Large Undead, Neutral Evil
Armor Class 18 natural armor
Hit Points 152 (16d10 + 64)
Speed 40 ft., burrow 20 ft., fly 80 ft.
STR
21 (+5)
DEX
10 (+0)
CON
19 (+4)
INT
4 (-3)
WIS
10 (+0)
CHA
4 (-3)
Saving Throws DEX +4, CON +8, WIS +4, CHA +1
Skills Perception +8, Stealth +4
Damage Immunities Lightning, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Blindsight 30 ft, Darkvision 120 ft, Passive Perception 18
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Magic Resitance. The dracolich has advantage on saving throws against spells.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

 
 

 

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws

BiteMelee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: (2d10 + 5) piercing damage plus (1d10)lightning damage.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: (2d6 + 5) slashing damage.

Lightning Breath (Recharge 5-6). The dragon exhales lightning in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one

DarkCoffedant

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