Medium swarm of Medium undead, Neutral Evil
Armor Class 6
Hit Points 4 (3d4 + 2)
Speed 15 ft.
STR
16 (+3)
DEX
5 (-3)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Unknown Passive Perception Of 8, Passive Perception 7
Languages Undercommon Understands The Languages It Knew In Life But Can't Speak (Ignore Undercommon) understands the languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Infection. When A Zombie Make's A Bite Attack On A Creature It Must Make A DC 10 Dexterity Saving Throw Or A DC 10 Constitution Saving Throw To Redirect The Attack To Somewhere On Their Armor (Still Taking The Damage) Or Trying To Resist It's Effects. The Creature Loses 3 Max Hitpoints Everyday and You Become A Zombie After Your Hitpoint Maximum Reaches 0 Or You Become Unconsious, And You Rise The Next Day.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 3) piercing damage.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Monster Tags: undead

Habitat: Urban

JoulesPM

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