2 Attacks/Turn
War Hammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d10 + 4)
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 4)
Undead Nature: Does not require air, food, drink, or sleep.
Mindless Soldiers: Able to follow simple commands, but unable to comprehend obstacles, tactics, or dangerous terrain.
Description
Undead Fortitude: If damage reduces creature to 0 hit points, it must make a Constitution saving throw with a DC equal to the damage it was dealt beyond what would bring it to 0 hit points, unless the damage is radiant or from a critical hit. On success, the creature drops to 1 hit point instead.
Example: If the creature has 15 hit points, but sustains 22 damage, it must make save with DC of 7. If it succeeds, it now has 1 hit point
Lair and Lair Actions
Sanduwill Temple: If creature is in the Sanduwill Temple, they are able to draw from the stone to channel an additional 1d6+2 radiant damage per successful attack.







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