Cold Aura. Any target that starts its turn within 10 feet of the undead general takes 5 (2d4) cold damage.
Detect Life. The undead general can magically sense the presence of living targets up to 5 miles away. It knows the general direction they are in, but not their exact locations.
Turn Immunity. This creature is immune to the effects of turn undead spell.
Undead Fortitude. If damage reduces the undead general to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the undead general drops to 1 hit point instead.
Multiattack. The general makes two attacks with its tyrant blade.
Tyrant Blade. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) slashing damage. A creature damaged by this blade must succeed a DC 15 Constitution saving throw or be frightened by the undead general for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the blade's effect for the next 24 hours.
Dreadful Gaze. Choose a creature within 30 feet of the undead general. So long as the two creatures can see each other, the undead general can force the target to make a Constitution saving throw, DC 18, so long as the creature isn't incapacitated. On a failed save, the target magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the target is petrified until freed by the greater restoration spell or similar magic.
Description
Towering above the rank and file undead it commands, the Undead General is a commander of legions and dead, clad in heavy plate armor, with only one purpose: To serve it's leader. This is no mere shamble of bones held by necromancy, but the tip of the spear of an undead horde, destined to command those who cannot live. A tatter red cape with gold trim barely hangs onto the edges of its tarnished steel pauldrons, emblazoned a crooked hand on it. A massive great sword dangles at its side, with bouts of blue glow coming from empty eye sockets, and pouring from between its ribs.







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