Special Trait Name. Enter the description for your special trait.
Spellcasting. The [monster name] is a 12#-level spellcaster. Its spellcasting ability is [ability score20] (spell save DC18 #, +8# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): mending spar the diying thamuger sacrid flam restins, [spell name]
1st level (# slots):bles cuer wonds detet magik inflikt wonds [spell name], [spell name]
2 invisabillety crown of madns hetit metill
3 anamat ded bestow cers specke with ded
4 deth word fredom of movmint lokat crecher
5 flam strik rase ded
6 crat ded
Action Name. clowEnter the description for your action.
Action Melee Attack. Melee Weapon Attack: +2# to hit, reach # 5ft., # target. Hit: 1# (#d# 4+ 2#) [damage type] damage. tall +2 5 ft 1 d6+3 and the targit must suced on a dc 13 con save or be parlizd for 2 ronds
Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Horrendous spelling - difficult to read, parts don't make sense like having +0 for Arcana yet has +3 Int Mod and has a +3 prof bonus in places so it being +0 makes no sense. Has a lot of copy-pasted "placeholder" text, so this is unfinished and should never have been published. This has to be some sort of trolling/joke entry or something.
You misspelled “black.” It’s the very first word and you spelled it wrong. You left half the info out too. “[monster name]” “[spell name]” why?