Huge Dragon, Lawful Neutral
Armor Class 19 (natural armor)
Hit Points 203 (18d12 + 86)
Speed 40 ft., swim 100 ft., fly 60 ft.
STR
23 (+6)
DEX
10 (+0)
CON
21 (+5)
INT
20 (+5)
WIS
23 (+6)
CHA
22 (+6)
Saving Throws DEX +6, CON +11, WIS +12, CHA +12
Skills Perception +12, Stealth +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 19
Languages Aquan, Common, Draconic
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Amphibious. The dragon can breathe air and water.

Aura of Water Breathing. Any creature in physical contact with a chiang lung gains the ability to breathe water and is treated as though they have a swim speed of 0 for the purposes of determining their proficiency at underwater combat.

Innate Spellcasting. The chiang lung’s innate spell casting ability is Wisdom (spell save DC 20, +12 to hit with spell attacks). The chiang lung can cast the following spells, requiring no material components:

At will: augurybanebless, control weather, control winds, creation, detect thoughts, dispel evil and good, divination, remove curse

3/day:  polymorph*

1/day: plane shift(self only)

Magical Flight. The chiang lung is wingless but flies magically thanks to a magical blue pearl embedded within it’s brain. If removed, the pearl loses its magical properties but is of exceptional beauty and value, and is worth 1,000 gp.

*Self Only, can only Polymorph into Humanoids, retains mental ability scores, does not gain Legendary or Class actions.

Actions

Multiattack. The dragon makes use of its frightful presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 19 (2d12 + 6) piercing damage.

Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Tail Slap. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage.

Frightful Presence. Each creature of the chiang lung's choice that is within 120 feet of it and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the chiang lung's Frightful Presence for the next 24 hours.

Master of the Rolling River (Recharge 4–6).  The chiang lung selects a 30-foot radius area within 100 feet of it, and creates a huge wave of water that slams into all creatures within that area. There must be a large, natural source of water within 100 feet. of the chiang lung in order for this ability to work at its best - if there is not, the chiang lung can summon only enough water to affect a single target. Each creature within the area of the wave must make a DC 18 Strength saving throw. On a failed save, a creature takes 33 (6d10) bludgeoning damage, or half as much damage on a successful save. Furthermore, the chiang lung designates a direction when it uses this ability. On a failed save, the target is also knocked prone and pushed 15 feet in that direction.

Legendary Actions

The chiang lung can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The chiang lung regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Ram (Costs 2 Actions). The dragon can fly or swim up to half its speed and attempt to ram into a single target, who must succeed on a DC 18 Dexterity saving throw or take 28 (4d10+6) bludgeoning damage and be knocked prone. The dragon may then also make a bite attack against the target.

Description

Among the most honourable and noble of spirits, chiang lungs dwell in rivers and lakes. They are typically found in the spirit world parallel to the body of water which they protect, and are most often encountered in human form, attended by other spirits (also in human form) or sometimes shen lungs. While they prefer to avoid combat, a chiang lung fights fiercely if necessary to protect its home and its charges. Chiang lungs eat any type of mineral or gem, but have a taste for the meat of sheep and fish.

The draconic form of the chiang lung is long and serpentine, with very short legs and webbed feet. Its scales are scintillating blue and green everywhere but on its belly, which is a glorious yellow. The hairs of its beard are brightly multicoloured, and it has a pair of wickedly sharp white horns on either side of its head.

Artists and Scholars. Chiang lungs are known for their love of both art and scholarly pursuits. This is one reason why they typically pose as nobles when among humans, for it gives them the opportunity to practice these pursuits, and mingle with other intellectuals and creatives. Among the treasures of their palaces are fantastic paintings and great works of poetry and prose - often crafted by the chiang lung themselves.

Mortal Curiosity. Younger chiang lungs are curious about the world of mortals and often spend a lot of time in humanoid form. They typically use their accumulated wealth to pose as nobles, and often entertain scholars and artists on lavishly decorated boats. They often find themselves attracted to humanoids with which they mingle, sometimes resulting in love affairs and even marriage. Children born of such a union are born as river spirit folk.

River Palaces. Chiang lungs live within magical palaces they build in the Spirit World, beneath the waters of their home. Whatever the size of their river or lake, the palace itself is huge and extremely opulent. Chiang lungs gather great treasures within the walls of their palace, but unless the chiang lung freely gives one of these items, it becomes a worthless trinket as soon as the thief reaches the water’s surface.

Lair and Lair Actions

The lair of a chiang lung is a magnificent underwater palace. The palace itself is not flooded, although it contains many decorative water sources, such as fountains and pools.

Lair Actions

On initiative count 20 (losing initiative ties), the chiang lung takes a lair action to cause one of the following effects; the chiang lung can't use the same effect two rounds in a row.

  • Pools of water that the dragon can see within 120 feet of it surge outward in a grasping tide. Any creature on the ground within 20 feet of such a pool must succeed on a DC 15 Strength saving throw or be pulled up to 20 feet into the water and knocked prone.

  • A strong wind blows around the dragon (if underwater, strong currents form instead). Each creature within 60 feet of the dragon must succeed on a DC 15 Strength saving throw or be pushed 15 feet away from the dragon and knocked prone. Gases and vapors are dispersed by the wind, and unprotected flames, such as lanterns, have a 50 percent chance of being extinguished.

Regional Effects

The region containing a legendary chiang lung’s lair is warped by the dragon’s magic, which creates one or more of the following effects:

Precipitation falls within 6 miles of the chiang lung’s lair, sometimes forming violent storms when the dragon is at rest. Freshwater sources within 1 mile of the lair taste particularly excellent and are extremely refreshing. The sounds of running water can be heard interspersed amongst the normal ambiance of any area within 10 miles of the lair. If the chiang lung dies these effects fade within 1d10 days.

Previous Versions

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GaryTheDuck

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