Large Undead, Lawful Good
Armor Class 18 (natural armor)
Hit Points 142 (15d10 + 60)
Speed 40 ft., fly 80 ft., swim 40 ft.
STR
21 (+5)
DEX
10 (+0)
CON
19 (+4)
INT
14 (+2)
WIS
13 (+1)
CHA
17 (+3)
Saving Throws DEX +4, CON +8, WIS +5, CHA +7
Skills Insight +5, Perception +9, Stealth +4
Damage Resistances Necrotic
Damage Immunities Lightning, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 17
Languages Common, Draconic
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Amphibious. The dracolich can breathe air and water.

Magic Resistance. The dracolich has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The dracolich makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Breath Weapons (Recharge 5–6). The dracolich uses one of the following breath weapons.

Lightning Breath. The dracolich exhales lightning in a 60- foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.

Repulsion Breath. The dracolich exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 16 Strength saving throw. On a failed save, the creature is pushed 40 feet away from the dracolich.

Previous Versions

Name Date Modified Views Adds Version Actions
8/2/2020 8:11:48 AM
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8/2/2020 8:56:17 AM
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Habitat: Coastal

Krush

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