Ignite. Yojo The Hell Prince can start fires with a touch. he can magically ignite a flammable object his touch with his hand—an object such as a torch, a piece of tinder, or the hem of drapes.
Nourishing By Flame. Yojo The Hell Prince fire soothe restore him. When he deal fire damage, he regain hit points equal to the fire damage he's deal.
Fire From Hell. Yojo The Hell Prince's spell ignores resistance and immunity to fire damage.
Magic Resistance. Yojo The Hell Prince has advantage on saving throws against spells and other magical effects.
Legendary Resistance (3/Day). If Yojo The Hell Prince fails a saving throw, he can choose to succeed instead.
Innate Spellcasting. Yojo The Hell Prince's spellcasting ability is Charisma (spell save DC 22, +12 to hit). He can innately cast the following spells, requiring no verbal and no material components:
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At will: Scorching Ray lv.6 , Burning Hands lv.6 , Fire Shield
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3/day each: Immolation, Wall of Fire lv.7, Investiture of Flame, Fireball lv.7
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1/day each: Meteor Swarm, Incendiary Cloud
Claw. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage.
Hellish Rebuke. creature that damaged Yojo The Hell Prince is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.
Yojo The Hell Prince can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. he regains spent legendary actions at the start of its turn.
Burning in ash (Costs 3). If Yojo The Hell Prince are reduced to 0 hit points, he can use his reaction to draw on the hellish flame. He's instead reduced to 1 hit point, and each creature within 10 feet of him takes 45 (10d6+10) fire damage and 45 (10d6+10) necrotic damage.
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