chameleon- Advantage on stealth checks. +10 if not moving.
Bite- +4 to hit, reach 5 ft. one target. Hit 7 [1d10+2] piercing damage + 3 [1d6] poison damage.
Tongue- +4 to hit, reach 30 ft. one target. Hit: the target is grappled [escape DC 15] until grapple ends target is restrained and has disadvantage on strength checks and strength saving throws. on next turn it can pull restrained target in for a bite attack, the target begins to suffocate.
Poison Breath [Recharge 5-6] -The Chameladon exhales poisonous gas in a 15 foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 21 [6d6] poison damage on a failed save, or half as much on a successful one.
Bite- +4 to hit, reach 5 ft. one target. Hit 7 [1d10+2] piercing damage + 3 [1d6] poison damage.
Description
Chameladons are a distinctive and highly specialized clade of old world lizards. Distinguished by their zygodactylous feet, their very extensive, highly modified, rapidly extrudable tongues, their swaying gait and crests or horns on their brow and snout, also has a prehensile tail. Chameladon' eyes are independently mobile, but in aiming at a prey item, they focus forward in coordination, affording the animal stereoscopic vision. Chameladon species are able to change their skin colouration.







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