Gas Cloud. As an action, the Warrior Bovine may emit a cloud of methane gas that covers a 15 foot sphere. All players who are not bovines must make a DC20 CON Saving Throw or be poisoned, Creatures who are resistant to poison are still affected. In addition, It acts like a heavy fog and all vision is heavily obscured.
4 Stomachs. The Warrior Bovine takes longer to digest food, but also does not suffer from exhaustion for 1d6 times the regular amount of time it takes to suffer from exhaustion from lack of food since it can store more.
Fatal Cuteness. When a creature looks upon the Warrior Bovine it must make a DC 25 WIS saving throw with disadvantage. If it fails, for 1d4 turns it may not attack the bovine boss, if it succeeds, It it is treated like the Warrior Bovine cast compelled duel upon it and it must attack the bovine boss and attempt to eat it.
Charge [Recharge takes 2 turns]. The Warrior Bovine may move up to twice it's movement speed in one turn.
Multiattack. The Warrior Bovine may make an attack with it's horns, hooves and tail per turn.
Horns. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 20 (5d6 +5 )Piercing damage.
Hooves. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 25 (4d10 +5) Bludgeoning damage.
Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 15 (3d8 +3) Slashing damage.
Empowered Bovine Roll. When targeted with any attack the Warrior Bovine may make a DC15 DEX save if it succeeds it takes half damage.
Description
The Warrior Bovine is a giant warrior bovine tasked with fighting in the name of righteous bovine causes, it's great power makes up for it's lack of intellect.
This is awesome