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  • 1

    posted a message on OGL 1.1 is losing you customers, me included.

    Good on ya, not sure what to move to, PE2 or some completely different things. 

    Posted in: D&D Beyond Feedback
  • 3

    posted a message on Three-Sentence Backstory.

    My family died in a horrible accident I caused.  Now I'm on the run searching for enough power to undo it and will cross any line to get it.  Sorry not Sorry.

    Posted in: Story & Lore
  • 0

    posted a message on What Was Your Funniest Nat 20 Moment?

    Truly outstanding,  thank you for sharing!

    Posted in: Story & Lore
  • 1

    posted a message on Item creation rules

    Thank you for all the insightful replies and for pointing out the potential pitfalls. One of my goals with this initial campaign is for the PCs to create the Legendary NPCs for future campaigns and one shots, something and old DM of mine did back in AD&D. The idea of Chomsky, the gnome trickster appearing with his Prismatic Sunblade and putting the new characters in an awkward situation screams shenanigans to me and will mean so much more if the PC creates the items.

    Posted in: Rules & Game Mechanics
  • 0

    posted a message on Item creation rules

    My party is currently finishing Rime of the Frostmaiden after which we will drop back into a home-brew FR world.  Most of my players are first timers and therefore I have set them up in a high magic campaign with lots of loot, but not a lot of magic items.  Two of the players want to acquire plans to craft legendary items from the weapons they are currently using but I am struggling with a good mechanic that doesn't involve multiple years of downtime.  For example, using XGTE, crafting a vorpal sword would take 2,000 work weeks to complete once all the components and resources are obtained.  This seems like an obscenely long time when you consider that 2,000 work weeks of adventuring, if survived, would see PCs likely hitting their highest levels.  If any of you know of some good resources for me to look at I am much obliged for your knowledge.

    Posted in: Rules & Game Mechanics
  • 0

    posted a message on Tabaxi Quirks, please explain?

    Think along the lines of "and one time, at band camp..." from American Pie.  Another good pop culture reference would be Sheldon from Big Bang theory.

    Posted in: Story & Lore
  • 0

    posted a message on Tactical Battle Maps

    got it , It worked.  Thanks for the help

    Posted in: General Discussion
  • 0

    posted a message on Tactical Battle Maps

    I'm following these steps however, "view details" is not present.  It does say I own the product.  What next?

     

    Posted in: General Discussion
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