Rage. Once per short rest, the Zomboss can burst into a rage. Raging adds +4 to the Zomboss' Strength Modifier and a +4 damage bonus to any bludgeoning attacks. Rage also gives the Zomboss a 50% resistance to bludgeoning, piercing, and slashing attacks.
Lunge. The Zomboss can lunge forward, moving up to 20 ft. plus the Athletics check value. If a player is in the path of its lunge, that player takes the same damage as its Slam Attack.
Slam. Melee Weapon Attack: +10 to hit, reach 10 ft., 3 targets. Hit: 2 (1d12 + 7) bludgeoning damage.
Mega Punch. Melee Weapon Attack: +8 to hit, reach 7 ft., 1 targets. Hit: 2 (1d8 + 9) bludgeoning damage.
Throw Rock. Ranged Weapon Attack: +8 to hit, range 20/50 ft., 1 target. Hit: 2 (2d6 + 5) bludgeoning damage.
Tank. When this monster is attacked by a non-magical attack, it can make a Strength saving throw. If the saving throw value is higher than 16, the monster gets a 25% resistance to the attack.
Description
Big, muscular, and powerful, the Zomboss has four large arms that are ready to crush anything in its path. He is buried in the ground, and when he rises up, he knocks down a lot of trees and buildings in the process. His incredible size, beefy arms, and terrifying face are enough to scare even the bravest warriors.
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