player doesn't necessarily know what's coming up next story-wise, pushing for "X" over "Y" could lessen the experience.
seriously, just do Vorpal Long Sword and you got almost MAX 21 DAMAGE with it!
Maybe even if your dragon born, just use breathe weapon on it, it can add 2d6 damage so that could even make 32 WOPPIN DAMAGE!!!!!!!
Noice
I'm trying to figure this out because I just got one of these. Is the decap on a nat 20 or on an attack that gets to a 20 with modifiers?
Nat 20 only.
Can it be made out of adamantine combine with Mithral
If it states "extra damage", then is added to the normal damage for the weapon.
Nice sword tho.
Noice there is a spelling errOr lol
GM decides...
how much would this sword cost?
I'm really hoping to be able to dual wield it with my Dragon Slayer Longsword.
Should also apply to battle and great axes.
Double Scimitar anyone