Large Undead, Lawful Good
Armor Class 18 (natural armor)
Hit Points 143 (15d10 + 61)
Speed 40 ft., fly 80 ft., swim 40 ft.
STR
22 (+6)
DEX
10 (+0)
CON
21 (+5)
INT
8 (-1)
WIS
9 (-1)
CHA
13 (+1)
Saving Throws DEX +3, CON +8, WIS +2, CHA +4
Skills Insight +4, Perception +7, Stealth +3
Damage Immunities Lightning, Poison
Condition Immunities Poisoned
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 15
Languages Common, Draconic but can't speak
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Amphibious. The dragon zombie can breathe air and water.

Undead Fortitude. If damage reduces the dragon zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the dragon zombie drops to 1 hit point instead.

Actions

Multiattack. The dragon zombie makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Breath Weapons (Recharge 5–6). The dragon zombie uses one of the following breath weapons.

Lightning Breath. The dragon zombie exhales lightning in a 60- foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.

Repulsion Breath. The dragon zombie exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 15 Strength saving throw. On a failed save, the creature is pushed 40 feet away from the dragon.

Habitat: Coastal

Krush

Comments

Posts Quoted:
Reply
Clear All Quotes