Armor Class
8
Hit Points
15
(2d8 + 6)
Speed
25 ft.
STR
13
(+1)
DEX
6
(-2)
CON
14
(+2)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
CON +4, WIS +0
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
understands the languages it knew in life but can't speak
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Grapple. Child Zombie rolls Strength against Strength or Dexterity. If successful, Zombie Child automatically uses Bite attack and Claw attack. If grapple fails, Child Zombie can roll to hit Claw attack.
Bite. Melee Weapon Attack: +1 to hit, one target. Hit:1d4+1 necrotic damage.
Claw. Melee Weapon Attack: +3 to hit, one target. Hit: 1d6+1 slashing damage.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
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