Spellcasting. Yisarn is a 10th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). Yisarn has the following wizard spells prepared:
Cantrips (at will): false life, fire bolt, prestidigitation, shocking grasp, toll the dead
1st level (4 slots): grease, mage armor, magic missile, thunderwave
2nd level (3 slots): mirror image, misty step, suggestion
3rd level (3 slots): fireball, melf's minute meteors, vampiric touch
4th level (3 slots): evard's black tentacles, dimension door
5th level (2 slots): enervation, synaptic static
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Description
"An undead wizard named Yisarn lurks in the sanctuary. He has allied himself with the Daggerburg goblins, our hated enemies. Defeating him would be a great service to us."
Tactics
Yisarn begins the fight with mage armor already cast. He will use the goblin corpses to harass spellcasters in the group and take attention off himself where he can.
If he's engaged in melee, he'll cast shocking grasp on his target, and if successful will simply move away behind cover. If it fails, he'll use misty step to stay at range.
When his health gets low, he'll use enervation to heal up. If it looks like he will lose the fight, he'll begin casting dimension door to get away, but think better of it. Any characters with spellcasting can identify this spell. On his next turn, he will cast the spell and disappear out of the Sanctuary to make his escape!
Lair and Lair Actions
Yisarn has taken over the Eladrin Sanctuary in the Harken Forest. This is an ancient place of power, and Yisarn is feeding on this to fuel his dark experiments.
Lair Actions
On initiative count 20 (losing initiative ties), Yisarn can take a lair action to cause one of the following magical effects:
- Yisarn animates the goblin corpses in the antechamber as though he had cast danse macabre. They come to life as skeletons rather than zombies. This does not count as a concentration spell for him, however he cannot cast it again.
- Yisarn casts the false life spell. If he chooses to cast it at 2nd level or higher, he cannot use this action on the next round.
- Yisarn attempts to bolster his magical power by drawing from the Sanctuary. Roll a d12. Ysarn gets back a spell slot for the level equal to the result; if the result is 6 or greater, or he already has all of his slots for that level, he curses in frustration as nothing happens.







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Posted Mar 28, 2020YES YES! I was building Yisarn this week then decided tonight to see if someone else had. YES YES. Thank you thank you. For 4e Reavers of ~ conv of my own campaign I'm taking this down a notch though to 3 level spells cr3 its a boss and "deadly" encounter yes but its accompanied by some other nasties so he doesn't have to be cr6.