Large Undead, Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 128 (15d10 + 46)
Speed 40 ft., fly 80 ft., swim 40 ft.
STR
20 (+5)
DEX
14 (+2)
CON
19 (+4)
INT
6 (-2)
WIS
7 (-2)
CHA
11 (+0)
Saving Throws DEX +5, CON +7, WIS +1, CHA +3
Skills Perception +6, Stealth +5
Damage Immunities Acid, Poison
Condition Immunities Poisoned
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 14
Languages Common, Draconic but can't speak
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Amphibious. The dragon zombie can breathe air and water.

Undead Fortitude. If damage reduces the dragon zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the dragon zombie drops to 1 hit point instead.

Actions

Multiattack. The dragon zombie makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) acid damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Acid Breath (Recharge 5–6). The dragon zombie exhales acid in a 30­-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 49 (11d8) acid damage on a failed save, or half as much damage on a successful one.

Habitat: Swamp

Krush

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