Huge Ooze, Unaligned
Armor Class 6 Natural
Hit Points 262 (13d12 + 178)
Speed
STR
27 (+8)
DEX
5 (-3)
CON
25 (+7)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws STR +12, CON +11
Damage Vulnerabilities Acid
Damage Resistances Bludgeoning, Psychic
Senses Passive Perception 16
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Magic resistance due to its unique chemical structure, the ooze is immune  to spells below 3rd level. 

Eternal the ooze dose not age and dose not require food, water or air. Unless killed, the ooze can live indefinitely.

Actions

Multiattack. The ooze maxes 6 tentacle attacks attacks.

Tentacle Melee Weapon Attack: +5 to hit, reach 1 ft, one target. Hit: 18(3d6 + 7)bludgeoning damage And (1d6 +

Absorb 1ft, the target is grappled. The ooze heals 1hp for every damage they take until they are freed. While grappled the target takes 1d6 necrotic damage per turn.

Description

A huge mass of ooze and tentacles, the Abyss Ooze can often be more than 100 miles long. It il extremely aggressive and mill attack anything that enters its terrain. Unable to leave the trench in which it lives, the ooze spends its whole life growing towards the ocean floor. Due to the multitude of adventurers who died fighting the ooze, there are large numbers of weapons, shields, armour, and even magic artefacts suspended in the ooze.

Lair and Lair Actions

The Abyss Ooze lives in deep trenches in the sea floor. These trenches are naturally dark but also have a level of magical light that can only be penetrated by spell above  3rd level.

Lair actions 

grow a 10ft section of the ooze grows by 10ft upwards or the ooze grows 20 ft longer.

Open the ooze tears itself open to unleash powerful necrotic energy. It takes 30 damage and casts harm on up to 8 creatures within its lair.

 

ChrisCharlwood

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