Medium Fiend, Chaotic Evil
Armor Class 15 natroll armer
Hit Points 60 (12d10 + 5)
Speed 40 ft.
STR
9 (-1)
DEX
15 (+2)
CON
15 (+2)
INT
16 (+3)
WIS
17 (+3)
CHA
17 (+3)
Saving Throws INT +6
Skills Arcana +0
Damage Immunities Poison
Condition Immunities Exhaustion
Senses Darkvision, Passive Perception 13
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a 12#-level spellcaster. Its spellcasting ability is [ability score20] (spell save DC18 #, +8# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): mending spar the diying thamuger sacrid flam restins, [spell name] 
1st level (# slots):bles cuer wonds detet magik inflikt wonds [spell name], [spell name] 

2 invisabillety crown of madns hetit metill

3 anamat ded bestow cers specke with ded

4 deth word fredom of movmint lokat crecher 

5 flam strik rase ded 

6 crat ded 

 

Actions

Action Name. clowEnter the description for your action.

Action Melee Attack. Melee Weapon Attack: +2# to hit, reach # 5ft., # target. Hit: 1# (#d# 4+ 2#) [damage type] damage. tall +2 5 ft 1 d6+3 and the targit must suced on a dc 13 con save or be parlizd for 2 ronds 

Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underdark

MasG

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