Huge Giant, Chaotic Evil
Armor Class 16 Fat
Hit Points 55 (3d20)
Speed 20 ft.
STR
20 (+5)
DEX
10 (+0)
CON
18 (+4)
INT
8 (-1)
WIS
8 (-1)
CHA
10 (+0)
Skills Deception +7
Damage Resistances Bludgeoning
Condition Immunities Charmed, Frightened
Senses Tremorsense, Passive Perception 14
Languages Common
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Special Trait Name. 

Spellcasting. None 

Actions

Action Name. Large axe

Action Melee Attack. Axe Attack: +6 to hit, reach 7 ft., 3 target. Hit:  (2d20 + 5)  damage. 

Action Ranged Attack. None

Reactions

Reaction Name. None

Legendary Actions

None

Legendary Action Name (Costs # Actions). None

Mythic Actions

None

Mythic Action Name (Costs # Actions). None

Description

Evil king. He likes torturing peeps

Lair and Lair Actions

A very small castle

Lair Actions

On initiative count 10 (losing initiative ties), the [King] takes a lair action to cause one of the following effects; the [King] can’t use the same effect two rounds in a row:

  • Two witch castle guards spawn
  • His ac turns into 17

Regional Effects

The region containing a legendary King’s lair is [scary], which creates one or more of the following effects:

  • All modifiers go down by one
  • Each player's speed halves

If the King dies, these effects fade over the course of 0 days.

Previous Versions

Name Date Modified Views Adds Version Actions
8/5/2020 9:06:49 PM
5
1
1
Coming Soon

Habitat: Desert

Thundersharks

Comments

Posts Quoted:
Reply
Clear All Quotes