Special Trait Name. Way of the Wanderer
Innate: If the character succeeds a hit check, it automatically crits with disadvantage.
Steel Tempest. The character stabs forward with his sword
Melee Attack. Melee Weapon Attack: -3 to hit, on-hit, grants him 2 temporary hit points
Windwall. Upon being targeted with a spell, roll a dexterity check. If passed, block one instance of the spell. The effect can trigger once per round of combat.
Character must have landed 3 Steel Tempests in a row
Last Breath: Character blinks the most recent target hit by Steel Tempest. Character deals 2d6 to target. This ability always hits and cannot crit. Character then ignores 25% of a targets armor class for the rest of combat.
Sweeping Blade: Upon seeing an airborne opponent, dashes through them and strikes them. This effect can trigger at anytime.
Description
A disgraced warrior from a faraway land, running from the law and from his guilt.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.






