Medium Humanoid (Human), Chaotic Good
Armor Class 15 Light Armor
Hit Points 26 (2d20)
Speed 60 ft., fly 360 ft.
STR
11 (+0)
DEX
18 (+4)
CON
13 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Damage Vulnerabilities Lightning, Thunder
Senses Darkvision, Passive Perception 15
Languages Common
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Way of the Wanderer

Innate: If the character succeeds a hit check, it automatically crits with disadvantage. 

Actions

Steel Tempest. The character stabs forward with his sword

Melee Attack. Melee Weapon Attack: -3 to hit, on-hit, grants him 2 temporary hit points

 

Reactions

Windwall. Upon being targeted with a spell, roll a dexterity check. If passed, block one instance of the spell. The effect can trigger once per round of combat.

Legendary Actions

Character must have landed 3 Steel Tempests in a row

Last Breath: Character blinks the most recent target hit by Steel Tempest. Character deals 2d6 to target. This ability always hits and cannot crit. Character then ignores 25% of a targets armor class for the rest of combat. 

Mythic Actions

Sweeping Blade: Upon seeing an airborne opponent, dashes through them and strikes them. This effect can trigger at anytime. 

 

Description

A disgraced warrior from a faraway land, running from the law and from his guilt. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Dr_SpaceSheep