Medium Humanoid, Any Alignment
Armor Class 18 (plate)
Hit Points 118 (16d8 + 40)
Speed 30 ft., fly 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws CON +5, WIS +3
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Brave. The knight has advantage on saving throws against being frightened.

Actions

Multiattack. Yharim makes two melee attacks.

Greatsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 2d6 + 7 slashing damage.

Longbow. Ranged Weapon Attack: +7 to hit, range 100/400 ft., one target. Hit:  1d10 + 5 piercing damage.

Leadership (Recharges after a 2 turns). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d8 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

Reactions

Parry. The knight adds 3 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Previous Versions

Name Date Modified Views Adds Version Actions
9/7/2020 12:35:08 AM
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Coming Soon

Monster Tags: NPC

Habitat: Urban

Joey_theone

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