Small swarm of Small unknowns, Chaotic Neutral
Armor Class 10 Natural
Hit Points 25 (1d6)
Speed 15 ft.
STR
9 (-1)
DEX
10 (+0)
CON
7 (-2)
INT
8 (-1)
WIS
8 (-1)
CHA
11 (+0)
Senses Passive Perception 8
Languages Common Not very fluent
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Conflicting Views. Some people find yukkuri cute while others want them dead.

 

Actions

Take it Easy. The yukkuri decides to not attack  

Bite. Bite: +3 to hit, reach 1 ft., 1 target. Hit: 6 (1d4 + 3) damage. 

 

Reactions

Uneasy. The yukkuri feels uneasiness and frets. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Yukkuris are blobs that resemble disembodied player heads. Some people find them cute while others want them dead. Despite dying from any way possible, even methods that magic can’t pull off, they are surprisingly common and resilient. Also, a bunch of yukkuri can cause more than just one round of combat. 

Lair and Lair Actions

They can be found in small caves and tree holes.

Lair Actions

On initiative count 14 (losing initiative ties), the yukkuri takes a lair action to cause one of the following effects; the yukkuri can’t use the same effect two rounds in a row:

  • Flying Dust: Blinds everyone, including themselves for 1d6 rounds. 
  • Swarm Attack: Multiple yukkuri comes out of their lair to bite a target. 

 

CherryBomberBard

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