Medium Humanoid (Human), Any Non-Lawful Alignment
Armor Class 17 (leather armor)
Hit Points 81 (12d10 + 15)
Speed 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
12 (+1)
INT
14 (+2)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws DEX +6
Skills Acrobatics +8, Athletics +5, Persuasion +6
Senses Passive Perception 10
Languages any one language (usually Common)
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Lightfooted. The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.

Suave Defense. While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma modifier.

Actions

Multiattack. The swashbuckler makes three attacks: one with a dagger and two with its rapier.

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Reactions

Parry. Xolkin adds 2 to his AC against one melee attack that would hit it. To do so, Xolkin must see the attacker and be wielding a melee weapon.

Love conquers all.  If Kella Darkhope is within 30ft of Xolkin, he can move up to his speed and add 4 AC to Kella  if the attack would hit. Xolkin must see the attacker, be wielding a melee weapon and be within 5ft of the attacker.

 

Legendary Actions

Xolkin can take 1 legendary action, choosing from the options below. Only one legendary action option can be per round. Xolkin can not choose a legendary action he has chosen previously in the same combat. He regains spent legendary actions at the start of his turn.

Get them! (1/day) Until the end of the round, each Bandit within 60ft of Xolkin Alassandar adds +2 to hit and +2 damage with weapon attacks.

We are the Seven Snakes! (1/day) Each bandit within 30ft of Xolkin Alassandar may immediately use its reaction to move up to its speed towards Xolkin. They may then make one weapon attack on a target within their range. This movement doesn't provoke opportunity attacks.

Mean Streak (1/day)  Xolkin drops his charming facade and aims to inflict grievous wounds. When striking with piercing damage from a melee weapon, Xolkin twists the blade to cause a bleeding effect of 1d4 damage to the creature at the start of their turn. Creatures can make a 12 DC Constitution save at the end of their turn and on a success the effect it ends. Additionally a Medicine check of 15 DC can staunch the bleed.

 

Previous Versions

Name Date Modified Views Adds Version Actions
7/20/2020 8:37:42 AM
9
1
0.1
Coming Soon

Monster Tags: NPC

Habitat: CoastalUrban

TalyathD

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