Large Beast, Chaotic Neutral
Armor Class 19 Natural Armor, Nimble, -Size
Hit Points 150 (15d12 + 7)
Speed 80 ft., walk 40 ft.
STR
16 (+3)
DEX
24 (+7)
CON
17 (+3)
INT
15 (+2)
WIS
13 (+1)
CHA
14 (+2)
Saving Throws DEX +9, CON +5
Damage Vulnerabilities Cold
Damage Resistances Poison
Damage Immunities Fire
Condition Immunities Exhaustion
Senses Darkvision Lowlight Vision - 120 ft, Passive Perception 6
Languages Common, Draconic, Druidic Natural bonds with the land, Dwarvish, Elvish "Unable to speak vocally or in scripture, but can understand common languages."
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Flameborn:  Part elemental, increased damage on fire spells, and pure immunity to fire damage.

Flight: The Yfnil has wings large enough to provide excellent flying abilities.  However is sluggish to take to the air.

Mount: Yfnil tamers are rare, and those with loyal mounts are even rarer, however putting the time, and patience will yield a powerful ally, and a strong mount.

Rudimentary Magic: Although being unable to cast spells, innate knowledge of arcane fire allows Yfnils to augment normal attacks with a bonus action with elemental fire, and naturally be able to use fire spells.

Relentless: Gains +1 to damage, and attack roll every time you attack the same target.  Bonus is lost when switching to a new target, or disengaging from combat.

Raging Inferno: Although immune to fire damage, being ignited grants bonuses to dexterity of 1/2 2d6, and 1d8 increased physical damage.  Naturally immune to exhaustion.

Actions

Bite: Lunge forward with open maw, biting down on foes. 5ft range, +-0 hit. 1d8 damage

Claw: Strike with razor sharp talons, can multi-attack at disadvantage. 5ft range, +-0 hit, 1d10 damage

Flame Wind: Flapping its wings with a quick sheer force can ignite the ground, and the nearby air in a target direction. 15ft range, 2d8 fire damage + 1d4 force damage, DC save 16

Embers: Enhances next attack with 1d8 bonus physical damage +1d4 burning damage. Two turn cool-down

Flame Breath: Breathes a directed ball of flame at a target, dousing target area in fire.  Conic attack, 20ft range 15ft width at max range.  3d8 fire damage.  DC save 16

Reactions

Survival Instinctupon taking enough damage, Yfnil may try to flee combat by using its speed to escape combat.  If terrified, or blinded conditions occur, Yfnil may attempt to flee combat.  Roll D100, if roll is between 50-70, treat as disengage, but not ending combat, if above 70, Yfnil has escaped combat.

Description

"It set fire to the plains with a single cry, careful going out past the controlled burn; those beasts are out on the hunt this time of the day."

Yfnil are large chimeras that are a combination of a fox, a bird of prey, and deer.  Their flanks are that of a deer, the front claws are a mix of a fox, and a raptor, and the remainder of the body is covered in a ruby to auburn feathery fur-like pelt.  Its face is protected by overgrown bone plates, and the rest of its head is fox like with two small velvety antlers growing backwards from the top of the skull.  The body has a variety of patterns, and the wings are unique to each Yfnil in color and décor.

Yfnil are often solitary hunters, however will group together to take down much larger prey, and do raise their young to almost full maturity.

Movement Speed: 40 (80 flying)

Lair and Lair Actions

Either tucked away on the side of a mountain, or in a burrow.  Yfnil lairs are decorated with charred remains of prey, and anything that isn't flammable left over.  Desert lairs are often tucked into burrows, or nearby water sources, and lairs sometimes have a natural spring within in.  Plains/Grassland burrows are simply small caves dug straight into the ground with elongated tunnels to prevent predators from being to aggressive.  Mountain lairs are often open to the world atop very high places, however are still partly dug out into the mountainside.  Special lairs are places where Yfnil gather for a mating, or as temporary residency while a young Yfnil works on properly making a lair.  These special lairs can be found within abandoned dragon nests, ruined castles, oasis's, cave systems, and other secluded spaces where they can fit.

Lairs do not have inherent bonuses other than favored terrain.

 

Monster Tags: Elementalmonstrosity

Habitat: DesertGrasslandMountain

Sigmalx

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