Large Undead, Chaotic Good
Armor Class 17 (natural armor)
Hit Points 120 (14d10 + 43)
Speed 40 ft., climb 40 ft., fly 80 ft.
STR
20 (+5)
DEX
12 (+1)
CON
19 (+4)
INT
10 (+0)
WIS
9 (-1)
CHA
11 (+0)
Saving Throws DEX +4, CON +7, WIS +2, CHA +3
Skills Deception +5, Perception +7, Stealth +4
Damage Immunities Acid, Poison
Condition Immunities Poisoned
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 15
Languages Common, Draconic but can't speak
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces the dragon zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the dragon zombie drops to 1 hit point instead.

Actions

Multiattack. The dragon zombie makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Breath Weapons (Recharge 5–6). The dragon zombie uses one of the following breath weapons.

Acid Breath. The dragon zombie exhales acid in an 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 40 (9d8) acid damage on a failed save, or half as much damage on a successful one.

Slowing Breath. The dragon zombie exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

Habitat: Hill

Krush

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