Keen Senses. The Xino has an advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance. The Xino has advantage on saving throws against spells and other magical effects.
Limited Telepathy. The Xino can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand common language.
Telepathy. Can speak directly into its owners mind through a two way link formed during hatching.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.
Shadow Breath. Breath this element through its breath causes 60 ft range 1d4 of damage
Frost Breath. Breath this element through its breath causes 60 ft range 1d4 of damage
Flame Breath. Breath this element through its breath causes 60 ft range 1d4 of damage
Radiant Breath. Breath this element through its breath causes 60 ft range 1d4 of damage
Water Breath. Breath this element through its breath causes 60 ft range 1d4 of damage
Shadow Stomp.
Stomping causes this elemental damage to spike from the ground within 20 ft 1d4 of damage
Frost Stomp.
Stomping causes this elemental damage to spike from the ground within 20 ft 1d4 of damage
Flame Stomp.
Stomping causes this elemental damage to spike from the ground within 20 ft 1d4 of damage
Radiant Stomp.
Stomping causes this elemental damage to spike from the ground within 20 ft 1d4 of damage
Water Stomp.
Stomping causes this elemental damage to spike from the ground within 20 ft 1d4 of damage
Description
Appears iridescent is quite small seems able to grow larger over time.







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