Magic Immunity. The zaa is surrounded by a permanent Antimagic Field.
Multiattack. The zaa makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.
Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the zaa and knocked prone.
Description
The zaa, or rock dragon, is an apex predator and proud hunter. Covered in bony protrusions and armor plates, a living zaa is completely immune to magic. Though the zaa's antimagic field fades upon death, their bones remain extremely magic-resistant.
Zaa thrive in rocky terrain populated by aberrations or monstrosities with magical abilities. They frequently out-compete young red or copper dragons for the best caves, but an adult dragon will quickly rid its territory of zaa.
Although aggressive and voracious, zaa are willing to negotiate with any creature that can speak its language - a particularly guttural dialect of draconic, difficult to pronounce for any humanoid. Zaa are just as territorial as other dragons, but they value family bonds and can form communities over large mountain ranges.
The skin and bones of a zaa are ideal ingredients for producing magic items - difficult to work with, but capable of holding legendary enchantments. Because zaa rarely leave their mountains or turn to evil, good creatures are usually reluctant to hunt a zaa.







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