Small Undead, Neutral Evil
Armor Class 8
Hit Points 15 (2d8 + 6)
Speed 25 ft.
STR
13 (+1)
DEX
6 (-2)
CON
14 (+2)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws CON +4, WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Grapple. Child Zombie rolls Strength against Strength or Dexterity. If successful, Zombie Child automatically uses Bite attack and Claw attack. If grapple fails, Child Zombie can roll to hit Claw attack.

Bite. Melee Weapon Attack: +1 to hit, one target. Hit:1d4+1 necrotic damage.

Claw. Melee Weapon Attack: +3 to hit, one target. Hit: 1d6+1 slashing damage.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Habitat: Urban

HillB

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