Wrathful Fire. Thanks it's literal fire burning within, this rare beast is resistant to cold and immune to fire.
Roar. Opponents within range must make a Wisdom save above 10 to keep from being paralyzed for five rounds/ten minutes in game.
Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 6 (5d12 + 6) slashing damage.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 7 (5d10 + 7) piercing damage.
Vicious Headbutt. Melee Weapon Attack: +10 to hit, reach 45 ft., 1 target. Hit: 10 (6d12 + 10) piercing damage. Counts as a Dash action.
Fire Breath. Ranged Weapon Attack: +10 to hit, range 15 ft. cone. Hit: 8 (3d6 + 8) fire damage.
Description
The Wrathbeast is a large, four-legged creature with a short, pale, dull purple fur coat. It has a catlike head with sunken in, narrowed, lustered eyes. It has muscular limbs and wings like a bat with clear membrane. It has six horns, a pair twisting back, a pair connected to said horns to curve into ram's horns, and a pair sitting in a line atop the beast's forehead. It has no lips, so the teeth and mouth are exposed like a skull's. It has a lizard's tail, a bear's ears, hawk talons, and looks to be starving.
It usually acts wild and unpredictable. It's known to attack at will unless charmed, then it follows commands obediently. An easy way to charm it is to give it jerky or dried/cooked meat. Afterwards, if you feed it, it's yours forever. It can work well as a beast companion or a mount. It can lift up to 500 pounds. It is a fearless and rare creature, unaffected by much psychic damage or conditions thanks to its low wisdom. However, it is also tactful and rather intelligent.







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