Armor Class
16
Fat
Hit Points
55
(3d20)
Speed
20 ft.
STR
20
(+5)
DEX
10
(+0)
CON
18
(+4)
INT
8
(-1)
WIS
8
(-1)
CHA
10
(+0)
Skills
Deception +7
Damage Resistances
Bludgeoning
Condition Immunities
Charmed, Frightened
Senses
Tremorsense, Passive Perception 14
Languages
Common
Challenge
20 (25,000 XP)
Proficiency Bonus
+6
Traits
Special Trait Name.
Spellcasting. None
Actions
Action Name. Large axe
Action Melee Attack. Axe Attack: +6 to hit, reach 7 ft., 3 target. Hit: (2d20 + 5) damage.
Action Ranged Attack. None
Reactions
Reaction Name. None
Legendary Actions
None
Legendary Action Name (Costs # Actions). None
Mythic Actions
None
Mythic Action Name (Costs # Actions). None
Description
Evil king. He likes torturing peeps
Lair and Lair Actions
A very small castle
Lair Actions
On initiative count 10 (losing initiative ties), the [King] takes a lair action to cause one of the following effects; the [King] can’t use the same effect two rounds in a row:
- Two witch castle guards spawn
- His ac turns into 17
Regional Effects
The region containing a legendary King’s lair is [scary], which creates one or more of the following effects:
- All modifiers go down by one
- Each player's speed halves
If the King dies, these effects fade over the course of 0 days.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/5/2020 9:06:49 PM
|
5
|
1
|
1
|
Coming Soon
|







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