Large unknown, Chaotic Evil
Armor Class 17 Natural armor
Hit Points 125 (4d20 + 25)
Speed 30 ft., climb 30 ft.
STR
18 (+4)
DEX
20 (+5)
CON
17 (+3)
INT
18 (+4)
WIS
9 (-1)
CHA
4 (-3)
Saving Throws STR +9, DEX +10
Damage Vulnerabilities Fire
Damage Immunities Acid, Cold
Senses Darkvision, Passive Perception 14
Languages --
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Wall climb. The Xenomorph can climb on any surface without a skill check

Extreme senses. The Xenomorph cannot be attacked from behind and can hear players footsteps if they are running or walking. 

Acid Blood. Any attacks made against the Xenomorph will deal 1d6 acid damage or 1d4 if players succeed a Dexterity 10+ skill check.

 

Actions

Grapple. The Xenomorph grabs the player closest to him. the player is grappled but can escape with a Strength DC 5+ skill check. 

Slash. Melee Weapon Attack: +3 to hit, reach 4 ft., 1 target. Hit: 10 (1d10 + 3) Slashing damage. 

Tail stab. Melee Weapon Attack: +4 to hit, reach 8 ft., 1 target. Hit: 15 (1d12 + 5) piercing damage. 

Head Bite. Melee Weapon Attack: +5 to hit, reach 2 ft., 1 target. Hit: instant death. Piercing damage. (Target must be Grappled)

 

Previous Versions

Name Date Modified Views Adds Version Actions
8/21/2020 5:21:38 PM
2
1
1
Coming Soon
8/24/2020 9:39:28 PM
3
1
1.5
Coming Soon
damakos105

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