Tiny Dragon, Lawful Neutral
Armor Class 13 (natural armor)
Hit Points 7 (2d4 + 2)
Speed 15 ft.
STR
6 (-2)
DEX
15 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Skills Perception +3, Stealth +4
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 13
Languages Common, Draconic Can not speak Understands Common and Draconic but can't speak Draconic
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Keen Senses. The Xino has an advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Magic Resistance. The Xino has advantage on saving throws against spells and other magical effects.

Limited Telepathy. The Xino can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand common language.

Telepathy. Can speak directly into its owners mind through a two way link formed during hatching.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.

Shadow Breath. Breath this element  through its breath causes 60 ft range 1d4 of damage

Frost Breath. Breath this element  through its breath causes 60 ft range 1d4 of damage

Flame Breath. Breath this element  through its breath causes 60 ft range 1d4 of damage

Radiant Breath. Breath this element  through its breath causes 60 ft range 1d4 of damage

Water Breath. Breath this element through its breath causes 60 ft range 1d4 of damage

Shadow Stomp.

Stomping causes this elemental damage to spike from the ground within 20 ft 1d4 of damage

Frost Stomp.

Stomping causes this elemental damage to spike from the ground within 20 ft 1d4 of damage

 

Flame Stomp.

Stomping causes this elemental damage to spike from the ground within 20 ft 1d4 of damage

 

Radiant Stomp.

Stomping causes this elemental damage to spike from the ground within 20 ft 1d4 of damage

 

Water Stomp.

Stomping causes this elemental damage to spike from the ground within 20 ft 1d4 of damage

 

 

Description

Appears iridescent is quite small seems able to grow larger over time.

Habitat: CoastalDesertForestHillMountainUrban

G281

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